/** * A replacement for vanilla 'FragFire' fire class for 'Frag' weapon that * adds additional ammo check in accordance to ammo records * of 'FixInfiniteNades'. * Copyright 2019 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class FixedFragFire extends KFMod.FragFire; function DoFireEffect() { local FixInfiniteNades nadeFix; nadeFix = FixInfiniteNades(class'FixInfiniteNades'.static.GetInstance()); if (nadeFix == none || nadeFix.RegisterNadeThrow(Frag(weapon))) { super.DoFireEffect(); } } defaultproperties { }