/** * Config object for `FixPipes_Feature`. * Copyright 2021 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class FixPipes extends FeatureConfig perobjectconfig config(AcediaFixes); var public config bool preventMassiveDamage; var public config bool preventSuspiciousDamage; var public config bool preventCorpseDetonation; var public config bool preventNPCDetonation; var public config float proximityCheckElevation; protected function AssociativeArray ToData() { local AssociativeArray data; data = __().collections.EmptyAssociativeArray(); data.SetBool(P("preventMassiveDamage"), preventMassiveDamage, true); data.SetBool(P("preventSuspiciousDamage"), preventSuspiciousDamage, true); data.SetBool(P("preventCorpseDetonation"), preventCorpseDetonation, true); data.SetBool(P("preventNPCDetonation"), preventNPCDetonation, true); data.SetFloat(P("proximityCheckElevation"), proximityCheckElevation, true); return data; } protected function FromData(AssociativeArray source) { if (source == none) { return; } preventMassiveDamage = source.GetBool(P("preventMassiveDamage")); preventSuspiciousDamage = source.GetBool(P("preventSuspiciousDamage")); preventCorpseDetonation = source.GetBool(P("preventCorpseDetonation")); preventNPCDetonation = source.GetBool(P("preventNPCDetonation")); proximityCheckElevation = source.GetFloat(P("proximityCheckElevation"), 20); } protected function DefaultIt() { preventMassiveDamage = true; preventSuspiciousDamage = true; preventCorpseDetonation = true; preventNPCDetonation = true; proximityCheckElevation = 20.0; } defaultproperties { configName = "AcediaFixes" preventMassiveDamage = true preventSuspiciousDamage = true preventCorpseDetonation = true preventNPCDetonation = true proximityCheckElevation = 20.0 }