/**
* This collision attaches itself to pipes to catch `TakeDamage()` events
* in their place and only propagating them after additional checks.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see .
*/
class PipesSafetyCollision extends ExtendedZCollision;
// Static function that raplaces `PipeBombProjectile` damage detectino with
// safer `PipesSafetyCollision`'s one.
public final static function PipesSafetyCollision ProtectPipes(
PipeBombProjectile target)
{
local PipesSafetyCollision newCollision;
if (target == none) return none;
newCollision = target.Spawn(class'PipesSafetyCollision', target);
newCollision.SetCollision(true);
newCollision.SetCollisionSize( target.collisionRadius,
target.collisionHeight);
newCollision.SetLocation(target.location);
newCollision.SetPhysics(PHYS_None);
newCollision.SetBase(target);
newCollision.SetTimer(1.0, true);
target.SetCollision(false);
return newCollision;
}
// Same method for checking suspicious `Pawn`s as in `FixFFHack`.
// Copy-pasting it once is fine-ish, but if we will need it for another fix -
// we will have to move it out into a general method, independed from
// particular fixes.
private function bool IsSuspicious(Pawn instigator)
{
// Instigator vanished
if (instigator == none) {
return true;
}
// Instigator already became spectator
if (KFPawn(instigator) != none)
{
if (instigator.playerReplicationInfo != none) {
return instigator.playerReplicationInfo.bOnlySpectator;
}
return true; // Replication info is gone => suspicious
}
return false;
}
// Revert changes made by caller `PipesSafetyCollision`, letting corresponding
// pipes catch damage events on their own again.
public final function TurnOff()
{
if (owner != none) {
owner.SetCollision(true);
}
SetOwner(none);
Destroy();
}
// `TakeDamage()` with added checks
function TakeDamage(
int damage,
Pawn instigator,
Vector hitlocation,
Vector momentum,
class damageType,
optional int hitIndex)
{
local FixPipes_Feature pipesFix;
local PipeBombProjectile target;
target = PipeBombProjectile(owner);
if (target == none) return;
pipesFix = FixPipes_Feature(class'FixPipes_Feature'.static.GetInstance());
if (pipesFix == none) return;
if (pipesFix.preventMassiveDamage && target.bTriggered) return;
if (pipesFix.preventSuspiciousDamage && IsSuspicious(instigator)) return;
owner.TakeDamage( damage, instigator, hitlocation,
momentum, damageType, hitIndex);
}
event Timer()
{
if (owner == none) {
Destroy();
}
}
defaultproperties
{
}