/** * This rule detects any pickup events to allow us to * properly record and/or fix pistols' prices. * Copyright 2019 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class DualiesCostRule extends GameRules; function bool OverridePickupQuery( Pawn other, Pickup item, out byte allowPickup ) { local KFWeaponPickup weaponPickup; local FixDualiesCost dualiesCostFix; weaponPickup = KFWeaponPickup(item); dualiesCostFix = FixDualiesCost(class'FixDualiesCost'.static.GetInstance()); if (weaponPickup != none && dualiesCostFix != none) { dualiesCostFix.ApplyPendingValues(); dualiesCostFix.StoreSinglePistolValues(); dualiesCostFix.SetNextSellValue(weaponPickup.sellValue); } return super.OverridePickupQuery(other, item, allowPickup); } defaultproperties { }