/**
* A helper class for `FixProjectileFF` that adds an instigator and
* friendly fire checks to `TakeDamage()` method to avoid exploding projectiles
* when not expected.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see .
*/
class FixProjectileFFClass_ZEDMKIIPrimaryProjectile
extends ZEDMKIIPrimaryProjectile;
function TakeDamage(
int damage,
Pawn instigatedBy,
Vector hitLocation,
Vector momentum,
class damageType,
optional int hitIndex)
{
local bool canTakeThisDamage;
if (damageType == class'SirenScreamDamage')
{
Disintegrate(hitLocation, Vect(0, 0, 1));
return;
}
canTakeThisDamage =
(instigatedBy == instigator)
|| class'FixProjectileFF'.static.IsFriendlyFireAcceptable();
if (canTakeThisDamage && !bDud) {
Explode(hitLocation, Vect(0, 0, 0));
}
}
defaultproperties
{
RemoteRole = ROLE_None
}