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72 lines
2.1 KiB
72 lines
2.1 KiB
/** |
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* Service for storing `FixAmmoSelling`'s `Actor`s. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class FixAmmoSellingService extends FeatureService |
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dependson(FixAmmoSelling_Feature); |
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var private FixAmmoSelling_Feature ammoSellingFix; |
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// All weapons we've detected so far. |
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// Made `public` to avoid needless calls, since this is not part of |
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// a library's interface anyway. |
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var public array<FixAmmoSelling_Feature.WeaponRecord> registeredWeapons; |
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protected function Finalizer() |
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{ |
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ammoSellingFix = none; |
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} |
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public function SetOwnerFeature(Feature newOwnerFeature) |
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{ |
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super.SetOwnerFeature(newOwnerFeature); |
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ammoSellingFix = FixAmmoSelling_Feature(newOwnerFeature); |
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} |
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event Tick(float delta) |
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{ |
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local int i; |
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if (ammoSellingFix == none) { |
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return; |
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} |
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// For all the weapon records... |
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i = 0; |
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while (i < registeredWeapons.length) |
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{ |
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// ...remove dead records |
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if (registeredWeapons[i].weapon == none) |
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{ |
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registeredWeapons.Remove(i, 1); |
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continue; |
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} |
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// ...find ammo if it's missing |
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if (registeredWeapons[i].ammo == none) |
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{ |
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registeredWeapons[i] = |
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ammoSellingFix.FindAmmoInstance(registeredWeapons[i]); |
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} |
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// ...tax for ammo, if we can |
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registeredWeapons[i] = |
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ammoSellingFix.TaxAmmoChange(registeredWeapons[i]); |
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i += 1; |
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} |
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} |
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defaultproperties |
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{ |
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} |