Bug fixes for Killing Floor
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/**
* This feature fixes different instances of log spam by the killing floor
* with various warnings and errors. Some of them have actual underlying bugs
* that need to be fixed, but a lot seem to be just a byproduct of dead and
* abandoned features or simple negligence.
* Whatever the case, now that TWI will no longer make any new changes to
* the game a lot of them do not serve any purpose and simply pollute
* log files. We try to get rid of at least some of them.
* Since changes we make do not actually have gameplay effect and
* are more aimed at convenience of server owners, our philosophy with the
* changes will be to avoid solutions that are way too "hacky" and prefer some
* message spam getting through to the possibility of some unexpected gameplay
* effects as far as vanilla game is concerned.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class FixLogSpam extends Feature
config(AcediaFixes);
// This is responsible for fixing log spam due to picking up dropped
// weapons without set `inventory` variable.
var private config const bool fixPickupSpam;
var private HelperPickup helperPickupSpam;
var private config const bool fixTraderSpam;
var private HelperTrader helperTraderSpam;
protected function OnEnabled()
{
if (fixPickupSpam) {
helperPickupSpam = HelperPickup(_.memory.Allocate(class'HelperPickup'));
}
if (fixTraderSpam) {
helperTraderSpam = HelperTrader(_.memory.Allocate(class'HelperTrader'));
}
}
protected function OnDisabled()
{
_.memory.Free(helperPickupSpam);
helperPickupSpam = none;
_.memory.Free(helperTraderSpam);
helperTraderSpam = none;
}
public function Tick(float delta)
{
if (helperPickupSpam != none) {
helperPickupSpam.Tick();
}
}
defaultproperties
{
fixPickupSpam = true
fixTraderSpam = true
}