Bug fixes for Killing Floor
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/**
* Config object for `FixPipes_Feature`.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class FixPipes extends FeatureConfig
perobjectconfig
config(AcediaFixes);
var public config bool preventMassiveDamage;
var public config bool preventSuspiciousDamage;
var public config bool preventCorpseDetonation;
var public config bool preventNPCDetonation;
var public config float proximityCheckElevation;
protected function AssociativeArray ToData()
{
local AssociativeArray data;
data = __().collections.EmptyAssociativeArray();
data.SetBool(P("preventMassiveDamage"), preventMassiveDamage, true);
data.SetBool(P("preventSuspiciousDamage"), preventSuspiciousDamage, true);
data.SetBool(P("preventCorpseDetonation"), preventCorpseDetonation, true);
data.SetBool(P("preventNPCDetonation"), preventNPCDetonation, true);
data.SetFloat(P("proximityCheckElevation"), proximityCheckElevation, true);
return data;
}
protected function FromData(AssociativeArray source)
{
if (source == none) {
return;
}
preventMassiveDamage = source.GetBool(P("preventMassiveDamage"));
preventSuspiciousDamage = source.GetBool(P("preventSuspiciousDamage"));
preventCorpseDetonation = source.GetBool(P("preventCorpseDetonation"));
preventNPCDetonation = source.GetBool(P("preventNPCDetonation"));
proximityCheckElevation = source.GetFloat(P("proximityCheckElevation"), 20);
}
protected function DefaultIt()
{
preventMassiveDamage = true;
preventSuspiciousDamage = true;
preventCorpseDetonation = true;
preventNPCDetonation = true;
proximityCheckElevation = 20.0;
}
defaultproperties
{
configName = "AcediaFixes"
preventMassiveDamage = true
preventSuspiciousDamage = true
preventCorpseDetonation = true
preventNPCDetonation = true
proximityCheckElevation = 20.0
}