You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
107 lines
3.1 KiB
107 lines
3.1 KiB
/** |
|
* A helper class for `FixProjectileFF` that adds an instigator and |
|
* friendly fire checks to `TakeDamage()` method to avoid exploding projectiles |
|
* when not expected. |
|
* Copyright 2021 Anton Tarasenko |
|
*------------------------------------------------------------------------------ |
|
* This file is part of Acedia. |
|
* |
|
* Acedia is free software: you can redistribute it and/or modify |
|
* it under the terms of the GNU General Public License as published by |
|
* the Free Software Foundation, version 3 of the License, or |
|
* (at your option) any later version. |
|
* |
|
* Acedia is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* GNU General Public License for more details. |
|
* |
|
* You should have received a copy of the GNU General Public License |
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
|
*/ |
|
class FixProjectileFFClass_SealSquealProjectile extends SealSquealProjectile; |
|
|
|
var private SealSquealProjectile projectileFace; |
|
|
|
public final function SetFace(SealSquealProjectile newProjectileFace) |
|
{ |
|
projectileFace = newProjectileFace; |
|
} |
|
|
|
public function TakeDamage( |
|
int damage, |
|
Pawn instigatedBy, |
|
Vector hitLocation, |
|
Vector momentum, |
|
class<DamageType> damageType, |
|
optional int hitIndex) |
|
{ |
|
local bool canTakeThisDamage; |
|
if (damageType == class'SirenScreamDamage') |
|
{ |
|
Disintegrate(hitLocation, Vect(0, 0, 1)); |
|
return; |
|
} |
|
canTakeThisDamage = |
|
(instigatedBy == instigator) |
|
|| class'FixProjectileFF'.static.IsFriendlyFireAcceptable(); |
|
// Unlike M79/M32 - no `!bDud` check, since it's supposed to fall down |
|
if (canTakeThisDamage) |
|
{ |
|
Explode(hitLocation, Vect(0, 0, 0)); |
|
if (projectileFace != none) { |
|
projectileFace.Explode(hitLocation, Vect(0, 0, 0)); |
|
} |
|
} |
|
} |
|
|
|
simulated function Explode(vector hitLocation, vector HitNormal) |
|
{ |
|
super.Explode(hitLocation, hitNormal); |
|
if (projectileFace != none) { |
|
projectileFace.Explode(hitLocation, hitNormal); |
|
} |
|
} |
|
|
|
simulated function Disintegrate(vector hitLocation, vector hitNormal) |
|
{ |
|
super.Disintegrate(hitLocation, hitNormal); |
|
if (projectileFace != none) { |
|
projectileFace.Disintegrate(hitLocation, hitNormal); |
|
} |
|
} |
|
|
|
simulated function Stick(Actor hitActor, vector hitLocation) |
|
{ |
|
super.Stick(hitActor, hitLocation); |
|
if (projectileFace != none) |
|
{ |
|
projectileFace.SetCollision(true, true); |
|
projectileFace.SetLocation(location); |
|
projectileFace.SetRotation(rotation); |
|
projectileFace.Stick(hitActor, hitLocation); |
|
} |
|
} |
|
|
|
event Tick(float delta) |
|
{ |
|
super.Tick(delta); |
|
if (projectileFace == none) return; |
|
if (projectileFace.bStuck) return; |
|
|
|
projectileFace.SetLocation(location); |
|
projectileFace.SetRotation(rotation); |
|
projectileFace.velocity = velocity; |
|
} |
|
|
|
event OnDestroyed() |
|
{ |
|
if (projectileFace != none) { |
|
projectileFace.Destroy(); |
|
} |
|
} |
|
|
|
defaultproperties |
|
{ |
|
RemoteRole = ROLE_None |
|
} |