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/**
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* Actor base class to be used to Acedia instead of an `Actor`.
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* The only difference is defined `_` member that provides convenient access to
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* Acedia's API.
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* It isn't guaranteed that `default._` will be defined for `AcediaActor`s.
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* Copyright 2020 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class AcediaActor extends Actor
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abstract;
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var protected Global _;
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public final function Text T(string string)
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{
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return _.text.FromString(string);
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}
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event PreBeginPlay()
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{
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super.PreBeginPlay();
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if (_ == none)
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{
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_ = Global(class'Global'.static.GetInstance());
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default._ = _;
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}
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}
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defaultproperties
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{
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}
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