Launcher mod for all Acedia Framework mods
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/**
* This class implements JSON object storage capabilities.
* Whenever one wants to store JSON data, they need to define such object.
* It stores name-value pairs, where names are strings and values can be:
* ~ Boolean, string, null or number (float in this implementation) data;
* ~ Other JSON objects;
* ~ JSON Arrays (see `JSONArray` class).
*
* This implementation provides getters and setters for boolean, string,
* null or number types that allow to freely set and fetch their values
* by name.
* JSON objects and arrays can be fetched by getters, but you cannot
* add existing object or array to another object. Instead one has to create
* a new, empty object with a certain name and then fill it with data.
* This allows to avoid loop situations, where object is contained in itself.
* Functions to remove existing values are also provided and are applicable
* to all variable types.
* Setters can also be used to overwrite any value by a different value,
* even of a different type.
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class JSONObject extends JSONBase;
// We will store all our data as a simple array of key(name)-value pairs.
struct JSONKeyValuePair
{
var string key;
var JSONStorageValue value;
};
var private array<JSONKeyValuePair> data;
// Returns index of key-value pair in `data` with a given key.
// Returns `-1` if such a pair does not exist in `data`.
private final function int GetIndex(string key)
{
local int i;
for (i = 0; i < data.length; i += 1)
{
if (key == data[i].key)
{
return i;
}
}
return -1;
}
// Returns `JSONType` of a variable with a given key in our data.
// This function can be used to check if certain variable exists
// in this object, since if such variable does not exist -
// function will return `JSON_Undefined`.
public final function JSONType GetType(string key)
{
local int index;
index = GetIndex(key);
if (index < 0) return JSON_Undefined;
return data[index].value.type;
}
// Following functions are getters for various types of variables.
// Getter for null value simply checks if it's null
// and returns true/false as a result.
// Getters for simple types (number, string, boolean) can have optional
// default value specified, that will be returned if requested variable
// doesn't exist or has a different type.
// Getters for object and array types don't take default values and
// will simply return `none`.
public final function float GetNumber(string key, optional float defaultValue)
{
local int index;
index = GetIndex(key);
if (index < 0) return defaultValue;
if (data[index].value.type != JSON_Number) return defaultValue;
return data[index].value.numberValue;
}
public final function string GetString(string key, optional string defaultValue)
{
local int index;
index = GetIndex(key);
if (index < 0) return defaultValue;
if (data[index].value.type != JSON_String) return defaultValue;
return data[index].value.stringValue;
}
public final function bool GetBoolean(string key, optional bool defaultValue)
{
local int index;
index = GetIndex(key);
if (index < 0) return defaultValue;
if (data[index].value.type != JSON_Boolean) return defaultValue;
return data[index].value.booleanValue;
}
public final function bool IsNull(string key)
{
local int index;
index = GetIndex(key);
if (index < 0) return false;
if (data[index].value.type != JSON_Null) return false;
return (data[index].value.type == JSON_Null);
}
public final function JSONArray GetArray(string key)
{
local int index;
index = GetIndex(key);
if (index < 0) return none;
if (data[index].value.type != JSON_Array) return none;
return JSONArray(data[index].value.complexValue);
}
public final function JSONObject GetObject(string key)
{
local int index;
index = GetIndex(key);
if (index < 0) return none;
if (data[index].value.type != JSON_Object) return none;
return JSONObject(data[index].value.complexValue);
}
// Following functions provide simple setters for boolean, string, number
// and null values.
// They return object itself, allowing user to chain calls like this:
// `object.SetNumber("num1", 1).SetNumber("num2", 2);`.
public final function JSONObject SetNumber(string key, float value)
{
local int index;
local JSONKeyValuePair newKeyValuePair;
local JSONStorageValue newStorageValue;
index = GetIndex(key);
if (index < 0)
{
index = data.length;
}
newStorageValue.type = JSON_Number;
newStorageValue.numberValue = value;
newKeyValuePair.key = key;
newKeyValuePair.value = newStorageValue;
data[index] = newKeyValuePair;
return self;
}
public final function JSONObject SetString(string key, string value)
{
local int index;
local JSONKeyValuePair newKeyValuePair;
local JSONStorageValue newStorageValue;
index = GetIndex(key);
if (index < 0)
{
index = data.length;
}
newStorageValue.type = JSON_String;
newStorageValue.stringValue = value;
newKeyValuePair.key = key;
newKeyValuePair.value = newStorageValue;
data[index] = newKeyValuePair;
return self;
}
public final function JSONObject SetBoolean(string key, bool value)
{
local int index;
local JSONKeyValuePair newKeyValuePair;
local JSONStorageValue newStorageValue;
index = GetIndex(key);
if (index < 0)
{
index = data.length;
}
newStorageValue.type = JSON_Boolean;
newStorageValue.booleanValue = value;
newKeyValuePair.key = key;
newKeyValuePair.value = newStorageValue;
data[index] = newKeyValuePair;
return self;
}
public final function JSONObject SetNull(string key)
{
local int index;
local JSONKeyValuePair newKeyValuePair;
local JSONStorageValue newStorageValue;
index = GetIndex(key);
if (index < 0)
{
index = data.length;
}
newStorageValue.type = JSON_Null;
newKeyValuePair.key = key;
newKeyValuePair.value = newStorageValue;
data[index] = newKeyValuePair;
return self;
}
// JSON array and object types don't have setters, but instead have
// functions to create a new, empty array/object under a certain name.
// They return object itself, allowing user to chain calls like this:
// `object.CreateObject("folded object").CreateArray("names list");`.
public final function JSONObject CreateArray(string key)
{
local int index;
local JSONKeyValuePair newKeyValuePair;
local JSONStorageValue newStorageValue;
index = GetIndex(key);
if (index < 0)
{
index = data.length;
}
newStorageValue.type = JSON_Array;
newStorageValue.complexValue = new class'JSONArray';
newKeyValuePair.key = key;
newKeyValuePair.value = newStorageValue;
data[index] = newKeyValuePair;
return self;
}
public final function JSONObject CreateObject(string key)
{
local int index;
local JSONKeyValuePair newKeyValuePair;
local JSONStorageValue newStorageValue;
index = GetIndex(key);
if (index < 0)
{
index = data.length;
}
newStorageValue.type = JSON_Object;
newStorageValue.complexValue = new class'JSONObject';
newKeyValuePair.key = key;
newKeyValuePair.value = newStorageValue;
data[index] = newKeyValuePair;
return self;
}
// Removes values with a given name.
// Returns `true` if value was actually removed and `false` if it didn't exist.
public final function bool RemoveValue(string key)
{
local int index;
index = GetIndex(key);
if (index < 0) return false;
data.Remove(index, 1);
return true;
}
defaultproperties
{
}