|
|
|
/**
|
|
|
|
* This actor's role is to perform Acedia's server startup.
|
|
|
|
* Copyright 2019-2023 Anton Tarasenko
|
|
|
|
* 2023 Shtoyan
|
|
|
|
*------------------------------------------------------------------------------
|
|
|
|
* This file is part of Acedia.
|
|
|
|
*
|
|
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
class StartUp extends Actor
|
|
|
|
dependson(Packages);
|
|
|
|
|
|
|
|
// Acedia's reference to a `Global` object.
|
|
|
|
var private Global _;
|
|
|
|
var private ServerGlobal _server;
|
|
|
|
// Responsible for setting up Acedia's game modes in current voting system
|
|
|
|
var private VotingHandlerAdapter votingAdapter;
|
|
|
|
|
|
|
|
var private LoggerAPI.Definition infoFeatureEnabled;
|
|
|
|
var private LoggerAPI.Definition errorCannotRunTests;
|
|
|
|
|
|
|
|
function PreBeginPlay()
|
|
|
|
{
|
|
|
|
super.PreBeginPlay();
|
|
|
|
InitializeServer();
|
|
|
|
if (level != none && level.game != none) {
|
|
|
|
level.game.AddMutator(string(class'AcediaLauncherMut'));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public function VotingHandlerAdapter GetVotingHandlerAdapter()
|
|
|
|
{
|
|
|
|
if (votingAdapter != none) {
|
|
|
|
votingAdapter.NewRef();
|
|
|
|
}
|
|
|
|
return votingAdapter;
|
|
|
|
}
|
|
|
|
|
|
|
|
private function InitializeServer()
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local GameMode currentGameMode;
|
|
|
|
local array<Packages.FeatureConfigPair> availableFeatures;
|
|
|
|
|
|
|
|
if (class'Packages'.default.clientside) {
|
|
|
|
AddToPackageMap("AcediaLauncher");
|
|
|
|
}
|
|
|
|
CheckForGarbage();
|
|
|
|
// Launch and setup core Acedia
|
|
|
|
_ = class'Global'.static.GetInstance();
|
|
|
|
_server = class'ServerGlobal'.static.GetInstance();
|
|
|
|
class'ServerLevelCore'.static.CreateLevelCore(self);
|
|
|
|
for (i = 0; i < class'Packages'.default.package.length; i += 1) {
|
|
|
|
_.environment.RegisterPackage_S(class'Packages'.default.package[i]);
|
|
|
|
}
|
|
|
|
if (class'TestingService'.default.runTestsOnStartUp) {
|
|
|
|
RunStartUpTests();
|
|
|
|
}
|
|
|
|
// Determine required features and launch them
|
|
|
|
availableFeatures = GetAutoConfigurationInfo();
|
|
|
|
if (class'Packages'.default.useGameModes)
|
|
|
|
{
|
|
|
|
class'GameMode'.static.Initialize();
|
|
|
|
votingAdapter = VotingHandlerAdapter(
|
|
|
|
_.memory.Allocate(class'VotingHandlerAdapter'));
|
|
|
|
currentGameMode = votingAdapter.SetupGameModeAfterTravel();
|
|
|
|
if (currentGameMode != none) {
|
|
|
|
currentGameMode.UpdateFeatureArray(availableFeatures);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
EnableFeatures(availableFeatures);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Checks whether Acedia has left garbage after the previous map.
|
|
|
|
// This can lead to serious problems, so such diagnostic check is warranted.
|
|
|
|
private function CheckForGarbage()
|
|
|
|
{
|
|
|
|
local int leftoverObjectAmount;
|
|
|
|
local int leftoverActorAmount;
|
|
|
|
local int leftoverDBRAmount;
|
|
|
|
local AcediaObject nextObject;
|
|
|
|
local AcediaActor nextActor;
|
|
|
|
local DBRecord nextRecord;
|
|
|
|
|
|
|
|
foreach AllObjects(class'AcediaObject', nextObject) {
|
|
|
|
leftoverObjectAmount += 1;
|
|
|
|
}
|
|
|
|
foreach AllActors(class'AcediaActor', nextActor) {
|
|
|
|
leftoverActorAmount += 1;
|
|
|
|
}
|
|
|
|
foreach AllObjects(class'DBRecord', nextRecord) {
|
|
|
|
leftoverDBRAmount += 1;
|
|
|
|
}
|
|
|
|
if ( leftoverObjectAmount == 0 && leftoverActorAmount == 0
|
|
|
|
&& leftoverDBRAmount == 0)
|
|
|
|
{
|
|
|
|
Log("Acedia garbage check: nothing was found.");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Log("Acedia garbage check: garbage was found." @
|
|
|
|
"This can cause problems, report it.");
|
|
|
|
Log("Leftover object:" @ leftoverObjectAmount);
|
|
|
|
Log("Leftover actors:" @ leftoverActorAmount);
|
|
|
|
Log("Leftover database records:" @ leftoverDBRAmount);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public function array<Packages.FeatureConfigPair> GetAutoConfigurationInfo()
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local Text autoConfig;
|
|
|
|
local array< class<Feature> > availableFeatures;
|
|
|
|
local Packages.FeatureConfigPair nextPair;
|
|
|
|
local array<Packages.FeatureConfigPair> result;
|
|
|
|
|
|
|
|
availableFeatures = _.environment.GetAvailableFeatures();
|
|
|
|
// We only have a single feature, so instead of adding our own manifest, simply add it here
|
|
|
|
class'MapList_Feature'.static.LoadConfigs();
|
|
|
|
availableFeatures[availableFeatures.length] = class'MapList_Feature';
|
|
|
|
for (i = 0; i < availableFeatures.length; i += 1)
|
|
|
|
{
|
|
|
|
autoConfig = availableFeatures[i].static.GetAutoEnabledConfig();
|
|
|
|
if (autoConfig != none)
|
|
|
|
{
|
|
|
|
nextPair.featureClass = availableFeatures[i];
|
|
|
|
nextPair.configName = autoConfig;
|
|
|
|
result[result.length] = nextPair;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
private function EnableFeatures(array<Packages.FeatureConfigPair> features)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local Text defaultConfigName;
|
|
|
|
local Text nextConfigName;
|
|
|
|
|
|
|
|
defaultConfigName = _.text.FromString("default");
|
|
|
|
for (i = 0; i < features.length; i += 1)
|
|
|
|
{
|
|
|
|
if (features[i].featureClass == none) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
// `configName` being `none` here means that config name was not
|
|
|
|
// specified through config and we should fallback to "default"
|
|
|
|
if (features[i].configName == none) {
|
|
|
|
nextConfigName = defaultConfigName.Copy();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
nextConfigName = features[i].configName.Copy();
|
|
|
|
}
|
|
|
|
features[i].featureClass.static.EnableMe(nextConfigName);
|
|
|
|
_.logger.Auto(infoFeatureEnabled)
|
|
|
|
.Arg(_.text.FromString(string(features[i].featureClass)))
|
|
|
|
.Arg(nextConfigName); // consumes `nextConfigName`
|
|
|
|
}
|
|
|
|
defaultConfigName.FreeSelf();
|
|
|
|
}
|
|
|
|
|
|
|
|
private final function RunStartUpTests()
|
|
|
|
{
|
|
|
|
local TestingService testService;
|
|
|
|
|
|
|
|
testService = TestingService(class'TestingService'.static.Require());
|
|
|
|
testService.PrepareTests();
|
|
|
|
if (testService.filterTestsByName) {
|
|
|
|
testService.FilterByName(testService.requiredName);
|
|
|
|
}
|
|
|
|
if (testService.filterTestsByGroup) {
|
|
|
|
testService.FilterByGroup(testService.requiredGroup);
|
|
|
|
}
|
|
|
|
if (!testService.Run()) {
|
|
|
|
_.logger.Auto(errorCannotRunTests);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
// This is a server-only actor
|
|
|
|
remoteRole = ROLE_None
|
|
|
|
infoFeatureEnabled = (l=LOG_Info,m="Feature `%1` enabled with config \"%2\".")
|
|
|
|
errorCannotRunTests = (l=LOG_Error,m="Could not perform Acedia's tests.")
|
|
|
|
}
|