|
|
|
/**
|
|
|
|
* Main and only Acedia mutator used for loading Acedia packages
|
|
|
|
* and providing access to mutator events' calls.
|
|
|
|
* Name is chosen to make config files more readable.
|
|
|
|
* Copyright 2020-2022 Anton Tarasenko
|
|
|
|
*------------------------------------------------------------------------------
|
|
|
|
* This file is part of Acedia.
|
|
|
|
*
|
|
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
class Packages extends Mutator
|
|
|
|
config(Acedia);
|
|
|
|
|
|
|
|
// Acedia's reference to a `Global` object.
|
|
|
|
var private Global _;
|
|
|
|
var private ServerGlobal _server;
|
|
|
|
var private ClientGlobal _client;
|
|
|
|
|
|
|
|
// Load Acedia on the client as well?
|
|
|
|
var private config bool clientside;
|
|
|
|
// Array of predefined services that must be started along with Acedia mutator.
|
|
|
|
var private config array<string> package;
|
|
|
|
// Set to `true` to activate Acedia's game modes system
|
|
|
|
var private config bool useGameModes;
|
|
|
|
// Responsible for setting up Acedia's game modes in current voting system
|
|
|
|
var VotingHandlerAdapter votingAdapter;
|
|
|
|
|
|
|
|
var Mutator_OnMutate_Signal onMutateSignal;
|
|
|
|
var Mutator_OnModifyLogin_Signal onModifyLoginSignal;
|
|
|
|
var Mutator_OnCheckReplacement_Signal onCheckReplacementSignal;
|
|
|
|
|
|
|
|
var private LoggerAPI.Definition infoFeatureEnabled;
|
|
|
|
var private LoggerAPI.Definition errNoServerLevelCore, errorCannotRunTests;
|
|
|
|
|
|
|
|
struct FeatureConfigPair
|
|
|
|
{
|
|
|
|
var public class<Feature> featureClass;
|
|
|
|
var public Text configName;
|
|
|
|
};
|
|
|
|
|
|
|
|
// "Constructor"
|
|
|
|
simulated function PreBeginPlay()
|
|
|
|
{
|
|
|
|
if (level.netMode == NM_DedicatedServer) {
|
|
|
|
InitializeServer();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
InitializeClient();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private simulated function InitializeClient()
|
|
|
|
{
|
|
|
|
_ = class'Global'.static.GetInstance();
|
|
|
|
class'ClientLevelCore'.static.CreateLevelCore(self);
|
|
|
|
}
|
|
|
|
|
|
|
|
private function InitializeServer()
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local LevelCore serverCore;
|
|
|
|
local GameMode currentGameMode;
|
|
|
|
local array<FeatureConfigPair> availableFeatures;
|
|
|
|
|
|
|
|
if (clientside) {
|
|
|
|
AddToPackageMap("Acedia");
|
|
|
|
}
|
|
|
|
CheckForGarbage();
|
|
|
|
// Launch and setup core Acedia
|
|
|
|
_ = class'Global'.static.GetInstance();
|
|
|
|
_server = class'ServerGlobal'.static.GetInstance();
|
|
|
|
_client = class'ClientGlobal'.static.GetInstance();
|
|
|
|
serverCore = class'ServerLevelCore'.static.CreateLevelCore(self);
|
|
|
|
for (i = 0; i < package.length; i += 1) {
|
|
|
|
_.environment.RegisterPackage_S(package[i]);
|
|
|
|
}
|
|
|
|
if (serverCore != none) {
|
|
|
|
_server.ConnectServerLevelCore();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_.logger.Auto(errNoServerLevelCore);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (class'TestingService'.default.runTestsOnStartUp) {
|
|
|
|
RunStartUpTests();
|
|
|
|
}
|
|
|
|
SetupMutatorSignals();
|
|
|
|
// Determine required features and launch them
|
|
|
|
availableFeatures = GetAutoConfigurationInfo();
|
|
|
|
if (useGameModes)
|
|
|
|
{
|
|
|
|
votingAdapter = VotingHandlerAdapter(
|
|
|
|
_.memory.Allocate(class'VotingHandlerAdapter'));
|
|
|
|
currentGameMode = votingAdapter.SetupGameModeAfterTravel();
|
|
|
|
if (currentGameMode != none) {
|
|
|
|
currentGameMode.UpdateFeatureArray(availableFeatures);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
EnableFeatures(availableFeatures);
|
|
|
|
if (votingAdapter != none) {
|
|
|
|
votingAdapter.InjectIntoVotingHandler();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// "Finalizer"
|
|
|
|
function ServerTraveling(string URL, bool bItems)
|
|
|
|
{
|
|
|
|
if (votingAdapter != none)
|
|
|
|
{
|
|
|
|
votingAdapter.PrepareForServerTravel();
|
|
|
|
votingAdapter.RestoreVotingHandlerConfigBackup();
|
|
|
|
_.memory.Free(votingAdapter);
|
|
|
|
votingAdapter = none;
|
|
|
|
}
|
|
|
|
_.environment.ShutDown();
|
|
|
|
if (nextMutator != none) {
|
|
|
|
nextMutator.ServerTraveling(URL, bItems);
|
|
|
|
}
|
|
|
|
Destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Checks whether Acedia has left garbage after the previous map.
|
|
|
|
// This can lead to serious problems, so such diagnostic check is warranted.
|
|
|
|
private function CheckForGarbage()
|
|
|
|
{
|
|
|
|
local int leftoverObjectAmount;
|
|
|
|
local int leftoverActorAmount;
|
|
|
|
local int leftoverDBRAmount;
|
|
|
|
local AcediaObject nextObject;
|
|
|
|
local AcediaActor nextActor;
|
|
|
|
local DBRecord nextRecord;
|
|
|
|
|
|
|
|
foreach AllObjects(class'AcediaObject', nextObject) {
|
|
|
|
leftoverObjectAmount += 1;
|
|
|
|
}
|
|
|
|
foreach AllActors(class'AcediaActor', nextActor) {
|
|
|
|
leftoverActorAmount += 1;
|
|
|
|
}
|
|
|
|
foreach AllObjects(class'DBRecord', nextRecord) {
|
|
|
|
leftoverDBRAmount += 1;
|
|
|
|
}
|
|
|
|
if ( leftoverObjectAmount == 0 && leftoverActorAmount == 0
|
|
|
|
&& leftoverDBRAmount == 0)
|
|
|
|
{
|
|
|
|
Log("Acedia garbage check: nothing was found.");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Log("Acedia garbage check: garbage was found." @
|
|
|
|
"This can cause problems, report it.");
|
|
|
|
Log("Leftover object:" @ leftoverObjectAmount);
|
|
|
|
Log("Leftover actors:" @ leftoverActorAmount);
|
|
|
|
Log("Leftover database records:" @ leftoverDBRAmount);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final function array<FeatureConfigPair> GetAutoConfigurationInfo()
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local array< class<Feature> > availableFeatures;
|
|
|
|
local FeatureConfigPair nextPair;
|
|
|
|
local array<FeatureConfigPair> result;
|
|
|
|
|
|
|
|
availableFeatures = _.environment.GetAvailableFeatures();
|
|
|
|
for (i = 0; i < availableFeatures.length; i += 1)
|
|
|
|
{
|
|
|
|
nextPair.featureClass = availableFeatures[i];
|
|
|
|
nextPair.configName = availableFeatures[i].static
|
|
|
|
.GetAutoEnabledConfig();
|
|
|
|
result[result.length] = nextPair;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
private function EnableFeatures(array<FeatureConfigPair> features)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
for (i = 0; i < features.length; i += 1)
|
|
|
|
{
|
|
|
|
if (features[i].featureClass == none) continue;
|
|
|
|
if (features[i].configName == none) continue;
|
|
|
|
features[i].featureClass.static.EnableMe(features[i].configName);
|
|
|
|
_.logger.Auto(infoFeatureEnabled)
|
|
|
|
.Arg(_.text.FromString(string(features[i].featureClass)))
|
|
|
|
.Arg(features[i].configName); // consumes `configName`
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fetches and sets up signals that `Mutator` needs to provide
|
|
|
|
private function SetupMutatorSignals()
|
|
|
|
{
|
|
|
|
local ServerUnrealService service;
|
|
|
|
|
|
|
|
service = ServerUnrealService(class'ServerUnrealService'.static.Require());
|
|
|
|
onMutateSignal = Mutator_OnMutate_Signal(
|
|
|
|
service.GetSignal(class'Mutator_OnMutate_Signal'));
|
|
|
|
onModifyLoginSignal = Mutator_OnModifyLogin_Signal(
|
|
|
|
service.GetSignal(class'Mutator_OnModifyLogin_Signal'));
|
|
|
|
onCheckReplacementSignal = Mutator_OnCheckReplacement_Signal(
|
|
|
|
service.GetSignal(class'Mutator_OnCheckReplacement_Signal'));
|
|
|
|
}
|
|
|
|
|
|
|
|
private final function RunStartUpTests()
|
|
|
|
{
|
|
|
|
local TestingService testService;
|
|
|
|
|
|
|
|
testService = TestingService(class'TestingService'.static.Require());
|
|
|
|
testService.PrepareTests();
|
|
|
|
if (testService.filterTestsByName) {
|
|
|
|
testService.FilterByName(testService.requiredName);
|
|
|
|
}
|
|
|
|
if (testService.filterTestsByGroup) {
|
|
|
|
testService.FilterByGroup(testService.requiredGroup);
|
|
|
|
}
|
|
|
|
if (!testService.Run()) {
|
|
|
|
_.logger.Auto(errorCannotRunTests);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Below `Mutator` events are redirected into appropriate signals.
|
|
|
|
*/
|
|
|
|
function bool CheckReplacement(Actor other, out byte isSuperRelevant)
|
|
|
|
{
|
|
|
|
if (onCheckReplacementSignal != none) {
|
|
|
|
return onCheckReplacementSignal.Emit(other, isSuperRelevant);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
function Mutate(string command, PlayerController sendingController)
|
|
|
|
{
|
|
|
|
if (onMutateSignal != none) {
|
|
|
|
onMutateSignal.Emit(command, sendingController);
|
|
|
|
}
|
|
|
|
super.Mutate(command, sendingController);
|
|
|
|
}
|
|
|
|
|
|
|
|
function ModifyLogin(out string portal, out string options)
|
|
|
|
{
|
|
|
|
if (onModifyLoginSignal != none) {
|
|
|
|
onModifyLoginSignal.Emit(portal, options);
|
|
|
|
}
|
|
|
|
super.ModifyLogin(portal, options);
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
clientside = false
|
|
|
|
useGameModes = false
|
|
|
|
// This is a server-only mutator
|
|
|
|
remoteRole = ROLE_SimulatedProxy
|
|
|
|
bAlwaysRelevant = true
|
|
|
|
// Mutator description
|
|
|
|
GroupName = "Package loader"
|
|
|
|
FriendlyName = "Acedia loader"
|
|
|
|
Description = "Launcher for Acedia packages"
|
|
|
|
infoFeatureEnabled = (l=LOG_Info,m="Feature `%1` enabled with config \"%2\".")
|
|
|
|
errNoServerLevelCore = (l=LOG_Error,m="Cannot create `ServerLevelCore`!")
|
|
|
|
errorCannotRunTests = (l=LOG_Error,m="Could not perform Acedia's tests.")
|
|
|
|
}
|