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/**
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* Copyright 2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class MapTool extends AcediaObject;
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// Finding voting handler is not cheap, so only do it once and then store it.
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var private NativeActorRef votingHandlerReference;
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// Maps map pseudonims we've used in voting handler to real map names
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var private HashTable pseudonimToMap;
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var private array<VotingHandler.MapVoteMapList> pseudonimMapList;
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var private array<VotingHandler.MapVoteMapList> realMapList;
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var private int gameModesSeen;
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var private string backupMessageMapWon;
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var private string backupMessageAdminMapChange;
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var private const string ACEDIA_MAP_FORCED_COMMAND;
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var private const string ACEDIA_MAP_WON_COMMAND;
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protected function Constructor() {
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pseudonimToMap = _.collections.EmptyHashTable();
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}
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protected function Finalizer() {
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_server.unreal.broadcasts.OnHandleText(self).Disconnect();
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_.memory.Free(votingHandlerReference);
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_.memory.Free(pseudonimToMap);
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votingHandlerReference = none;
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pseudonimToMap = none;
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pseudonimMapList.length = 0;
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realMapList.length = 0;
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gameModesSeen = 0;
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}
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public function bool Initialize(NativeActorRef initVotingHandlerReference) {
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if (initVotingHandlerReference == none) return false;
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if (XVotingHandler(initVotingHandlerReference.Get()) == none) return false;
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initVotingHandlerReference.NewRef();
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votingHandlerReference = initVotingHandlerReference;
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return true;
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}
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public function string LoadGameModeMaps(GameMode gameMode) {
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local int i;
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local XVotingHandler votingHandler;
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local ArrayList gameModeMaps;
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local Text mapNameReal, mapNamePseudonim;
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local VotingHandler.MapHistoryInfo nextMapInfo;
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local VotingHandler.MapVoteMapList nextRecord;
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local array<VotingHandler.MapVoteMapList> newMapsPseudonim, newMapReal;
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local string gameModePrefix;
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votingHandler = GetVotingHandler();
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if (votingHandler == none) {
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return "!!!";
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}
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gameModePrefix = ("KF" $ gameModesSeen);
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nextRecord.bEnabled = true;
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gameModeMaps = GetAllGameModeMaps(gameMode);
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for (i = 0; i < gameModeMaps.GetLength(); i += 1) {
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// Make a pseudonim to map connection
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mapNameReal = gameModeMaps.GetText(i);
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mapNamePseudonim = MakeMapPseudonim(mapNameReal, gameModePrefix);
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pseudonimToMap.SetItem(mapNamePseudonim, mapNameReal);
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// Setup `VotingHandler.MapVoteMapList` struct for next map
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if (votingHandler.history != none) {
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nextMapInfo = votingHandler.history.GetMapHistory(mapNameReal.ToString());
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nextRecord.playCount = nextMapInfo.p;
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nextRecord.sequence = nextMapInfo.s;
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} else {
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nextRecord.playCount = 0;
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nextRecord.sequence = 0;
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}
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nextRecord.mapName = mapNamePseudonim.ToString();
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newMapsPseudonim[newMapsPseudonim.length] = nextRecord;
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nextRecord.mapName = mapNameReal.ToString();
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newMapReal[newMapReal.length] = nextRecord;
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}
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AppendMaps(newMapsPseudonim, newMapReal);
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gameModesSeen += 1;
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return gameModePrefix;
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}
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private function Text MakeMapPseudonim(Text realName, string gameModePrefix) {
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local Parser parser;
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local MutableText prefix, nameBody;
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local MutableText result;
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result = _.text.FromStringM(gameModePrefix);
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result.Append(P("-"));
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parser = realName.Parse();
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parser.MUntil(prefix, _.text.GetCharacter("-"));
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parser.Match(P("-"));
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if (parser.Ok()) {
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nameBody = parser.GetRemainderM();
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result.Append(nameBody);
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}
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else {
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result.Append(realName);
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}
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_.memory.Free(nameBody);
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_.memory.Free(prefix);
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_.memory.Free(parser);
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return result.IntoText();
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}
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private function ArrayList GetAllGameModeMaps(GameMode gameMode) {
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local int i, j;
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local HashTable uniqueMapSet;
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local ArrayList result;
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local array<Text> usedMapLists;
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local MapList nextMapConfig;
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local array<string> nextMapArray;
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local Text nextMapName, lowerMapName;
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uniqueMapSet = _.collections.EmptyHashTable(); // to quickly make sure we add each map only once
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result = _.collections.EmptyArrayList();
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usedMapLists = gameMode.GetIncludedMapLists();
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for (i = 0; i < usedMapLists.length; i += 1) {
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// Get maps from `MapList` config
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nextMapConfig = MapList(class'MapList'.static.GetConfigInstance(usedMapLists[i]));
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nextMapArray.length = 0;
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if (nextMapConfig != none) {
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nextMapArray = nextMapConfig.map;
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} else {
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//_.logger.Auto(warnMissingMapList).Arg(usedMapLists[i].Copy());
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}
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_.memory.Free(nextMapConfig);
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// Add maps we haven't yet added from other lists
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for (j = 0; j < nextMapArray.length; j += 1) {
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nextMapName = _.text.FromString(nextMapArray[j]);
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lowerMapName = nextMapName.LowerCopy();
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if (!uniqueMapSet.HasKey(lowerMapName)) {
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uniqueMapSet.SetItem(lowerMapName, none);
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result.AddItem(nextMapName);
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}
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_.memory.Free(lowerMapName);
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_.memory.Free(nextMapName);
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}
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}
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_.memory.Free(uniqueMapSet);
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_.memory.FreeMany(usedMapLists);
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return result;
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}
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private function AppendMaps(
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array<VotingHandler.MapVoteMapList> newMapsPseudonim,
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array<VotingHandler.MapVoteMapList> newMapsReal) {
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local int i;
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local XVotingHandler votingHandler;
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votingHandler = GetVotingHandler();
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if (votingHandler == none) {
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warn("votingHandler is none!");
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return;
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}
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for (i = 0; i < newMapsPseudonim.length; i += 1) {
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pseudonimMapList[pseudonimMapList.length] = newMapsPseudonim[i];
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}
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for (i = 0; i < newMapsReal.length; i += 1) {
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realMapList[realMapList.length] = newMapsReal[i];
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}
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}
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public final function InjectMaps() {
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local XVotingHandler votingHandler;
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votingHandler = GetVotingHandler();
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if (votingHandler != none) {
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votingHandler.mapList = pseudonimMapList;
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votingHandler.mapCount = pseudonimMapList.length;
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backupMessageMapWon = votingHandler.lmsgMapWon;
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backupMessageAdminMapChange = votingHandler.lmsgAdminMapChange;
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votingHandler.lmsgMapWon = ACEDIA_MAP_WON_COMMAND $ "::%mapname%";
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votingHandler.lmsgAdminMapChange = ACEDIA_MAP_FORCED_COMMAND $ "::%mapname%";
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_server.unreal.broadcasts.OnHandleText(self).connect = HandleMapChange;
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}
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}
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private function bool HandleMapChange(
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Actor sender,
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out string message,
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name type,
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bool teamMessage
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) {
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local Parser parser;
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local XVotingHandler votingHandler;
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votingHandler = GetVotingHandler();
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if (sender == none) return true;
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if (votingHandler != sender) return true;
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parser = _.text.ParseString(message);
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parser.Match(P(ACEDIA_MAP_WON_COMMAND));
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parser.Match(P("::"));
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if (parser.Ok()) {
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message = Repl(backupMessageMapWon, "%mapname%", parser.GetRemainderS());
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} else {
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parser.Match(P(ACEDIA_MAP_FORCED_COMMAND));
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parser.Match(P("::"));
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if (parser.Ok()) {
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message = Repl(backupMessageAdminMapChange, "%mapname%", parser.GetRemainderS());
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}
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}
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if (parser.Ok()) {
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votingHandler.mapList = realMapList;
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votingHandler.mapCount = realMapList.length;
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}
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_.memory.Free(parser);
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return true;
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}
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private function XVotingHandler GetVotingHandler() {
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if (votingHandlerReference != none) {
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return XVotingHandler(votingHandlerReference.Get());
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}
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return none;
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}
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defaultproperties {
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ACEDIA_MAP_FORCED_COMMAND = "ACEDIA_LAUNCHER:MAP_FORCED:DEADBEEF"
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ACEDIA_MAP_WON_COMMAND = "ACEDIA_LAUNCHER:MAP_WON:DEADBEEF"
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}
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