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We want all actors and objects defined in Acedia to share a global namespace that provides an access to important variables (such as `Acedia` reference) and functions. We add a `Global` singleton and `AcediaActor` / `AcediaObject` base classes with a quick accessor to it's instance (`_` / `_()`).develop
Anton Tarasenko
5 years ago
4 changed files with 105 additions and 0 deletions
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/** |
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* Actor base class to be used to Acedia instead of an `Actor`. |
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* The only difference is defined `_` member that provides convenient access to |
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* Acedia's API. |
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* It isn't guaranteed that `default._` will be defined for `AcediaActor`s. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class AcediaActor extends Actor |
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abstract; |
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var protected Global _; |
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event PreBeginPlay() |
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{ |
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super.PreBeginPlay(); |
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if (_ == none) |
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{ |
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_ = Global(class'Global'.static.GetInstance()); |
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default._ = _; |
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} |
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} |
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defaultproperties |
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{ |
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} |
@ -0,0 +1,35 @@ |
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/** |
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* Object base class to be used to Acedia instead of an `Object`. |
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* The only difference is defined `_` member that provides convenient access to |
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* Acedia's API. |
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* Since `Global` is an actor, we wish to avoid storing it's instance in |
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* the object because it can mess with garbage collection on level change. |
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* So we provide an accessor function `_()` instead. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class AcediaObject extends Object |
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abstract; |
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public static final function Global _() |
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{ |
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return Global(class'Global'.static.GetInstance()); |
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} |
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defaultproperties |
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{ |
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} |
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/** |
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* Class for an object that will provide an access to a Acedia's functionality |
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* by giving a reference to this actor to all Acedia's objects and actors, |
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* emulating a global API namespace. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class Global extends Singleton; |
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var public Acedia acedia; |
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protected function OnCreated() |
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{ |
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acedia = class'Acedia'.static.GetInstance(); |
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} |
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