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@ -44,6 +44,8 @@ var protected config array<string> includeFeature;
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// `Feature`s to exclude from game mode, regardless of other settings |
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// (this one has highest priority) |
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var protected config array<string> excludeFeature; |
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// Lists of maps to include for this game mode |
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var protected config array<string> includeMaps; |
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struct FeatureConfigPair |
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{ |
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@ -75,17 +77,23 @@ protected function HashTable ToData()
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_.memory.Free(nextArray); |
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nextArray = _.collections.EmptyArrayList(); |
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for (i = 0; i < excludeFeature.length; i += 1) { |
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nextArray.AddItem(_.text.FromString(excludeFeature[i])); |
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nextArray.AddString(excludeFeature[i]); |
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} |
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result.SetItem(P("excludeFeature"), nextArray); |
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_.memory.Free(nextArray); |
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nextArray = _.collections.EmptyArrayList(); |
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for (i = 0; i < includeMutator.length; i += 1) { |
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nextArray.AddItem(_.text.FromString(includeFeature[i])); |
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nextArray.AddString(includeFeature[i]); |
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} |
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result.SetItem(P("includeMutator"), nextArray); |
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_.memory.Free(nextArray); |
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nextArray = _.collections.EmptyArrayList(); |
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for (i = 0; i < includeMaps.length; i += 1) { |
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nextArray.AddString(includeMaps[i]); |
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} |
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result.SetItem(P("includeMaps"), nextArray); |
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_.memory.Free(nextArray); |
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nextArray = _.collections.EmptyArrayList(); |
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for (i = 0; i < includeFeatureAs.length; i += 1) |
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{ |
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nextPair = _.collections.EmptyHashTable(); |
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@ -120,6 +128,9 @@ protected function FromData(HashTable source)
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nextArray = source.GetArrayList(P("includeMutator")); |
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includeMutator = DynamicIntoStringArray(nextArray); |
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_.memory.Free(nextArray); |
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nextArray = source.GetArrayList(P("includeMaps")); |
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includeMaps = DynamicIntoStringArray(nextArray); |
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_.memory.Free(nextArray); |
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nextArray = source.GetArrayList(P("includeFeatureAs")); |
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if (nextArray == none) { |
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return; |
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