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@ -20,10 +20,10 @@ |
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* You should have received a copy of the GNU General Public License |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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*/ |
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class Singleton extends Actor |
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class Singleton extends AcediaActor |
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abstract; |
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abstract; |
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// Default value of this variable will store one and only existing version\ |
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// Default value of this variable will store one and only existing version |
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// of actor of this class. |
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// of actor of this class. |
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var private Singleton activeInstance; |
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var private Singleton activeInstance; |
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@ -44,8 +44,14 @@ public final static function bool IsSingletonCreationBlocked() |
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return default.blockSpawning; |
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return default.blockSpawning; |
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} |
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} |
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protected function OnCreated(){} |
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protected function OnDestroyed(){} |
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// Make sure only one instance of 'Singleton' exists at any point in time. |
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// Make sure only one instance of 'Singleton' exists at any point in time. |
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// If you overload this function in any child class - |
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// Instead of overloading this function we suggest you overload a special |
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// event function `OnCreated()` that is called whenever a valid `Singleton` |
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// instance is spawned. |
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// If you absolutely must overload this function in any child class - |
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// first call this version of the method and then check if |
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// first call this version of the method and then check if |
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// you are about to be deleted 'bDeleteMe == true': |
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// you are about to be deleted 'bDeleteMe == true': |
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// ____________________________________________________________________________ |
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// ____________________________________________________________________________ |
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@ -57,6 +63,7 @@ public final static function bool IsSingletonCreationBlocked() |
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// |___________________________________________________________________________ |
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// |___________________________________________________________________________ |
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event PreBeginPlay() |
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event PreBeginPlay() |
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{ |
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{ |
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super.PreBeginPlay(); |
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if (default.blockSpawning || GetInstance() != none) |
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if (default.blockSpawning || GetInstance() != none) |
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{ |
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{ |
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Destroy(); |
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Destroy(); |
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@ -64,6 +71,22 @@ event PreBeginPlay() |
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else |
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else |
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{ |
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{ |
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default.activeInstance = self; |
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default.activeInstance = self; |
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OnCreated(); |
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} |
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} |
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// Make sure only one instance of 'Singleton' exists at any point in time. |
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// Instead of overloading this function we suggest you overload a special |
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// event function `OnDestroyed()` that is called whenever a valid `Singleton` |
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// instance is destroyed. |
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// If you absolutely must overload this function in any child class - |
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// first call this version of the method. |
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event Destroyed() |
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{ |
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super.Destroyed(); |
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if (self == GetInstance()) |
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{ |
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OnDestroyed(); |
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} |
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} |
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} |
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} |
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