From e1d61ed7e897984091e9e7c9638300beec843362 Mon Sep 17 00:00:00 2001 From: Anton Tarasenko Date: Mon, 25 Jul 2022 02:52:03 +0700 Subject: [PATCH] Change to use new `TextAPI.IntoString()` name --- sources/VotingHandlerAdapter.uc | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/sources/VotingHandlerAdapter.uc b/sources/VotingHandlerAdapter.uc index bb73010..c9c3363 100644 --- a/sources/VotingHandlerAdapter.uc +++ b/sources/VotingHandlerAdapter.uc @@ -139,10 +139,10 @@ private function VotingHandler.MapVoteGameConfig BuildVotingHandlerConfig( GameMode gameMode) { local VotingHandler.MapVoteGameConfig result; - result.gameClass = _.text.ToString(gameMode.GetGameTypeClass()); + result.gameClass = _.text.IntoString(gameMode.GetGameTypeClass()); result.gameName = _.text.ToColoredString(gameMode.GetTitle()); - result.prefix = _.text.ToString(gameMode.GetMapPrefix()); - result.acronym = _.text.ToString(gameMode.GetAcronym()); + result.prefix = _.text.IntoString(gameMode.GetMapPrefix()); + result.acronym = _.text.IntoString(gameMode.GetAcronym()); result.mutators = BuildMutatorString(gameMode); result.options = BuildOptionsString(gameMode); return result; @@ -159,7 +159,7 @@ private function string BuildMutatorString(GameMode gameMode) if (i > 0) { result $= ","; } - result $= _.text.ToString(usedMutators[i]); + result $= _.text.IntoString(usedMutators[i]); } return result; } @@ -174,8 +174,8 @@ private function string BuildOptionsString(GameMode gameMode) options = gameMode.GetOptions(); for (iter = options.Iterate(); !iter.HasFinished(); iter.Next()) { - nextKey = _.text.ToString(Text(iter.GetKey())); - nextValue = _.text.ToString(Text(iter.Get())); + nextKey = _.text.IntoString(Text(iter.GetKey())); + nextValue = _.text.IntoString(Text(iter.Get())); if (optionWasAdded) { result $= "?"; } @@ -285,7 +285,7 @@ private final function int GetNumericDifficulty(GameMode gameMode) { local int i; local string difficulty; - difficulty = Locs(_.text.ToString(gameMode.GetDifficulty())); + difficulty = Locs(_.text.IntoString(gameMode.GetDifficulty())); for (i = 0; i < default.beginnerSynonyms.length; i += 1) { if (IsPrefixOf(difficulty, default.beginnerSynonyms[i])) {