/** * Event generator that repeats events of a mutator. * Copyright 2019 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class MutatorEvents extends Events abstract; static function bool CallCheckReplacement(Actor other, out byte isSuperRelevant) { local int i; local bool result; local array< class > listeners; listeners = GetListeners(); for (i = 0; i < listeners.length; i += 1) { result = class(listeners[i]) .static.CheckReplacement(other, isSuperRelevant); if (!result) return false; } return true; } static function bool CallMutate(string command, PlayerController sendingPlayer) { local int i; local bool result; local array< class > listeners; listeners = GetListeners(); for (i = 0; i < listeners.length;i += 1) { result = class(listeners[i]) .static.Mutate(command, sendingPlayer); if (!result) return false; } return true; } defaultproperties { relatedListener = class'MutatorListenerBase' }