/** * Event generator for 'ConnectionService'. * Copyright 2019 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class ConnectionEvents extends Events dependson(ConnectionService) abstract; static function CallPlayerConnected(ConnectionService.Connection connection) { local int i; local array< class > listeners; listeners = GetListeners(); for (i = 0; i < listeners.length; i += 1) { class(listeners[i]) .static.PlayerConnected(connection); } } static function CallPlayerDisconnected(ConnectionService.Connection connection) { local int i; local array< class > listeners; listeners = GetListeners(); for (i = 0; i < listeners.length; i += 1) { class(listeners[i]) .static.PlayerDisconnected(connection); } } defaultproperties { relatedListener = class'ConnectionListenerBase' connectedServiceClass = class'ConnectionService' }