/** * Provides convenient access to Aliases-related functions. * Copyright 2019 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class AliasesAPI extends Singleton; /** * Checks that passed value is a valid alias name. * * A valid name is any name consisting out of 128 ASCII symbols. * * @param aliasToCheck Alias to check for validity. * @return `true` if `aliasToCheck` is a valid alias and `false` otherwise. */ public final function bool IsAliasValid(string aliasToCheck) { return _.text.IsASCIIString(aliasToCheck); } /** * Provides an easier access to the instance of the `AliasSource` of * the given class. * * Can fail if `customSourceClass` is incorrectly defined. * * @param customSourceClass Class of the source we want. * @return Instance of the requested `AliasSource`, * `none` if `customSourceClass` is incorrectly defined. */ public final function AliasSource GetCustomSource( class customSourceClass) { return AliasSource(customSourceClass.static.GetInstance(true)); } /** * Returns `AliasSource` that is designated in configuration files as * a source for weapon aliases. * * NOTE: while by default weapon aliases source will contain only weapon * aliases, you should not assume that. Acedia allows admins to store all * the aliases in the same config. * * @return Reference to the `AliasSource` that contains weapon aliases. * Can return `none` if no source for weapons was configured or * the configured source is incorrectly defined. */ public final function AliasSource GetWeaponSource() { local AliasSource weaponSource; local class sourceClass; sourceClass = class'AliasService'.default.weaponAliasesSource; if (sourceClass == none) { _.logger.Failure("No weapon aliases source configured for Acedia's" @ "alias API. Error is most likely cause by erroneous config."); return none; } weaponSource = AliasSource(sourceClass.static.GetInstance(true)); if (weaponSource == none) { _.logger.Failure("`AliasSource` class `" $ string(sourceClass) $ "` is" @ "configured to store weapon aliases, but it seems to be invalid." @ "This is a bug and not configuration file problem, but issue" @ "might be avoided by using a different `AliasSource`."); return none; } return weaponSource; } /** * Returns `AliasSource` that is designated in configuration files as * a source for color aliases. * * NOTE: while by default color aliases source will contain only color aliases, * you should not assume that. Acedia allows admins to store all the aliases * in the same config. * * @return Reference to the `AliasSource` that contains color aliases. * Can return `none` if no source for colors was configured or * the configured source is incorrectly defined. */ public final function AliasSource GetColorSource() { local AliasSource colorSource; local class sourceClass; sourceClass = class'AliasService'.default.colorAliasesSource; if (sourceClass == none) { _.logger.Failure("No color aliases source configured for Acedia's" @ "alias API. Error is most likely cause by erroneous config."); return none; } colorSource = AliasSource(sourceClass.static.GetInstance(true)); if (colorSource == none) { _.logger.Failure("`AliasSource` class `" $ string(sourceClass) $ "` is" @ "configured to store color aliases, but it seems to be invalid." @ "This is a bug and not configuration file problem, but issue" @ "might be avoided by using a different `AliasSource`."); return none; } return colorSource; } /** * Tries to look up a value, stored for given alias in an `AliasSource` * configured to store weapon aliases. Reports error on failure. * * Lookup of alias can fail if either alias does not exist in weapon alias * source or weapon alias source itself does not exist * (due to either faulty configuration or incorrect definition). * To determine if weapon alias source exists you can check * `_.alias.GetWeaponSource()` value. * * Also see `TryWeapon()` method. * * @param alias Alias, for which method will attempt to look up a value. * Case-insensitive. * @param value If passed `alias` was recorded as a weapon alias, * it's corresponding value will be written in this variable. * Otherwise value is undefined. * @return `true` if lookup was successful and `false` otherwise. */ public final function bool ResolveWeapon(string alias, out string result) { local AliasSource source; source = GetWeaponSource(); if (source != none) { return source.Resolve(alias, result); } return false; } /** * Tries to look up a value, stored for given alias in an `AliasSource` * configured to store weapon aliases and silently returns given `alias` * value upon failure. * * Lookup of alias can fail if either alias does not exist in weapon alias * source or weapon alias source itself does not exist * (due to either faulty configuration or incorrect definition). * To determine if weapon alias source exists you can check * `_.alias.GetWeaponSource()` value. * * Also see `ResolveWeapon()` method. * * @param alias Alias, for which method will attempt to look up a value. * Case-insensitive. * @return Weapon value corresponding to a given alias, if it was present in * the weapon alias source and value of `alias` parameter instead. */ public function string TryWeapon(string alias) { local AliasSource source; source = GetWeaponSource(); if (source != none) { return source.Try(alias); } return alias; } /** * Tries to look up a value, stored for given alias in an `AliasSource` * configured to store color aliases. Reports error on failure. * * Lookup of alias can fail if either alias does not exist in color alias * source or color alias source itself does not exist * (due to either faulty configuration or incorrect definition). * To determine if color alias source exists you can check * `_.alias.GetColorSource()` value. * * Also see `TryColor()` method. * * @param alias Alias, for which method will attempt to look up a value. * Case-insensitive. * @param value If passed `alias` was recorded as a color alias, * it's corresponding value will be written in this variable. * Otherwise value is undefined. * @return `true` if lookup was successful and `false` otherwise. */ public final function bool ResolveColor(string alias, out string result) { local AliasSource source; source = GetColorSource(); if (source != none) { return source.Resolve(alias, result); } return false; } /** * Tries to look up a value, stored for given alias in an `AliasSource` * configured to store color aliases and silently returns given `alias` * value upon failure. * * Lookup of alias can fail if either alias does not exist in color alias * source or color alias source itself does not exist * (due to either faulty configuration or incorrect definition). * To determine if color alias source exists you can check * `_.alias.GetColorSource()` value. * * Also see `ResolveColor()` method. * * @param alias Alias, for which method will attempt to look up a value. * Case-insensitive. * @return Color value corresponding to a given alias, if it was present in * the color alias source and value of `alias` parameter instead. */ public function string TryColor(string alias) { local AliasSource source; source = GetColorSource(); if (source != none) { return source.Try(alias); } return alias; } defaultproperties { }