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266 lines
8.3 KiB
266 lines
8.3 KiB
/** |
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* The only implementation for `BaseGameMode` suitable for standard |
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* killing floor game types. |
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* Copyright 2021-2023 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class GameMode extends BaseGameMode |
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perobjectconfig |
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config(AcediaGameModes); |
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struct GameOption |
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{ |
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var public string key; |
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var public string value; |
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}; |
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// Allow to specify additional server options for this game mode |
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var protected config array<GameOption> option; |
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// Specify `GameInfo`'s class to use, default is "KFMod.KFGameType" |
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// (plain string) |
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var protected config string gameTypeClass; |
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// Short version of the name of the game mode players will see in |
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// voting handler messages sometimes (plain string) |
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var protected config string acronym; |
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// Aliases are an unnecessary overkill for difficulty names, so just define |
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// them in special `string` arrays. |
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// We accept not just these exact words, but any of their prefixes. |
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var private const array<string> beginnerSynonyms; |
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var private const array<string> normalSynonyms; |
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var private const array<string> hardSynonyms; |
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var private const array<string> suicidalSynonyms; |
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var private const array<string> hoeSynonyms; |
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var private LoggerAPI.Definition warnBadOption, warnDifficultyOption; |
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protected function DefaultIt() |
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{ |
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title = "Acedia game mode"; |
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length = "long"; |
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difficulty = "Hell On Earth"; |
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gameTypeClass = "KFMod.KFGameType"; |
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acronym = ""; |
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includeFeature.length = 0; |
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excludeFeature.length = 0; |
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includeMutator.length = 0; |
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option.length = 0; |
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} |
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protected function HashTable ToData() |
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{ |
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local int i; |
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local ArrayList nextArray; |
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local HashTable result, nextPair; |
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result = super.ToData(); |
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if (result == none) { |
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return none; |
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} |
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result.SetString(P("gameTypeClass"), gameTypeClass); |
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result.SetString(P("acronym"), acronym); |
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nextArray = _.collections.EmptyArrayList(); |
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for (i = 0; i < option.length; i += 1) |
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{ |
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nextPair = _.collections.EmptyHashTable(); |
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nextPair.SetString(P("key"), option[i].key); |
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nextPair.SetString(P("value"), option[i].value); |
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nextArray.AddItem(nextPair); |
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_.memory.Free(nextPair); |
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} |
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result.SetItem(P("option"), nextArray); |
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_.memory.Free(nextArray); |
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return result; |
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} |
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protected function FromData(HashTable source) |
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{ |
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local int i; |
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local GameOption nextGameOption; |
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local ArrayList nextArray; |
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local HashTable nextPair; |
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super.FromData(source); |
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if (source == none) { |
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return; |
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} |
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gameTypeClass = source.GetString(P("gameTypeClass")); |
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acronym = source.GetString(P("acronym")); |
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nextArray = source.GetArrayList(P("option")); |
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if (nextArray == none) { |
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return; |
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} |
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option.length = 0; |
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for (i = 0; i < nextArray.GetLength(); i += 1) |
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{ |
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nextPair = HashTable(nextArray.GetItem(i)); |
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if (nextPair == none) { |
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continue; |
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} |
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nextGameOption.key = nextPair.GetString(P("key")); |
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nextGameOption.value = nextPair.GetString(P("value")); |
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option[option.length] = nextGameOption; |
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_.memory.Free(nextPair); |
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} |
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_.memory.Free(nextArray); |
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} |
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public function Text GetGameTypeClass() |
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{ |
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if (gameTypeClass == "") { |
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return P("KFMod.KFGameType").Copy(); |
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} |
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else { |
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return _.text.FromString(gameTypeClass); |
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} |
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} |
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public function Text GetAcronym() |
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{ |
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if (acronym == "") { |
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return _.text.FromString(string(name)); |
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} |
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else { |
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return _.text.FromFormattedString(acronym); |
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} |
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} |
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/** |
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* Checks option-related settings (`option`) for correctness and reports |
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* any issues. |
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* Currently correctness check performs a simple validity check for mutator, |
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* to make sure it would not define a new option in server's URL. |
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* |
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* See `ValidateServerURLName()` in `BaseGameMode` for more information. |
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*/ |
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public function ReportBadOptions() |
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{ |
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local int i; |
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for (i = 0; i < option.length; i += 1) |
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{ |
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if ( !ValidateServerURLName(option[i].key) |
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|| !ValidateServerURLName(option[i].value)) |
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{ |
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_.logger.Auto(warnBadOption) |
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.Arg(_.text.FromString(option[i].key)) |
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.Arg(_.text.FromString(option[i].value)) |
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.Arg(_.text.FromString(string(name))); |
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} |
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} |
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} |
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/** |
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* @return Server options as key-value pairs in an `HashTable`. |
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*/ |
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public function HashTable GetOptions() |
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{ |
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local int i; |
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local HashTable result; |
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local Text nextKey, nextValue; |
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result = _.collections.EmptyHashTable(); |
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for (i = 0; i < option.length; i += 1) |
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{ |
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if (!ValidateServerURLName(option[i].key)) continue; |
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if (!ValidateServerURLName(option[i].value)) continue; |
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if (option[i].key ~= "difficulty") |
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{ |
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_.logger.Auto(warnDifficultyOption); |
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continue; |
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} |
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nextKey = _.text.FromString(option[i].key); |
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nextValue = _.text.FromString(option[i].value); |
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result.SetItem(nextKey, nextValue); |
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nextKey.FreeSelf(); |
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nextValue.FreeSelf(); |
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} |
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// Add difficulty option |
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nextValue = _.text.FromInt(GetNumericDifficulty()); |
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result.SetItem(P("difficulty"), nextValue); |
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nextValue.FreeSelf(); |
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return result; |
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} |
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// Convert `GameMode`'s difficulty's textual representation into |
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// KF's numeric one. |
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private final function int GetNumericDifficulty() |
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{ |
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local int i; |
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local string lowerCaseDifficulty; |
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lowerCaseDifficulty = Locs(_.text.IntoString(GetDifficulty())); |
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for (i = 0; i < default.beginnerSynonyms.length; i += 1) |
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{ |
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if (IsPrefixOf(lowerCaseDifficulty, default.beginnerSynonyms[i])) { |
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return 1; |
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} |
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} |
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for (i = 0; i < default.normalSynonyms.length; i += 1) |
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{ |
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if (IsPrefixOf(lowerCaseDifficulty, default.normalSynonyms[i])) { |
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return 2; |
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} |
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} |
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for (i = 0; i < default.hardSynonyms.length; i += 1) |
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{ |
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if (IsPrefixOf(lowerCaseDifficulty, default.hardSynonyms[i])) { |
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return 4; |
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} |
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} |
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for (i = 0; i < default.suicidalSynonyms.length; i += 1) |
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{ |
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if (IsPrefixOf(lowerCaseDifficulty, default.suicidalSynonyms[i])) { |
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return 5; |
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} |
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} |
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for (i = 0; i < default.hoeSynonyms.length; i += 1) |
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{ |
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if (IsPrefixOf(lowerCaseDifficulty, default.hoeSynonyms[i])) { |
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return 7; |
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} |
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} |
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return int(lowerCaseDifficulty); |
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} |
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protected final static function bool IsPrefixOf(string prefix, string value) |
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{ |
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return (InStr(value, prefix) == 0); |
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} |
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defaultproperties |
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{ |
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configName = "AcediaGameModes" |
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beginnerSynonyms(0) = "easy" |
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beginnerSynonyms(1) = "beginer" |
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beginnerSynonyms(2) = "beginner" |
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beginnerSynonyms(3) = "begginer" |
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beginnerSynonyms(4) = "begginner" |
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normalSynonyms(0) = "regular" |
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normalSynonyms(1) = "default" |
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normalSynonyms(2) = "normal" |
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hardSynonyms(0) = "harder" // "hard" is prefix of this, so it will count |
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hardSynonyms(1) = "difficult" |
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suicidalSynonyms(0) = "suicidal" |
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hoeSynonyms(0) = "hellonearth" |
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hoeSynonyms(1) = "hellon earth" |
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hoeSynonyms(2) = "hell onearth" |
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hoeSynonyms(3) = "hoe" |
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warnBadOption = (l=LOG_Warning,m="Option with key \"%1\" and value \"%2\" specified for game mode \"%3\" contains invalid characters and will be ignored. This is a configuration error, you should fix it.") |
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warnDifficultyOption = (l=LOG_Warning,m="Option with key \"Difficulty\" is specified. This key reserved and will be ignored. Difficulty value should be set through the game mode's \"Difficulty\" setting in \"AcediaGameModes.ini\" config. This is a configuration error, you should fix it.") |
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} |