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194 lines
6.5 KiB
194 lines
6.5 KiB
/** |
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* This actor's role is to perform Acedia's server startup. |
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* Copyright 2019-2023 Anton Tarasenko |
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* 2023 Shtoyan |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class StartUp extends Actor |
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dependson(Packages); |
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// Acedia's reference to a `Global` object. |
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var private Global _; |
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var private ServerGlobal _server; |
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// Responsible for setting up Acedia's game modes in current voting system |
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var private VotingHandlerAdapter votingAdapter; |
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var private LoggerAPI.Definition infoFeatureEnabled; |
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var private LoggerAPI.Definition errorCannotRunTests; |
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function PreBeginPlay() |
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{ |
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super.PreBeginPlay(); |
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InitializeServer(); |
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if (level != none && level.game != none) { |
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level.game.AddMutator(string(class'AcediaLauncherMut')); |
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} |
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} |
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public function VotingHandlerAdapter GetVotingHandlerAdapter() |
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{ |
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if (votingAdapter != none) { |
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votingAdapter.NewRef(); |
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} |
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return votingAdapter; |
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} |
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private function InitializeServer() |
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{ |
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local int i; |
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local GameMode currentGameMode; |
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local array<Packages.FeatureConfigPair> availableFeatures; |
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if (class'Packages'.default.clientside) { |
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AddToPackageMap("AcediaLauncher"); |
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} |
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CheckForGarbage(); |
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// Launch and setup core Acedia |
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_ = class'Global'.static.GetInstance(); |
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_server = class'ServerGlobal'.static.GetInstance(); |
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class'ServerLevelCore'.static.CreateLevelCore(self); |
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class'MapList'.static.Initialize(); |
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for (i = 0; i < class'Packages'.default.package.length; i += 1) { |
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_.environment.RegisterPackage_S(class'Packages'.default.package[i]); |
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} |
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if (class'TestingService'.default.runTestsOnStartUp) { |
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RunStartUpTests(); |
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} |
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// Determine required features and launch them |
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availableFeatures = GetAutoConfigurationInfo(); |
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if (class'Packages'.default.useGameModes) |
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{ |
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class'GameMode'.static.Initialize(); |
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votingAdapter = VotingHandlerAdapter( |
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_.memory.Allocate(class'VotingHandlerAdapter')); |
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currentGameMode = votingAdapter.SetupGameModeAfterTravel(); |
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if (currentGameMode != none) { |
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currentGameMode.UpdateFeatureArray(availableFeatures); |
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} |
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} |
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EnableFeatures(availableFeatures); |
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} |
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// Checks whether Acedia has left garbage after the previous map. |
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// This can lead to serious problems, so such diagnostic check is warranted. |
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private function CheckForGarbage() |
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{ |
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local int leftoverObjectAmount; |
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local int leftoverActorAmount; |
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local int leftoverDBRAmount; |
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local AcediaObject nextObject; |
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local AcediaActor nextActor; |
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local DBRecord nextRecord; |
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foreach AllObjects(class'AcediaObject', nextObject) { |
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leftoverObjectAmount += 1; |
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} |
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foreach AllActors(class'AcediaActor', nextActor) { |
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leftoverActorAmount += 1; |
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} |
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foreach AllObjects(class'DBRecord', nextRecord) { |
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leftoverDBRAmount += 1; |
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} |
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if ( leftoverObjectAmount == 0 && leftoverActorAmount == 0 |
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&& leftoverDBRAmount == 0) |
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{ |
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Log("Acedia garbage check: nothing was found."); |
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} |
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else |
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{ |
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Log("Acedia garbage check: garbage was found." @ |
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"This can cause problems, report it."); |
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Log("Leftover object:" @ leftoverObjectAmount); |
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Log("Leftover actors:" @ leftoverActorAmount); |
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Log("Leftover database records:" @ leftoverDBRAmount); |
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} |
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} |
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public function array<Packages.FeatureConfigPair> GetAutoConfigurationInfo() |
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{ |
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local int i; |
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local Text autoConfig; |
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local array< class<Feature> > availableFeatures; |
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local Packages.FeatureConfigPair nextPair; |
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local array<Packages.FeatureConfigPair> result; |
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availableFeatures = _.environment.GetAvailableFeatures(); |
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for (i = 0; i < availableFeatures.length; i += 1) |
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{ |
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autoConfig = availableFeatures[i].static.GetAutoEnabledConfig(); |
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if (autoConfig != none) |
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{ |
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nextPair.featureClass = availableFeatures[i]; |
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nextPair.configName = autoConfig; |
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result[result.length] = nextPair; |
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} |
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} |
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return result; |
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} |
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private function EnableFeatures(array<Packages.FeatureConfigPair> features) |
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{ |
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local int i; |
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local Text defaultConfigName; |
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local Text nextConfigName; |
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defaultConfigName = _.text.FromString("default"); |
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for (i = 0; i < features.length; i += 1) |
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{ |
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if (features[i].featureClass == none) { |
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continue; |
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} |
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// `configName` being `none` here means that config name was not |
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// specified through config and we should fallback to "default" |
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if (features[i].configName == none) { |
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nextConfigName = defaultConfigName.Copy(); |
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} |
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else { |
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nextConfigName = features[i].configName.Copy(); |
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} |
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features[i].featureClass.static.EnableMe(nextConfigName); |
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_.logger.Auto(infoFeatureEnabled) |
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.Arg(_.text.FromString(string(features[i].featureClass))) |
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.Arg(nextConfigName); // consumes `nextConfigName` |
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} |
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defaultConfigName.FreeSelf(); |
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} |
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private final function RunStartUpTests() |
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{ |
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local TestingService testService; |
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testService = TestingService(class'TestingService'.static.Require()); |
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testService.PrepareTests(); |
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if (testService.filterTestsByName) { |
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testService.FilterByName(testService.requiredName); |
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} |
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if (testService.filterTestsByGroup) { |
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testService.FilterByGroup(testService.requiredGroup); |
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} |
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if (!testService.Run()) { |
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_.logger.Auto(errorCannotRunTests); |
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} |
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} |
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defaultproperties |
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{ |
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// This is a server-only actor |
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remoteRole = ROLE_None |
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infoFeatureEnabled = (l=LOG_Info,m="Feature `%1` enabled with config \"%2\".") |
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errorCannotRunTests = (l=LOG_Error,m="Could not perform Acedia's tests.") |
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} |