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272 lines
8.8 KiB
272 lines
8.8 KiB
/** |
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* This class implements JSON object storage capabilities. |
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* Whenever one wants to store JSON data, they need to define such object. |
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* It stores name-value pairs, where names are strings and values can be: |
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* ~ Boolean, string, null or number (float in this implementation) data; |
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* ~ Other JSON objects; |
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* ~ JSON Arrays (see `JSONArray` class). |
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* |
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* This implementation provides getters and setters for boolean, string, |
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* null or number types that allow to freely set and fetch their values |
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* by name. |
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* JSON objects and arrays can be fetched by getters, but you cannot |
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* add existing object or array to another object. Instead one has to create |
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* a new, empty object with a certain name and then fill it with data. |
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* This allows to avoid loop situations, where object is contained in itself. |
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* Functions to remove existing values are also provided and are applicable |
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* to all variable types. |
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* Setters can also be used to overwrite any value by a different value, |
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* even of a different type. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class JSONObject extends JSONBase; |
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// We will store all our data as a simple array of key(name)-value pairs. |
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struct JSONKeyValuePair |
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{ |
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var string key; |
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var JSONStorageValue value; |
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}; |
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var private array<JSONKeyValuePair> data; |
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// Returns index of key-value pair in `data` with a given key. |
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// Returns `-1` if such a pair does not exist in `data`. |
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private final function int GetIndex(string key) |
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{ |
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local int i; |
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for (i = 0; i < data.length; i += 1) |
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{ |
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if (key == data[i].key) |
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{ |
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return i; |
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} |
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} |
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return -1; |
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} |
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// Returns `JSONType` of a variable with a given key in our data. |
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// This function can be used to check if certain variable exists |
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// in this object, since if such variable does not exist - |
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// function will return `JSON_Undefined`. |
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public final function JSONType GetType(string key) |
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{ |
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local int index; |
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index = GetIndex(key); |
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if (index < 0) return JSON_Undefined; |
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return data[index].value.type; |
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} |
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// Following functions are getters for various types of variables. |
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// Getter for null value simply checks if it's null |
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// and returns true/false as a result. |
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// Getters for simple types (number, string, boolean) can have optional |
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// default value specified, that will be returned if requested variable |
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// doesn't exist or has a different type. |
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// Getters for object and array types don't take default values and |
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// will simply return `none`. |
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public final function float GetNumber(string key, optional float defaultValue) |
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{ |
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local int index; |
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index = GetIndex(key); |
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if (index < 0) return defaultValue; |
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if (data[index].value.type != JSON_Number) return defaultValue; |
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return data[index].value.numberValue; |
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} |
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public final function string GetString(string key, optional string defaultValue) |
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{ |
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local int index; |
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index = GetIndex(key); |
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if (index < 0) return defaultValue; |
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if (data[index].value.type != JSON_String) return defaultValue; |
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return data[index].value.stringValue; |
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} |
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public final function bool GetBoolean(string key, optional bool defaultValue) |
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{ |
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local int index; |
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index = GetIndex(key); |
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if (index < 0) return defaultValue; |
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if (data[index].value.type != JSON_Boolean) return defaultValue; |
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return data[index].value.booleanValue; |
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} |
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public final function bool IsNull(string key) |
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{ |
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local int index; |
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index = GetIndex(key); |
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if (index < 0) return false; |
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if (data[index].value.type != JSON_Null) return false; |
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return (data[index].value.type == JSON_Null); |
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} |
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public final function JSONArray GetArray(string key) |
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{ |
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local int index; |
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index = GetIndex(key); |
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if (index < 0) return none; |
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if (data[index].value.type != JSON_Array) return none; |
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return JSONArray(data[index].value.complexValue); |
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} |
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public final function JSONObject GetObject(string key) |
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{ |
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local int index; |
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index = GetIndex(key); |
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if (index < 0) return none; |
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if (data[index].value.type != JSON_Object) return none; |
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return JSONObject(data[index].value.complexValue); |
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} |
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// Following functions provide simple setters for boolean, string, number |
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// and null values. |
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// They return object itself, allowing user to chain calls like this: |
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// `object.SetNumber("num1", 1).SetNumber("num2", 2);`. |
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public final function JSONObject SetNumber(string key, float value) |
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{ |
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local int index; |
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local JSONKeyValuePair newKeyValuePair; |
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local JSONStorageValue newStorageValue; |
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index = GetIndex(key); |
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if (index < 0) |
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{ |
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index = data.length; |
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} |
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newStorageValue.type = JSON_Number; |
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newStorageValue.numberValue = value; |
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newKeyValuePair.key = key; |
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newKeyValuePair.value = newStorageValue; |
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data[index] = newKeyValuePair; |
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return self; |
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} |
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public final function JSONObject SetString(string key, string value) |
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{ |
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local int index; |
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local JSONKeyValuePair newKeyValuePair; |
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local JSONStorageValue newStorageValue; |
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index = GetIndex(key); |
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if (index < 0) |
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{ |
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index = data.length; |
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} |
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newStorageValue.type = JSON_String; |
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newStorageValue.stringValue = value; |
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newKeyValuePair.key = key; |
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newKeyValuePair.value = newStorageValue; |
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data[index] = newKeyValuePair; |
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return self; |
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} |
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public final function JSONObject SetBoolean(string key, bool value) |
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{ |
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local int index; |
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local JSONKeyValuePair newKeyValuePair; |
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local JSONStorageValue newStorageValue; |
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index = GetIndex(key); |
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if (index < 0) |
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{ |
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index = data.length; |
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} |
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newStorageValue.type = JSON_Boolean; |
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newStorageValue.booleanValue = value; |
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newKeyValuePair.key = key; |
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newKeyValuePair.value = newStorageValue; |
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data[index] = newKeyValuePair; |
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return self; |
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} |
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public final function JSONObject SetNull(string key) |
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{ |
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local int index; |
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local JSONKeyValuePair newKeyValuePair; |
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local JSONStorageValue newStorageValue; |
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index = GetIndex(key); |
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if (index < 0) |
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{ |
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index = data.length; |
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} |
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newStorageValue.type = JSON_Null; |
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newKeyValuePair.key = key; |
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newKeyValuePair.value = newStorageValue; |
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data[index] = newKeyValuePair; |
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return self; |
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} |
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// JSON array and object types don't have setters, but instead have |
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// functions to create a new, empty array/object under a certain name. |
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// They return object itself, allowing user to chain calls like this: |
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// `object.CreateObject("folded object").CreateArray("names list");`. |
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public final function JSONObject CreateArray(string key) |
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{ |
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local int index; |
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local JSONKeyValuePair newKeyValuePair; |
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local JSONStorageValue newStorageValue; |
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index = GetIndex(key); |
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if (index < 0) |
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{ |
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index = data.length; |
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} |
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newStorageValue.type = JSON_Array; |
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newStorageValue.complexValue = new class'JSONArray'; |
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newKeyValuePair.key = key; |
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newKeyValuePair.value = newStorageValue; |
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data[index] = newKeyValuePair; |
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return self; |
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} |
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public final function JSONObject CreateObject(string key) |
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{ |
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local int index; |
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local JSONKeyValuePair newKeyValuePair; |
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local JSONStorageValue newStorageValue; |
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index = GetIndex(key); |
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if (index < 0) |
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{ |
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index = data.length; |
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} |
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newStorageValue.type = JSON_Object; |
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newStorageValue.complexValue = new class'JSONObject'; |
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newKeyValuePair.key = key; |
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newKeyValuePair.value = newStorageValue; |
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data[index] = newKeyValuePair; |
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return self; |
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} |
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// Removes values with a given name. |
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// Returns `true` if value was actually removed and `false` if it didn't exist. |
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public final function bool RemoveValue(string key) |
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{ |
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local int index; |
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index = GetIndex(key); |
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if (index < 0) return false; |
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data.Remove(index, 1); |
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return true; |
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} |
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defaultproperties |
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{ |
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} |