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201 lines
6.1 KiB
201 lines
6.1 KiB
/** |
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* The only implementation for `BaseGameMode` suitable for standard |
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* killing floor game types. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class GameMode extends BaseGameMode |
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perobjectconfig |
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config(AcediaGameModes); |
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struct GameOption |
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{ |
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var public string key; |
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var public string value; |
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}; |
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// Allow to specify additional server options for this game mode |
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var protected config array<GameOption> option; |
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// Specify `GameInfo`'s class to use, default is "KFMod.KFGameType" |
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// (plain string) |
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var protected config string gameTypeClass; |
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// Short version of the name of the game mode players will see in |
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// voting handler messages sometimes (plain string) |
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var protected config string acronym; |
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// Map prefix - only maps that start with specified prefix will be voteable for |
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// this game mode (plain string) |
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var protected config string mapPrefix; |
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var private LoggerAPI.Definition warnBadOption; |
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protected function DefaultIt() |
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{ |
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title = "Acedia game mode"; |
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difficulty = "Hell On Earth"; |
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gameTypeClass = "KFMod.KFGameType"; |
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acronym = ""; |
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mapPrefix = "KF"; |
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includeFeature.length = 0; |
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excludeFeature.length = 0; |
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includeMutator.length = 0; |
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option.length = 0; |
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} |
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protected function AssociativeArray ToData() |
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{ |
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local int i; |
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local AssociativeArray result; |
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local AssociativeArray nextPair; |
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local DynamicArray nextArray; |
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result = super.ToData(); |
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if (result == none) { |
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return none; |
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} |
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result.SetItem(P("gameTypeClass"), _.text.FromString(gameTypeClass)); |
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result.SetItem(P("acronym"), _.text.FromString(acronym)); |
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result.SetItem(P("mapPrefix"), _.text.FromString(mapPrefix)); |
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nextArray = _.collections.EmptyDynamicArray(); |
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for (i = 0; i < option.length; i += 1) |
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{ |
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nextPair = _.collections.EmptyAssociativeArray(); |
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nextPair.SetItem(P("key"), _.text.FromString(option[i].key)); |
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nextPair.SetItem(P("value"), _.text.FromString(option[i].value)); |
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nextArray.AddItem(nextPair); |
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} |
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result.SetItem(P("option"), nextArray); |
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return result; |
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} |
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protected function FromData(AssociativeArray source) |
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{ |
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local int i; |
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local Text nextText; |
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local GameOption nextPair; |
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local DynamicArray nextArray; |
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super.FromData(source); |
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if (source == none) { |
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return; |
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} |
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nextText = source.GetText(P("gameTypeClass")); |
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if (nextText != none) { |
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gameTypeClass = nextText.ToString(); |
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} |
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nextText = source.GetText(P("acronym")); |
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if (nextText != none) { |
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acronym = nextText.ToString(); |
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} |
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nextText = source.GetText(P("mapPrefix")); |
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if (nextText != none) { |
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mapPrefix = nextText.ToString(); |
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} |
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nextArray = source.GetDynamicArray(P("option")); |
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if (nextArray == none) { |
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return; |
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} |
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option.length = 0; |
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for (i = 0; i < nextArray.GetLength(); i += 1) |
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{ |
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nextPair.key = ""; |
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nextPair.value = ""; |
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nextText = source.GetText(P("key")); |
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if (nextText != none) { |
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nextPair.key = nextText.ToString(); |
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} |
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nextText = source.GetText(P("value")); |
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if (nextText != none) { |
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nextPair.value = nextText.ToString(); |
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} |
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option[option.length] = nextPair; |
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} |
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} |
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public function Text GetGameTypeClass() |
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{ |
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if (gameTypeClass == "") { |
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return P("KFMod.KFGameType").Copy(); |
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} |
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else { |
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return _.text.FromString(gameTypeClass); |
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} |
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} |
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public function Text GetAcronym() |
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{ |
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if (acronym == "") { |
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return _.text.FromString(string(name)); |
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} |
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else { |
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return _.text.FromString(acronym); |
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} |
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} |
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public function Text GetMapPrefix() |
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{ |
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if (acronym == "") { |
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return _.text.FromString("KF-"); |
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} |
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else { |
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return _.text.FromString(mapPrefix); |
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} |
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} |
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/** |
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* Checks option-related settings (`option`) for correctness and reports |
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* any issues. |
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* Currently correctness check performs a simple validity check for mutator, |
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* to make sure it would not define a new option in server's URL. |
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* |
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* See `ValidateServerURLName()` in `BaseGameMode` for more information. |
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*/ |
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public function ReportBadOptions() |
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{ |
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local int i; |
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for (i = 0; i < option.length; i += 1) |
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{ |
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if ( !ValidateServerURLName(option[i].key) |
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|| !ValidateServerURLName(option[i].value)) |
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{ |
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_.logger.Auto(warnBadOption) |
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.Arg(_.text.FromString(option[i].key)) |
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.Arg(_.text.FromString(option[i].value)) |
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.Arg(_.text.FromString(string(name))); |
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} |
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} |
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} |
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/** |
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* @return Server options as key-value pairs in an `AssociativeArray`. |
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*/ |
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public function AssociativeArray GetOptions() |
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{ |
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local int i; |
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local AssociativeArray result; |
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result = _.collections.EmptyAssociativeArray(); |
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for (i = 0; i < option.length; i += 1) |
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{ |
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if (!ValidateServerURLName(option[i].key)) continue; |
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if (!ValidateServerURLName(option[i].value)) continue; |
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result.SetItem( _.text.FromString(option[i].key), |
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_.text.FromString(option[i].value)); |
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} |
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return result; |
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} |
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defaultproperties |
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{ |
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configName = "AcediaGameModes" |
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warnBadOption = (l=LOG_Warning,m="Option with key \"%1\" and value \"%2\" specified for game mode \"%3\" contains invalid characters and will be ignored. This is a configuration error, you should fix it.") |
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} |