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/**
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* Config class for storing map lists.
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* Copyright 2022-2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class FutilityChat extends FeatureConfig
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perobjectconfig
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config(FutilityChat);
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enum ChatColorSetting {
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CCS_DoNothing,
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CCS_TeamColorForced,
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CCS_ConfigColorForced,
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CCS_TeamColorCustom,
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CCS_ConfigColorCustom
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};
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/// How to color text chat messages?
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///
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/// 1. `CCS_DoNothing` - do not change color in any way;
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/// 2. `CCS_TeamColorForced` - force players' team colors for
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/// their messages;
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/// 3. `CCS_ConfigColorForced` - force `configuredColor` value for
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/// players' messages;
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/// 4. `CCS_TeamColorCustom` - use players' team colors for
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/// their messages by default, but allow to change color with formatted tags
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/// (e.g. "Stop right there, {$crimson criminal} scum!");
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/// 5. `CCS_ConfigColorCustom` - use `configuredColor` value for
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/// messages by default, but allow to change color with formatted
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/// tags (e.g. "Stop right there, {$crimson criminal} scum!");
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///
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/// Default is `CCS_DoNothing`, corresponding to vanilla behaviour.
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var public config ChatColorSetting colorSetting;
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/// Color that will be used if either of `CCS_ConfigColorForced` or
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/// `CCS_ConfigColorCustom` options were used in `colorSetting`.
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/// Default value is white: (R=255,G=255,B=255,A=255), has no vanilla
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/// equivalent.
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var public config Color configuredColor;
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/// Allows to modify team color's value for the chat messages
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/// (if either of `CCS_TeamColorForced` or `CCS_TeamColorCustom` options
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/// were used) to be lighter or darker.
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/// This value is clamped between -1 and 1:
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///
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/// * `0` means using the same color;
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/// * range (0; 1) - gives you lighter colors (`1` being white);
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/// * range (-1; 0) - gives you darker colors (`-1` being black);
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///
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/// Default value is `0.6`, has no vanilla equivalent.
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var public config float teamColorModifier;
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protected function HashTable ToData() {
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local HashTable data;
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local Text colorAsText;
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data = __().collections.EmptyHashTable();
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data.SetString(P("colorSetting"), StringFromColorSetting(colorSetting));
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colorAsText = _.color.ToText(configuredColor);
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data.SetItem(P("configuredColor"), colorAsText);
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_.memory.Free(colorAsText);
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data.SetFloat(P("teamColorModifier"), teamColorModifier);
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return data;
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}
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protected function FromData(HashTable source) {
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local Text storedText;
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if (source != none) {
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storedText = source.GetText(P("colorSetting"));
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colorSetting = ColorSettingFromText(storedText);
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_.memory.Free(storedText);
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storedText = source.GetText(P("configuredColor"));
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_.color.Parse(storedText, configuredColor);
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_.memory.Free(storedText);
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teamColorModifier = source.GetFloat(P("teamColorModifier"), 0.5);
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}
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}
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private function ChatColorSetting ColorSettingFromText(BaseText permissions) {
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if (permissions == none) {
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return CCS_DoNothing;
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}
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if (permissions.EndsWith(P("TeamColorForced"), SCASE_INSENSITIVE)) {
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return CCS_TeamColorForced;
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}
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if (permissions.EndsWith(P("ConfigColorForced"), SCASE_INSENSITIVE)) {
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return CCS_ConfigColorForced;
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}
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if (permissions.EndsWith(P("TeamColorCustom"), SCASE_INSENSITIVE)) {
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return CCS_TeamColorCustom;
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}
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if (permissions.EndsWith(P("ConfigColorCustom"), SCASE_INSENSITIVE)) {
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return CCS_ConfigColorCustom;
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}
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return CCS_DoNothing;
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}
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private function string StringFromColorSetting(ChatColorSetting permissions) {
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if (permissions == CCS_DoNothing) {
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return "DoNothing";
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}
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if (permissions == CCS_TeamColorForced) {
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return "TeamColorForced";
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}
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if (permissions == CCS_ConfigColorForced) {
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return "ConfigColorForced";
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}
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if (permissions == CCS_TeamColorCustom) {
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return "TeamColorCustom";
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}
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if (permissions == CCS_ConfigColorCustom) {
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return "ConfigColorCustom";
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}
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return "DoNothing";
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}
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protected function DefaultIt() {
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colorSetting = CCS_DoNothing;
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configuredColor = _.color.RGB(255, 255, 255);
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teamColorModifier = 0.6;
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}
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defaultproperties {
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configName = "FutilityChat"
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colorSetting = CCS_DoNothing
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configuredColor = (R=255,G=255,B=255,A=255)
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teamColorModifier = 0.6
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}
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