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/**
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* Command for changing amount of money players have.
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* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class ACommandUserData extends Command;
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var private array<EPlayer> playerQueue;
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// TODO: Finish this command after JSON parameters are added
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protected function BuildData(CommandDataBuilder builder)
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{
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builder.Name(P("userdata")).Group(P("admin"))
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.Summary(P("Allows to read and write custom user data for players."));
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builder.RequireTarget();
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builder.ParamText(P("groupName"))
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.OptionalParams()
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.ParamText(P("dataName"))
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.Describe(P("Reads user data stored for targeted user under group"
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@ "{$TextEmphasis `groupName`} and name"
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@ "{$TextEmphasis `dataName`}. If {$TextEmphasis `dataName`} is"
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@ "omitted, the data inside the whjole group will be read."));
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builder.SubCommand(P("write"))
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.ParamText(P("groupName"))
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.ParamText(P("dataName"))
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.ParamObject(P("newData"))
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.Describe(P("Stores new user data {$TextEmphasis `newData`} for"
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@ "targeted user under group {$TextEmphasis `groupName`} and name"
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@ "{$TextEmphasis `dataName`}."));
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}
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protected function ExecutedFor(
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EPlayer target,
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CallData arguments,
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EPlayer instigator)
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{
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local AcediaObject userData;
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if (arguments.subCommandName.IsEmpty())
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{
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target
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.GetIdentity()
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.ReadPersistentData(
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arguments.parameters.GetText(P("groupName")),
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arguments.parameters.GetText(P("dataName")))
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.connect = UserDataRead;
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}
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else
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{
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userData = arguments.parameters.GetHashTable(P("newData"));
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target
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.GetIdentity()
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.WritePersistentData(
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arguments.parameters.GetText(P("groupName")),
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arguments.parameters.GetText(P("dataName")),
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userData);
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}
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playerQueue[playerQueue.length] = target;
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target.NewRef();
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}
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private final function UserDataRead(
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Database.DBQueryResult result,
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AcediaObject userData,
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Database source)
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{
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local Text targetPlayerName;
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local EPlayer targetPlayer;
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local MutableText asJSON;
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if (playerQueue.length <= 0)
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{
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targetPlayer
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.BorrowConsole()
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.UseColorOnce(_.color.TextFailure)
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.Write(F("There was an internal error with `userdata` command. "))
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.Write(P("Please report it!"));
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return;
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}
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targetPlayer = playerQueue[0];
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playerQueue.Remove(0, 1);
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if (result != DBR_Success)
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{
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targetPlayer
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.BorrowConsole()
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.UseColorOnce(_.color.TextFailure)
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.Write(F("There was an error reading user data, error code: "))
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.WriteLine(_.text.FromInt(int(result)));
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return;
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}
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targetPlayerName = targetPlayer.GetName();
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asJSON = _.json.PrettyPrint(userData);
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targetPlayer.BorrowConsole()
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.Write(F("{$TextPositive User data for player}"))
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.Write(targetPlayerName)
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.Write(P(":"))
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.WriteLine(asJSON);
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_.memory.Free(targetPlayer);
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_.memory.Free(asJSON);
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_.memory.Free(targetPlayerName);
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}
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defaultproperties
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{
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}
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