Administration tools: commands and non gameplay server configuration
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/**
* Announcer for `ACommandSpawn`.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandSpawn_Announcer extends CommandAnnouncer;
var private AnnouncementVariations spawned, spawningFailed, failedTrace;
protected function Finalizer()
{
FreeVariations(spawned);
FreeVariations(spawningFailed);
FreeVariations(failedTrace);
super.Finalizer();
}
public final function AnnounceSpawned(BaseText template)
{
local int i;
local array<TextTemplate> templates;
if (!spawned.initialized)
{
spawned.initialized = true;
spawned.toSelfReport = _.text.MakeTemplate_S(
"You {$TextPositive spawned} {$TextEmphasis %1}!");
spawned.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNeutral spawned} {$TextEmphasis %1}!");
}
templates = MakeArray(spawned);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(template);
}
MakeAnnouncement(spawned);
}
public final function AnnounceSpawningFailed(BaseText template)
{
local int i;
local array<TextTemplate> templates;
if (!spawningFailed.initialized)
{
spawningFailed.initialized = true;
spawningFailed.toSelfReport = _.text.MakeTemplate_S(
"{$TextFailure Couldn't spawn} {$TextEmphasis %1}!");
}
templates = MakeArray(spawningFailed);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(template);
}
MakeAnnouncement(spawningFailed);
}
public final function AnnounceFailedTrace()
{
local int i;
local array<TextTemplate> templates;
if (!failedTrace.initialized)
{
failedTrace.initialized = true;
failedTrace.toSelfReport = _.text.MakeTemplate_S(
"{$TextFailure Failed} to trace spawn point");
}
templates = MakeArray(failedTrace);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset();
}
MakeAnnouncement(failedTrace);
}
defaultproperties
{
}