|
|
|
/**
|
|
|
|
* Config class for storing map lists.
|
|
|
|
* Copyright 2022-2023 Anton Tarasenko
|
|
|
|
*------------------------------------------------------------------------------
|
|
|
|
* This file is part of Acedia.
|
|
|
|
*
|
|
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
class FutilityNicknames_Feature extends Feature
|
|
|
|
dependson(FutilityNicknames);
|
|
|
|
|
|
|
|
//! This feature's functionality is rather simple, but we will still break up
|
|
|
|
//! what its various components are.
|
|
|
|
//!
|
|
|
|
//! Fallback nicknames are picked at random from
|
|
|
|
//! the `fallbackNicknames` array. This is done by copying that array into
|
|
|
|
//! `unusedNicknames` and then picking and removing its random elements each
|
|
|
|
//! time we need a fallback. Once `unusedNicknames` is empty - it is copied from
|
|
|
|
//! `fallbackNicknames` once again, letting already used nicknames to be reused.
|
|
|
|
//! `unusedNicknames` contains same references as `fallbackNicknames`,
|
|
|
|
//! so they need to be separately deallocated and should also be forgotten once
|
|
|
|
//! `fallbackNicknames` are deallocated`.
|
|
|
|
//! This is implemented inside `PickNextFallback()` method.
|
|
|
|
//!
|
|
|
|
//! Nickname changes are applied inside `CensorNickname()` method that uses
|
|
|
|
//! several auxiliary methods to perform different stages of "censoring".
|
|
|
|
//! Censoring is performed:
|
|
|
|
//! 1. On any player's name change
|
|
|
|
//! (using `OnPlayerNameChanging()` signal, connected to
|
|
|
|
//! `HandleNicknameChange()`);
|
|
|
|
//! 2. When new player logins (using `OnNewPlayer()` signal,
|
|
|
|
//! conneted to `CensorOriginalNickname()`) to enforce our own
|
|
|
|
//! handling of player's original nickname.
|
|
|
|
|
|
|
|
var private /*config*/ FutilityNicknames.NicknameSpacesAction spacesAction;
|
|
|
|
var private /*config*/ FutilityNicknames.NicknameColorPermissions colorPermissions;
|
|
|
|
var private /*config*/ bool replaceSpacesWithUnderscores;
|
|
|
|
var private /*config*/ bool removeSingleQuotationMarks;
|
|
|
|
var private /*config*/ bool removeDoubleQuotationMarks;
|
|
|
|
var private /*config*/ int maxNicknameLength;
|
|
|
|
var private /*config*/ bool correctEmptyNicknames;
|
|
|
|
var private /*config*/ array<Text> fallbackNickname;
|
|
|
|
|
|
|
|
/// Guaranteed order of applying changes (only chosen ones) is as following:
|
|
|
|
///
|
|
|
|
/// 1. Trim/simplify spaces;
|
|
|
|
/// 2. Remove single and double quotation marks;
|
|
|
|
/// 3. Enforce max limit of nickname's length;
|
|
|
|
/// 4. Replace empty nickname with fallback nickname (no further changes
|
|
|
|
/// will be applied to fallback nickname in that case);
|
|
|
|
/// 5. Enforce color limitation;
|
|
|
|
/// 6. Replace remaining whitespaces with underscores.
|
|
|
|
///
|
|
|
|
/// NOTE #1: as follows from the instruction described above, no changes will
|
|
|
|
/// ever be applied to fallback nicknames (unless player's nickname coincides
|
|
|
|
/// with one by pure accident).
|
|
|
|
///
|
|
|
|
/// NOTE #2: whitespaces inside steam nicknames are converted into underscores
|
|
|
|
/// before they are passed into the game and this is a change Futility
|
|
|
|
/// cannot currently abort. Therefore all changes relevant to whitespaces inside
|
|
|
|
/// nicknames will only be applied to in-game changes.
|
|
|
|
|
|
|
|
/// Nicknames from `fallbackNickname` that can still be picked in the current
|
|
|
|
/// rotation.
|
|
|
|
var private array<Text> unusedNicknames;
|
|
|
|
|
|
|
|
var private const int CODEPOINT_UNDERSCORE;
|
|
|
|
|
|
|
|
protected function OnEnabled() {
|
|
|
|
if (IsAnyCensoringEnabled()) {
|
|
|
|
// Do this before adding event handler to avoid censoring nicknames
|
|
|
|
// second time (censoring nickname will trigger `OnPlayerNameChanging()`
|
|
|
|
// signal)
|
|
|
|
CensorCurrentPlayersNicknames();
|
|
|
|
_.players.OnPlayerNameChanging(self).connect = HandleNicknameChange;
|
|
|
|
_.players.OnNewPlayer(self).connect = CensorOriginalNickname;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected function OnDisabled() {
|
|
|
|
_.memory.FreeMany(fallbackNickname);
|
|
|
|
_.memory.FreeMany(unusedNicknames);
|
|
|
|
fallbackNickname.length = 0;
|
|
|
|
unusedNicknames.length = 0;
|
|
|
|
if (IsAnyCensoringEnabled()) {
|
|
|
|
_.players.OnPlayerNameChanging(self).Disconnect();
|
|
|
|
_.players.OnNewPlayer(self).Disconnect();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected function SwapConfig(FeatureConfig config) {
|
|
|
|
local FutilityNicknames newConfig;
|
|
|
|
|
|
|
|
newConfig = FutilityNicknames(config);
|
|
|
|
if (newConfig == none) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
replaceSpacesWithUnderscores = newConfig.replaceSpacesWithUnderscores;
|
|
|
|
removeSingleQuotationMarks = newConfig.removeSingleQuotationMarks;
|
|
|
|
removeDoubleQuotationMarks = newConfig.removeDoubleQuotationMarks;
|
|
|
|
correctEmptyNicknames = newConfig.correctEmptyNicknames;
|
|
|
|
spacesAction = newConfig.spacesAction;
|
|
|
|
colorPermissions = newConfig.colorPermissions;
|
|
|
|
maxNicknameLength = newConfig.maxNicknameLength;
|
|
|
|
SwapFallbackNicknames(newConfig);
|
|
|
|
}
|
|
|
|
|
|
|
|
private function SwapFallbackNicknames(FutilityNicknames newConfig) {
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
_.memory.FreeMany(fallbackNickname);
|
|
|
|
fallbackNickname.length = 0;
|
|
|
|
for (i = 0; i < newConfig.fallbackNickname.length; i += 1) {
|
|
|
|
fallbackNickname[i] = _.text.FromFormattedString(newConfig.fallbackNickname[i]);
|
|
|
|
}
|
|
|
|
unusedNicknames = fallbackNickname;
|
|
|
|
}
|
|
|
|
|
|
|
|
private function Text PickNextFallback() {
|
|
|
|
local int pickedIndex;
|
|
|
|
local Text result;
|
|
|
|
|
|
|
|
if (fallbackNickname.length <= 0) {
|
|
|
|
// Just in case this feature is really misconfigured
|
|
|
|
return P("Fresh Meat").Copy();
|
|
|
|
}
|
|
|
|
if (unusedNicknames.length <= 0) {
|
|
|
|
unusedNicknames = fallbackNickname;
|
|
|
|
}
|
|
|
|
// Pick one nickname at random.
|
|
|
|
// `pickedIndex` will belong to [0; unusedNicknames.length - 1] segment.
|
|
|
|
pickedIndex = Rand(unusedNicknames.length);
|
|
|
|
result = unusedNicknames[pickedIndex].Copy();
|
|
|
|
unusedNicknames.Remove(pickedIndex, 1);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
private function bool IsAnyCensoringEnabled() {
|
|
|
|
return ( replaceSpacesWithUnderscores
|
|
|
|
|| removeSingleQuotationMarks
|
|
|
|
|| removeDoubleQuotationMarks
|
|
|
|
|| correctEmptyNicknames
|
|
|
|
|| maxNicknameLength >= 0
|
|
|
|
|| colorPermissions != NCP_AllowAnyColor
|
|
|
|
|| spacesAction != NSA_DoNothing);
|
|
|
|
}
|
|
|
|
|
|
|
|
// For nickname changes mid-game.
|
|
|
|
private function HandleNicknameChange(
|
|
|
|
EPlayer affectedPlayer,
|
|
|
|
BaseText oldName,
|
|
|
|
MutableText newName
|
|
|
|
) {
|
|
|
|
CensorNickname(newName, affectedPlayer);
|
|
|
|
}
|
|
|
|
|
|
|
|
// For handling of player's original nicknames.
|
|
|
|
private function CensorOriginalNickname(EPlayer affectedPlayer) {
|
|
|
|
local Text originalNickname;
|
|
|
|
if (affectedPlayer == none) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
originalNickname = affectedPlayer.GetOriginalName();
|
|
|
|
// This will automatically trigger `OnPlayerNameChanging()` signal and
|
|
|
|
// our `HandleNicknameChange()` handler.
|
|
|
|
affectedPlayer.SetName(originalNickname);
|
|
|
|
_.memory.Free(originalNickname);
|
|
|
|
}
|
|
|
|
|
|
|
|
// For handling nicknames of players after censoring is re-activated by
|
|
|
|
// config change.
|
|
|
|
private function CensorCurrentPlayersNicknames() {
|
|
|
|
local int i;
|
|
|
|
local Text nextNickname;
|
|
|
|
local MutableText alteredNickname;
|
|
|
|
local array<EPlayer> currentPlayers;
|
|
|
|
|
|
|
|
currentPlayers = _.players.GetAll();
|
|
|
|
for (i = 0; i < currentPlayers.length; i += 1) {
|
|
|
|
nextNickname = currentPlayers[i].GetName();
|
|
|
|
alteredNickname = nextNickname.MutableCopy();
|
|
|
|
CensorNickname(alteredNickname, currentPlayers[i]);
|
|
|
|
if (!alteredNickname.Compare(nextNickname)) {
|
|
|
|
currentPlayers[i].SetName(alteredNickname);
|
|
|
|
}
|
|
|
|
_.memory.Free(alteredNickname);
|
|
|
|
_.memory.Free(nextNickname);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private function CensorNickname(MutableText nickname, EPlayer affectedPlayer) {
|
|
|
|
local Text fallback;
|
|
|
|
local BaseText.Formatting newFormatting;
|
|
|
|
|
|
|
|
if (nickname == none) return;
|
|
|
|
if (affectedPlayer == none) return;
|
|
|
|
|
|
|
|
if (spacesAction != NSA_DoNothing) {
|
|
|
|
nickname.Simplify(spacesAction == NSA_Simplify);
|
|
|
|
}
|
|
|
|
if (removeSingleQuotationMarks) {
|
|
|
|
nickname.Replace(P("'"), P(""));
|
|
|
|
}
|
|
|
|
if (removeDoubleQuotationMarks) {
|
|
|
|
nickname.Replace(P("\""), P(""));
|
|
|
|
}
|
|
|
|
if (maxNicknameLength >= 0) {
|
|
|
|
nickname.Remove(maxNicknameLength);
|
|
|
|
}
|
|
|
|
if (correctEmptyNicknames && nickname.IsEmpty()) {
|
|
|
|
fallback = PickNextFallback();
|
|
|
|
nickname.Append(fallback);
|
|
|
|
_.memory.Free(fallback);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (colorPermissions != NCP_AllowAnyColor) {
|
|
|
|
if (colorPermissions == NCP_ForceSingleColor) {
|
|
|
|
newFormatting = nickname.GetCharacter(0).formatting;
|
|
|
|
} else if (colorPermissions == NCP_ForceTeamColor) {
|
|
|
|
newFormatting.isColored = true;
|
|
|
|
newFormatting.color = affectedPlayer.GetTeamColor();
|
|
|
|
}
|
|
|
|
// `colorPermissions == NCP_ForbidColor`
|
|
|
|
// `newFormatting` is colorless by default
|
|
|
|
nickname.ChangeFormatting(newFormatting);
|
|
|
|
}
|
|
|
|
if (replaceSpacesWithUnderscores) {
|
|
|
|
ReplaceSpaces(nickname);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Asusmes `nickname != none`.
|
|
|
|
private function ReplaceSpaces(MutableText nickname) {
|
|
|
|
local int i;
|
|
|
|
local MutableText nicknameCopy;
|
|
|
|
local BaseText.Character nextCharacter, underscoreCharacter;
|
|
|
|
|
|
|
|
nicknameCopy = nickname.MutableCopy();
|
|
|
|
nickname.Clear();
|
|
|
|
underscoreCharacter = _.text.CharacterFromCodePoint(CODEPOINT_UNDERSCORE);
|
|
|
|
for (i = 0; i < nicknameCopy.GetLength(); i += 1) {
|
|
|
|
nextCharacter = nicknameCopy.GetCharacter(i);
|
|
|
|
if (_.text.IsWhitespace(nextCharacter)) {
|
|
|
|
// Replace character with underscore, leaving the formatting
|
|
|
|
underscoreCharacter.formatting = nextCharacter.formatting;
|
|
|
|
nextCharacter = underscoreCharacter;
|
|
|
|
}
|
|
|
|
nickname.AppendCharacter(nextCharacter);
|
|
|
|
}
|
|
|
|
_.memory.Free(nicknameCopy);
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties {
|
|
|
|
configClass = class'FutilityNicknames'
|
|
|
|
CODEPOINT_UNDERSCORE = 95 // '_'
|
|
|
|
}
|