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/**
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* Command for changing amount of money players have.
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* Copyright 2022-2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class ACommandUserData extends Command;
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var private array<EPlayer> playerQueue;
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protected function BuildData(CommandDataBuilder builder)
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{
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builder.Name(P("userdata")).Group(P("admin"))
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.Summary(P("Allows to read and write custom user data for players."));
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builder.RequireTarget();
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builder.ParamText(P("groupName"))
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.OptionalParams()
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.ParamText(P("dataName"))
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.Describe(F("Reads user data stored for targeted user under group"
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@ "{$TextEmphasis `groupName`} and name"
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@ "{$TextEmphasis `dataName`}. If {$TextEmphasis `dataName`} is"
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@ "omitted, the data inside the whole group will be read."));
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builder.SubCommand(P("write"))
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.ParamText(P("groupName"))
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.ParamText(P("dataName"))
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.ParamJSON(P("newData"))
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.Describe(F("Stores new user data {$TextEmphasis `newData`} for"
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@ "targeted user under group {$TextEmphasis `groupName`} and name"
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@ "{$TextEmphasis `dataName`}."));
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}
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protected function ExecutedFor(
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EPlayer target,
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CallData arguments,
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EPlayer instigator)
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{
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local AcediaObject userData;
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local Text groupName, dataName;
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groupName = arguments.parameters.GetText(P("groupName"));
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dataName = arguments.parameters.GetText(P("dataName"));
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userData = arguments.parameters.GetItem(P("newData"));
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if (arguments.subCommandName.IsEmpty()) {
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ReadUserData(target, groupName, dataName);
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}
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else {
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WriteUserData(target, groupName, dataName, userData);
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}
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_.memory.Free(dataName);
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_.memory.Free(groupName);
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}
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private final function ReadUserData(
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EPlayer targetPlayer,
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BaseText groupName,
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BaseText dataName)
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{
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local User identity;
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local AcediaObject rawData;
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local MutableText dataAsJSON;
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local Text targetPlayerName;
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identity = targetPlayer.GetIdentity();
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if (identity == none) {
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return;
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}
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targetPlayerName = targetPlayer.GetName();
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rawData = identity.GetPersistentData(groupName, dataName);
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dataAsJSON = _.json.PrettyPrint(rawData);
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targetPlayer.BorrowConsole()
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.Write(F("User data for player "))
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.Write(targetPlayerName)
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.Write(P(": "))
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.WriteLine(dataAsJSON);
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_.memory.Free(dataAsJSON);
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_.memory.Free(rawData);
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_.memory.Free(targetPlayerName);
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_.memory.Free(identity);
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}
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private final function WriteUserData(
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EPlayer targetPlayer,
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BaseText groupName,
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BaseText dataName,
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AcediaObject rawData)
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{
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local User identity;
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local Text targetPlayerName;
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identity = targetPlayer.GetIdentity();
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if (identity == none) {
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return;
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}
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targetPlayerName = targetPlayer.GetName();
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if (identity.SetPersistentData(groupName, dataName, rawData))
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{
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targetPlayer.BorrowConsole()
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.Write(P("User data for player "))
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.Write(targetPlayerName)
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.WriteLine(F(" was {$TextPositive successfully} changed!"));
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}
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else
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{
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targetPlayer.BorrowConsole()
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.Write(P("User data for player "))
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.Write(targetPlayerName)
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.WriteLine(F(" has {$TextPositive failed} to change!"));
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}
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_.memory.Free(targetPlayerName);
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_.memory.Free(identity);
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}
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defaultproperties
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{
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}
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