Administration tools: commands and non gameplay server configuration
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3 years ago
/**
* Command for changing amount of money players have.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandDosh extends Command;
var protected const int TGOTTEN, TLOST, TDOSH;
protected function BuildData(CommandDataBuilder builder)
{
builder.Name(P("dosh")).Summary(P("Changes amount of money."));
builder.RequireTarget();
builder.ParamInteger(P("amount"))
.Describe(P("Gives (or takes if negative) players a specified <amount>"
@ "of money."));
builder.SubCommand(P("set"))
.ParamInteger(P("amount"))
.Describe(P("Sets player's money to a specified <amount>."));
builder.Option(P("silent"))
.Describe(P("If specified - players won't receive a notification about"
@ "obtaining/losing dosh."));
builder.Option(P("min"))
.ParamInteger(P("minValue"))
.Describe(F("Players will retain at least this amount of dosh after"
@ "the command's execution. In case of conflict, overrides"
@ "'{$TextEmphasis --max}' option. `0` is assumed by default."));
builder.Option(P("max"), P("M"))
.ParamInteger(P("maxValue"))
.Describe(F("Players will have at most this amount of dosh after"
@ "the command's execution. In case of conflict, it is overridden"
@ "by '{$TextEmphasis --min}' option."));
}
protected function ExecutedFor(APlayer player, CommandCall result)
{
local int oldAmount, newAmount;
local int amount, minValue, maxValue;
local AssociativeArray commandOptions;
// Find min and max value boundaries
commandOptions = result.GetOptions();
minValue = commandOptions.GetIntBy(P("/min/minValue"), 0);
maxValue = commandOptions.GetIntBy(P("/max/maxValue"), MaxInt);
if (minValue > maxValue) {
maxValue = minValue;
}
// Change dosh
oldAmount = player.GetDosh();
amount = result.GetParameters().GetInt(P("amount"));
if (result.GetSubCommand().IsEmpty()) {
newAmount = oldAmount + amount;
}
else {
// This has to be "dosh set"
newAmount = amount;
}
newAmount = Clamp(newAmount, minValue, maxValue);
// Announce dosh change, if necessary
if (!commandOptions.HasKey(P("silent"))) {
AnnounceDoshChange(player.Console(), oldAmount, newAmount);
}
player.SetDosh(newAmount);
}
protected function AnnounceDoshChange(
ConsoleWriter console,
int oldAmount,
int newAmount)
{
local Text amountDeltaAsText;
if (newAmount > oldAmount)
{
amountDeltaAsText = _.text.FromInt(newAmount - oldAmount);
console.Write(T(TGOTTEN))
.Write(amountDeltaAsText)
.WriteLine(T(TDOSH));
}
if (newAmount < oldAmount)
{
amountDeltaAsText = _.text.FromInt(oldAmount - newAmount);
console.Write(T(TLOST))
.Write(amountDeltaAsText)
.WriteLine(T(TDOSH));
}
_.memory.Free(amountDeltaAsText);
}
defaultproperties
{
TGOTTEN = 0
stringConstants(0) = "You've {$TextPositive gotten} "
TLOST = 1
stringConstants(1) = "You've {$TextNegative lost} "
TDOSH = 2
stringConstants(2) = " dosh!"
}