Administration tools: commands and non gameplay server configuration
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/**
* Announcer for `ACommandNick`.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandNick_Announcer extends CommandAnnouncer;
var private AnnouncementVariations changedNickname, changedAlteredNickname;
protected function Finalizer()
{
FreeVariations(changedNickname);
FreeVariations(changedAlteredNickname);
super.Finalizer();
}
public final function AnnounceChangedNickname(BaseText newNickname)
{
local int i;
local array<TextTemplate> templates;
if (!changedNickname.initialized)
{
changedNickname.initialized = true;
changedNickname.toSelfReport = _.text.MakeTemplate_S(
"Your nickname {$TextNeutral changed} to \"%1\"");
changedNickname.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator {$TextNeutral changed} their own nickname to"
@ "\"%1\"");
changedNickname.toOtherReport = _.text.MakeTemplate_S(
"Nickname for %%instigator%% {$TextNeutral changed} to"
@ "\"%1\"");
changedNickname.toOtherPrivate = _.text.MakeTemplate_S(
"%%instigator%% {$TextNeutral changed} your nickname to \"%1\"");
changedNickname.toOtherPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNeutral changed} nickname for player"
@ "%%target%% to \"%1\"");
}
templates = MakeArray(changedNickname);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(newNickname);
}
MakeAnnouncement(changedNickname);
}
public final function AnnounceChangedAlteredNickname(
BaseText newNickname,
BaseText alteredVersion)
{
local int i;
local array<TextTemplate> templates;
if (!changedAlteredNickname.initialized)
{
changedAlteredNickname.initialized = true;
changedAlteredNickname.toSelfReport = _.text.MakeTemplate_S(
"Your nickname was {$TextNeutral changed} to \"%1\", but then"
@ "got altered by the game into \"%2\"");
changedAlteredNickname.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator has {$TextNeutral changed} their own nickname to"
@ "\"%1\", but it was altered by the game into \"%2\"");
changedAlteredNickname.toOtherReport = _.text.MakeTemplate_S(
"Nickname for %%instigator%% was {$TextNeutral changed} to"
@ "\"%1\", but then got altered by the game into \"%2\"");
changedAlteredNickname.toOtherPrivate = _.text.MakeTemplate_S(
"%%instigator%% has {$TextNeutral changed} your nickname to \"%1\","
@ "but then it got altered by the game into \"%2\"");
changedAlteredNickname.toOtherPublic = _.text.MakeTemplate_S(
"%%instigator%% has {$TextNeutral changed} nickname for player"
@ "%%target%% to \"%1\", but then it got altered by the game"
@ "into \"%2\"");
}
templates = MakeArray(changedAlteredNickname);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(newNickname).Arg(alteredVersion);
}
MakeAnnouncement(changedAlteredNickname);
}
defaultproperties
{
}