You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
130 lines
4.0 KiB
130 lines
4.0 KiB
2 years ago
|
/**
|
||
|
* Command for spawning new entities into the world.
|
||
|
* Copyright 2022 Anton Tarasenko
|
||
|
*------------------------------------------------------------------------------
|
||
|
* This file is part of Acedia.
|
||
|
*
|
||
|
* Acedia is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation, version 3 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* Acedia is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
class ACommandSpawn extends Command;
|
||
|
|
||
|
// TODO: use spawned name for errors output?
|
||
|
var private ACommandSpawn_Announcer announcer;
|
||
|
|
||
|
protected function Finalizer()
|
||
|
{
|
||
|
_.memory.Free(announcer);
|
||
|
super.Finalizer();
|
||
|
}
|
||
|
|
||
|
protected function BuildData(CommandDataBuilder builder)
|
||
|
{
|
||
|
builder.Name(P("spawn")).Group(P("debug"))
|
||
|
.Summary(P("Spawns new entity on the map."));
|
||
|
builder.ParamText(P("template"))
|
||
|
.Describe(P("Spawns new entity based on the given template at the point"
|
||
|
@ "player is currently looking at."));
|
||
|
builder.SubCommand(P("at"))
|
||
|
.ParamText(P("template"))
|
||
|
.ParamNumber(P("x"))
|
||
|
.ParamNumber(P("y"))
|
||
|
.ParamNumber(P("z"))
|
||
|
.Describe(P("Spawns new entity based on the given template at"
|
||
|
@ "the point, given by the coordinates"));
|
||
|
announcer = ACommandSpawn_Announcer(
|
||
|
_.memory.Allocate(class'ACommandSpawn_Announcer'));
|
||
|
}
|
||
|
|
||
|
protected function Executed(
|
||
|
CallData arguments,
|
||
|
EPlayer instigator)
|
||
|
{
|
||
|
local Text givenTemplate, template;
|
||
|
local Vector spawnLocation;
|
||
|
|
||
|
announcer.Setup(none, instigator, othersConsole);
|
||
|
givenTemplate = arguments.parameters.GetText(P("template"));
|
||
|
if (givenTemplate.StartsWithS("$")) {
|
||
|
template = _.alias.ResolveEntity(givenTemplate, true);
|
||
|
}
|
||
|
else {
|
||
|
template = givenTemplate.Copy();
|
||
|
}
|
||
|
_.memory.Free(givenTemplate);
|
||
|
if (arguments.subCommandName.IsEmpty()) {
|
||
|
SpawnInInstigatorSight(instigator, template);
|
||
|
}
|
||
|
else if (arguments.subCommandName.Compare(P("at"), SCASE_INSENSITIVE))
|
||
|
{
|
||
|
spawnLocation.x = arguments.parameters.GetFloat(P("x"));
|
||
|
spawnLocation.y = arguments.parameters.GetFloat(P("y"));
|
||
|
spawnLocation.z = arguments.parameters.GetFloat(P("z"));
|
||
|
SpawnAt(instigator, template, spawnLocation);
|
||
|
}
|
||
|
_.memory.Free(template);
|
||
|
}
|
||
|
|
||
|
private final function SpawnAt(
|
||
|
EPlayer instigator,
|
||
|
BaseText template,
|
||
|
Vector spawnLocation)
|
||
|
{
|
||
|
local EPlaceable result;
|
||
|
|
||
|
result = _.kf.world.Spawn(template, spawnLocation);
|
||
|
if (result != none) {
|
||
|
announcer.AnnounceSpawned(template);
|
||
|
}
|
||
|
else {
|
||
|
announcer.AnnounceSpawningFailed(template);
|
||
|
}
|
||
|
_.memory.Free(result);
|
||
|
}
|
||
|
|
||
|
private final function SpawnInInstigatorSight(
|
||
|
EPlayer instigator,
|
||
|
BaseText template)
|
||
|
{
|
||
|
local EPlaceable result;
|
||
|
local Vector spawnLocation;
|
||
|
local TracingIterator iter;
|
||
|
|
||
|
iter = _.kf.world.TracePlayerSight(instigator).LeaveOnlyVisible();
|
||
|
if (iter.HasFinished())
|
||
|
{
|
||
|
announcer.AnnounceFailedTrace();
|
||
|
return;
|
||
|
}
|
||
|
spawnLocation = iter.GetHitLocation();
|
||
|
result = _.kf.world.Spawn(template, spawnLocation);
|
||
|
// Shift position back a little and try again;
|
||
|
// this should fix a ton of spawning failures
|
||
|
if (result == none)
|
||
|
{
|
||
|
spawnLocation = spawnLocation +
|
||
|
Normal(iter.GetTracingStart() - spawnLocation) * 100;
|
||
|
result = _.kf.world.Spawn(template, spawnLocation);
|
||
|
}
|
||
|
if (result != none) {
|
||
|
announcer.AnnounceSpawned(template);
|
||
|
}
|
||
|
else {
|
||
|
announcer.AnnounceSpawningFailed(template);
|
||
|
}
|
||
|
_.memory.Free(result);
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
}
|