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/**
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* Announcer for `ACommandNick`.
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* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class ACommandNick_Announcer extends CommandAnnouncer;
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var private AnnouncementVariations changedNickname, changedAlteredNickname;
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protected function Finalizer()
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{
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FreeVariations(changedNickname);
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FreeVariations(changedAlteredNickname);
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super.Finalizer();
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}
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public final function AnnounceChangedNickname(BaseText newNickname)
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{
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local int i;
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local array<TextTemplate> templates;
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if (!changedNickname.initialized)
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{
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changedNickname.initialized = true;
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changedNickname.toSelfReport = _.text.MakeTemplate_S(
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"Your nickname {$TextNeutral changed} to \"%1\"");
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changedNickname.toSelfPublic = _.text.MakeTemplate_S(
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"%%instigator%% {$TextNeutral changed} their own nickname to"
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@ "\"%1\"");
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changedNickname.toOtherReport = _.text.MakeTemplate_S(
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"Nickname for %%instigator%% {$TextNeutral changed} to"
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@ "\"%1\"");
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changedNickname.toOtherPrivate = _.text.MakeTemplate_S(
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"%%instigator%% {$TextNeutral changed} your nickname to \"%1\"");
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changedNickname.toOtherPublic = _.text.MakeTemplate_S(
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"%%instigator%% {$TextNeutral changed} nickname for player"
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@ "%%target%% to \"%1\"");
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}
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templates = MakeArray(changedNickname);
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for (i = 0; i < templates.length; i += 1) {
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templates[i].Reset().Arg(newNickname);
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}
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MakeAnnouncement(changedNickname);
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}
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public final function AnnounceChangedAlteredNickname(
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BaseText newNickname,
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BaseText alteredVersion)
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{
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local int i;
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local array<TextTemplate> templates;
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if (!changedAlteredNickname.initialized)
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{
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changedAlteredNickname.initialized = true;
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changedAlteredNickname.toSelfReport = _.text.MakeTemplate_S(
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"Your nickname was {$TextNeutral changed} to \"%1\", but then"
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@ "got altered by the game into \"%2\"");
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changedAlteredNickname.toSelfPublic = _.text.MakeTemplate_S(
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"%%instigator%% has {$TextNeutral changed} their own nickname to"
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@ "\"%1\", but it was altered by the game into \"%2\"");
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changedAlteredNickname.toOtherReport = _.text.MakeTemplate_S(
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"Nickname for %%instigator%% was {$TextNeutral changed} to"
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@ "\"%1\", but then got altered by the game into \"%2\"");
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changedAlteredNickname.toOtherPrivate = _.text.MakeTemplate_S(
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"%%instigator%% has {$TextNeutral changed} your nickname to \"%1\","
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@ "but then it got altered by the game into \"%2\"");
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changedAlteredNickname.toOtherPublic = _.text.MakeTemplate_S(
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"%%instigator%% has {$TextNeutral changed} nickname for player"
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@ "%%target%% to \"%1\", but then it got altered by the game"
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@ "into \"%2\"");
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}
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templates = MakeArray(changedAlteredNickname);
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for (i = 0; i < templates.length; i += 1) {
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templates[i].Reset().Arg(newNickname).Arg(alteredVersion);
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}
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MakeAnnouncement(changedAlteredNickname);
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}
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defaultproperties
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{
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}
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