Administration tools: commands and non gameplay server configuration
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/**
* Command for changing nickname of the player.
* Copyright 2021-2022 Anton Tarasenko
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*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandNick extends Command;
protected function BuildData(CommandDataBuilder builder)
{
builder.Name(P("nick")).Summary(P("Changes nickname."));
builder.RequireTarget();
builder.ParamText(P("nick"))
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.Describe(P("Changes nickname of targeted players to <nick>."));
builder.Option(P("plain"))
.Describe(P("Take nickname exactly as typed, without attempting to"
@ "treat it like formatted string."));
builder.Option(P("fix"), P("F"))
.Describe(P("In case of a nickname with erroroneous formatting or"
@ "invalid default color (specified with `--color`),"
@ "try to fix/ignore it instead of simply rejecting it."));
builder.Option(P("color"))
.Describe(P("Color to use for the nickname. In case nickname is already"
@ "colored, this flag will only affects uncolored parts."))
.ParamText(P("default_color"));
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}
protected function ExecutedFor(
EPlayer player,
CallData result,
EPlayer callerPlayer)
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{
local bool foundErrors, selfChange;
local Text givenName, oldName, callerName;
local MutableText newName;
local array<FormattingErrorsReport.FormattedStringError> errors;
oldName = player.GetName();
givenName = result.parameters.GetText(P("nick"));
callerName = callerPlayer.GetName();
selfChange = callerPlayer.SameAs(player);
if (result.options.HasKey(P("plain")))
{
player.SetName(givenName);
AnnounceNicknameChange(callerName, oldName, givenName, selfChange);
_.memory.Free(oldName);
_.memory.Free(callerName);
return;
}
newName = _.text.Empty();
errors = class'FormattingStringParser'.static
.ParseFormatted(givenName, newName, true);
if (result.options.HasKey(P("color")))
{
foundErrors = !TryChangeDefaultColor(
newName, result.options.GetTextBy(P("/color/default_color")));
}
foundErrors = foundErrors || (errors.length > 0);
if (!foundErrors || result.options.HasKey(P("fix")))
{
player.SetName(newName);
AnnounceNicknameChange(callerName, oldName, newName, selfChange);
}
class'FormattingReportTool'.static.Report(callerConsole, errors);
class'FormattingReportTool'.static.FreeErrors(errors);
_.memory.Free(newName);
_.memory.Free(oldName);
_.memory.Free(callerName);
}
protected function bool TryChangeDefaultColor(
MutableText newName,
BaseText specifiedColor)
{
local Color defaultColor;
if (newName == none) return false;
if (specifiedColor == none) return false;
if (_.color.Parse(specifiedColor, defaultColor))
{
newName.ChangeDefaultFormatting(
_.text.FormattingFromColor(defaultColor));
return true;
}
callerConsole
.Write(F("Specified {$TextFailure invalid} color: "))
.WriteLine(specifiedColor);
return false;
}
protected function AnnounceNicknameChange(
BaseText callerName,
BaseText oldName,
BaseText newName,
bool selfChange)
{
if (selfChange)
{
callerConsole
.Write(F("Your nickname was {$TextPositive changed} to "))
.WriteLine(newName);
othersConsole
.Write(callerName)
.Write(F(" {$TextEmphasis changed} thier own nickname to "))
.WriteLine(newName);
return;
}
callerConsole
.Write(P("Nickname for player ")).Write(oldName)
.Write(F(" was {$TextPositive changed} to ")).WriteLine(newName);
targetConsole
.Write(F("Your nickname was {$TextEmphasis changed} to "))
.Write(newName)
.Write(P(" by "))
.WriteLine(callerName);
othersConsole
.Write(callerName)
.Write(F(" {$TextEmphasis changed} nickname for player "))
.Write(oldName)
.Write(P(" to "))
.WriteLine(newName);
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}
defaultproperties
{
}