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353 lines
11 KiB
353 lines
11 KiB
2 years ago
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/**
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* Auxiliary object for `ACommandFeature` to help with managing pending
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* configs for `Feature`s. Pending configs are `HashTable`s with config data
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* that are yet to be applied to configs and `Feature`s. They allow users to
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* make several changes to the data before actually applying changes to
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* the gameplay.
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* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class PendingConfigsTool extends AcediaObject;
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/**
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* This tool works by selecting feature (by class) and config (by `Text`
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* name) on which it will operate with `SelectConfig()` method and then
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* invoking the rest of its methods on these selections.
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* There are some expections (`HasPendingConfigFor()` method) that
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* explicitly take these values as parameters.
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* This tool is supposed to be created once for the "feature" command and
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* have its `SelectConfig()` called each execution with user-specified
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* parameters.
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*/
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var private class<Feature> selectedFeatureClass;
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var private Text selectedConfigName;
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// Possible errors that might occur when working with pending configs
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enum PendingConfigToolResult
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{
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// No error
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PCTE_None,
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// Pending version of specified config does not exist
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PCTE_ConfigMissing,
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// JSON object (`HashTable`) was expected as a parameter for the operation,
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// but something else was given
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PCTE_ExpectedObject,
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// Specified JSON pointer points an non-existent location
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PCTE_BadPointer
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};
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struct PendingConfigs
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{
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var class<Feature> featureClass;
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var HashTable pendingSaves;
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};
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var private array<PendingConfigs> featurePendingEdits;
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protected function Finalizer()
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{
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local int i;
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for (i = 0; i < featurePendingEdits.length; i ++) {
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_.memory.Free(featurePendingEdits[i].pendingSaves);
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}
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featurePendingEdits.length = 0;
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}
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/**
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* Selects feature and config to perform all future operations on.
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*
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* @param featureClass Class of the feature for which to edit pending
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* configs.
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* @param configName Name of the pending config that caller tool will
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* work with.
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*/
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public final function SelectConfig(
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class<Feature> featureClass,
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BaseText configName)
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{
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_.memory.Free(selectedConfigName);
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selectedFeatureClass = featureClass;
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selectedConfigName = none;
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if (configName != none) {
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selectedConfigName = configName.LowerCopy();
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}
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}
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/**
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* Checks wither caller tool has recorded pending config named `configName`
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* for `Feature` defined by class `featureClass`.
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* This method does no checks regarding existence of an actual config for
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* the specified `Feature` - it only checks whether caller tool has pending
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* version.
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*
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* @param featureClass Class of the `Feature` to check for pending config.
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* @param configName Name of the config to check for existence of its
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* pending version.
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* @return `true` if specified pending config exists and `false` otherwise.
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*/
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public function bool HasPendingConfigFor(
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class<Feature> featureClass,
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BaseText configName)
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{
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local int i;
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local bool result;
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local Text lowerCaseConfigName;
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if (featureClass == none) return false;
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if (configName == none) return false;
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for (i = 0; i < featurePendingEdits.length; i ++)
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{
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if (featurePendingEdits[i].featureClass == featureClass)
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{
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lowerCaseConfigName = configName.LowerCopy();
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result = featurePendingEdits[i].pendingSaves
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.HasKey(lowerCaseConfigName);
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lowerCaseConfigName.FreeSelf();
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return result;
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}
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}
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return false;
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}
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/**
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* Returns data recorded for the selected pending config inside caller tool.
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*
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* @param createIfMissing Method only returns data of the pending version of
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* the config and if selected config does not yet have a pending version,
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* it will, by default, return `none`. This parameter allows this method to
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* create a pending config, based on current config with selected name
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* (if it exists).
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* @return Data recorded for the selected pending config. If selected config
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* does not have a pending version, `createIfMissing` is set to `false`
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* or not even current config with selected name exists - method returns
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* `none`.
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*/
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public function HashTable GetPendingConfigData(optional bool createIfMissing)
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{
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local int editsIndex;
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local HashTable result;
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local PendingConfigs newRecord;
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if (selectedConfigName == none) {
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return none;
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}
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editsIndex = GetPendingConfigDataIndex();
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if (editsIndex >= 0)
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{
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result = featurePendingEdits[editsIndex]
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.pendingSaves
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.GetHashTable(selectedConfigName);
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if (result != none) {
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return result;
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}
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}
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if (createIfMissing)
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{
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if (editsIndex < 0)
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{
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editsIndex = featurePendingEdits.length;
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newRecord.featureClass = selectedFeatureClass;
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newRecord.pendingSaves = _.collections.EmptyHashTable();
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featurePendingEdits[editsIndex] = newRecord;
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}
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result = GetCurrentConfigData();
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if (result != none)
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{
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featurePendingEdits[editsIndex]
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.pendingSaves
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.SetItem(selectedConfigName, result);
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}
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}
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return result;
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}
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/**
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* Makes and edit to the config.
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*
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* @param pathToValue JSON path at which to make a change.
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* @param newValue Value to record at the specified path.
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* @return Result of the operation that reports any errors that have occured.
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* Any changes are made iff result is `PCTE_None`.
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*/
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public function PendingConfigToolResult EditConfig(
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BaseText pathToValue,
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BaseText newValue)
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{
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local HashTable pendingData;
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local JSONPointer pointer;
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local Parser parser;
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local AcediaObject newValueAsJSON;
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local PendingConfigToolResult result;
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if (pathToValue == none) {
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return PCTE_BadPointer;
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}
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pendingData = GetPendingConfigData(true);
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if (pendingData == none) {
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return PCTE_ConfigMissing;
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}
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// Get guaranteed not-`none` JSON value, treating it as JSON string
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// if necessary
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parser = _.text.Parse(newValue);
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newValueAsJSON = _.json.ParseWith(parser);
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parser.FreeSelf();
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if (newValueAsJSON == none && newValue != none) {
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newValueAsJSON = newValue.Copy();
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}
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// Set new data
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pointer = _.json.Pointer(pathToValue);
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result = SetItemByJSON(pendingData, pointer, newValueAsJSON);
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pointer.FreeSelf();
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pendingData.FreeSelf();
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_.memory.Free(newValueAsJSON);
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return result;
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}
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private function PendingConfigToolResult SetItemByJSON(
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HashTable data,
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JSONPointer pointer,
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AcediaObject jsonValue)
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{
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local Text containerIndex;
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local AcediaObject container;
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local PendingConfigToolResult result;
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if (pointer.IsEmpty())
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{
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if (HashTable(jsonValue) != none)
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{
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result = ChangePendingConfigData(HashTable(jsonValue));
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_.memory.Free(jsonValue);
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return result;
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}
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_.memory.Free(jsonValue);
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return PCTE_ExpectedObject;
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}
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// Since `!pointer.IsEmpty()`, we are guaranteed to pop a valid value
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containerIndex = pointer.Pop();
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container = data.GetItemByJSON(pointer);
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if (container == none)
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{
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containerIndex.FreeSelf();
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return PCTE_BadPointer;
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}
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result = SetContainerItemByText(container, containerIndex, jsonValue);
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containerIndex.FreeSelf();
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container.FreeSelf();
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return result;
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}
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private function PendingConfigToolResult SetContainerItemByText(
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AcediaObject container,
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BaseText containerIndex,
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AcediaObject jsonValue)
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{
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local int arrayIndex;
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local Parser parser;
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local ArrayList arrayListContainer;
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local HashTable hashTableContainer;
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hashTableContainer = HashTable(container);
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arrayListContainer = ArrayList(container);
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if (hashTableContainer != none) {
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hashTableContainer.SetItem(containerIndex, jsonValue);
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}
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if (arrayListContainer != none)
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{
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parser = containerIndex.Parse();
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if (parser.MInteger(arrayIndex, 10).Ok())
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{
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arrayListContainer.SetItem(arrayIndex, jsonValue);
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parser.FreeSelf();
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return PCTE_None;
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}
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parser.FreeSelf();
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if (containerIndex.Compare(P("-"))) {
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arrayListContainer.AddItem(jsonValue);
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}
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else {
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return PCTE_BadPointer;
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}
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}
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return PCTE_None;
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}
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/**
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* Removes selected pending config.
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*
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* @return Result of the operation that reports any errors that have occured.
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* Any changes are made iff result is `PCTE_None`.
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*/
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public final function PendingConfigToolResult RemoveConfig()
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{
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local int editIndex;
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local HashTable pendingSaves;
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editIndex = GetPendingConfigDataIndex();
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if (editIndex < 0) return PCTE_ConfigMissing;
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pendingSaves = featurePendingEdits[editIndex].pendingSaves;
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if (!pendingSaves.HasKey(selectedConfigName)) return PCTE_ConfigMissing;
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pendingSaves.RemoveItem(selectedConfigName);
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if (pendingSaves.GetLength() <= 0)
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{
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pendingSaves.FreeSelf();
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featurePendingEdits.Remove(editIndex, 1);
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}
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return PCTE_None;
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}
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private function int GetPendingConfigDataIndex()
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{
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local int i;
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for (i = 0; i < featurePendingEdits.length; i ++)
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{
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if (featurePendingEdits[i].featureClass == selectedFeatureClass) {
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return i;
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}
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}
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return -1;
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}
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private function PendingConfigToolResult ChangePendingConfigData(
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HashTable newData)
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{
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local int editsIndex;
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if (selectedConfigName == none) {
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return PCTE_None;
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}
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editsIndex = GetPendingConfigDataIndex();
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if (editsIndex < 0) {
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return PCTE_ConfigMissing;
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}
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featurePendingEdits[editsIndex].pendingSaves
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.SetItem(selectedConfigName, newData);
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return PCTE_None;
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}
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private function HashTable GetCurrentConfigData()
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{
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return selectedFeatureClass.default.configClass.static
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.LoadData(selectedConfigName);
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}
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defaultproperties
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{
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}
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