Anton Tarasenko
2 years ago
2 changed files with 102 additions and 314 deletions
@ -1,218 +0,0 @@
|
||||
/** |
||||
* Command for giving players weapons or other items. |
||||
* Copyright 2021 Anton Tarasenko |
||||
*------------------------------------------------------------------------------ |
||||
* This file is part of Acedia. |
||||
* |
||||
* Acedia is free software: you can redistribute it and/or modify |
||||
* it under the terms of the GNU General Public License as published by |
||||
* the Free Software Foundation, version 3 of the License, or |
||||
* (at your option) any later version. |
||||
* |
||||
* Acedia is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
* GNU General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU General Public License |
||||
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
||||
*/ |
||||
class ACommandGive extends Command; |
||||
|
||||
protected function BuildData(CommandDataBuilder builder) |
||||
{ |
||||
builder.Name(P("give")).Summary(P("Gives player specified weapon / item.")); |
||||
builder.RequireTarget(); |
||||
builder.ParamTextList(P("items")) |
||||
.Describe(P("Gives players a specified item.")); |
||||
builder.Option(P("force")) |
||||
.Describe(P("Due to inventory limitations, this command might refuse to" |
||||
@ "add specified weapons. Using this flag makes it try to resolve" |
||||
@ "situation and allow adding specified weapon. But results are" |
||||
@ "still not guaranteed.")); |
||||
builder.Option(P("clear")) |
||||
.Describe(F("Clears target's inventory before adding new weapons." |
||||
@ "By default destroys inventory. Setting optional parameter to" |
||||
@ "{$TypeBoolean 'true'} will make game try to keep items," |
||||
@ "e.g. by just dropping them on the floor.")) |
||||
.OptionalParams() |
||||
.ParamBoolean(P("keep-items")); |
||||
} |
||||
|
||||
protected function ExecutedFor( |
||||
EPlayer player, |
||||
CallData result, |
||||
EPlayer callerPlayer) |
||||
{ |
||||
local int i; |
||||
local bool doForce; |
||||
local Text itemTemplate, itemName; |
||||
local array<Text> addedItems, rejectedItems; |
||||
local EInventory inventory; |
||||
local EItemTemplateInfo templateInfo; |
||||
local DynamicArray itemsToAdd; |
||||
inventory = player.GetInventory(); |
||||
itemsToAdd = result.parameters.GetDynamicArray(P("items")); |
||||
doForce = result.options.HasKey(P("force")); |
||||
if (result.options.HasKey(P("clear"))) { |
||||
inventory.RemoveAll(result.options.GetBoolBy(P("/clear/keep-items"))); |
||||
} |
||||
for (i = 0; i < itemsToAdd.GetLength(); i += 1) |
||||
{ |
||||
itemTemplate = GetTemplate(itemsToAdd.GetText(i)); |
||||
templateInfo = _.kf.GetItemTemplateInfo(itemTemplate); |
||||
if (templateInfo != none) { |
||||
itemName = templateInfo.GetName(); |
||||
} |
||||
else { |
||||
itemName = itemTemplate.Copy(); |
||||
} |
||||
if (inventory.AddTemplate(itemTemplate, doForce)) { |
||||
addedItems[addedItems.length] = itemName; |
||||
} |
||||
else { |
||||
rejectedItems[rejectedItems.length] = itemName; |
||||
} |
||||
_.memory.Free(itemTemplate); |
||||
itemTemplate = none; |
||||
itemName = none; |
||||
} |
||||
ReportResultsToCaller(callerPlayer, player, addedItems, rejectedItems); |
||||
AnnounceGivingItems(callerPlayer, player, addedItems); |
||||
_.memory.Free(inventory); |
||||
_.memory.FreeMany(addedItems); |
||||
_.memory.FreeMany(rejectedItems); |
||||
} |
||||
|
||||
protected function Text GetTemplate(Text userItemName) |
||||
{ |
||||
if (userItemName == none) { |
||||
return none; |
||||
} |
||||
if (userItemName.StartsWith(P("$"))) { |
||||
return _.alias.ResolveWeapon(userItemName, true); |
||||
} |
||||
return userItemName.Copy(); |
||||
} |
||||
|
||||
protected function bool GiveItemTo( |
||||
Text itemTemplate, |
||||
EInventory inventory, |
||||
bool doForce) |
||||
{ |
||||
local bool addedSuccessfully; |
||||
if (itemTemplate == none) { |
||||
return false; |
||||
} |
||||
if (!itemTemplate.StartsWith(P("$"))) { |
||||
addedSuccessfully = inventory.AddTemplate(itemTemplate); |
||||
} |
||||
else |
||||
{ |
||||
itemTemplate = _.alias.ResolveWeapon(itemTemplate, true); |
||||
addedSuccessfully = inventory.AddTemplate(itemTemplate, doForce); |
||||
_.memory.Free(itemTemplate); |
||||
} |
||||
return addedSuccessfully; |
||||
} |
||||
|
||||
protected function ReportResultsToCaller( |
||||
EPlayer caller, |
||||
EPlayer target, |
||||
array<Text> addedItems, |
||||
array<Text> rejectedItems) |
||||
{ |
||||
local int i; |
||||
local Text targetName; |
||||
local ConsoleWriter console; |
||||
if (addedItems.length <= 0 && rejectedItems.length <= 0) { |
||||
return; |
||||
} |
||||
console = caller.BorrowConsole(); |
||||
targetName = target.GetName(); |
||||
console.Write(F("{$TextEmphasis Giving} weapons to ")) |
||||
.Write(targetName).Write(P(": ")); |
||||
targetName.FreeSelf(); |
||||
if (addedItems.length > 0) |
||||
{ |
||||
console.Write(F("{$TextPositive successfully} gave ")); |
||||
for (i = 0; i < addedItems.length; i += 1) |
||||
{ |
||||
if (i > 0) |
||||
{ |
||||
if (i == addedItems.length - 1) { |
||||
console.Write(P(" and ")); |
||||
} |
||||
else { |
||||
console.Write(P(", ")); |
||||
} |
||||
} |
||||
console.UseColorOnce(_.color.TextSubtle).Write(addedItems[i]); |
||||
} |
||||
} |
||||
if (rejectedItems.length > 0) |
||||
{ |
||||
if (addedItems.length > 0) { |
||||
console.Write(F(", {$TextNegative but} ")); |
||||
} |
||||
console.Write(F("{$TextNegative failed} to give ")); |
||||
for (i = 0; i < rejectedItems.length; i += 1) |
||||
{ |
||||
if (i > 0) |
||||
{ |
||||
if (i == rejectedItems.length - 1) { |
||||
console.Write(P(" and ")); |
||||
} |
||||
else { |
||||
console.Write(P(", ")); |
||||
} |
||||
} |
||||
console.UseColorOnce(_.color.TextSubtle).Write(rejectedItems[i]); |
||||
} |
||||
} |
||||
console.Flush(); |
||||
} |
||||
|
||||
protected function AnnounceGivingItems( |
||||
EPlayer caller, |
||||
EPlayer target, |
||||
array<Text> addedItems) |
||||
{ |
||||
local int i; |
||||
local Text targetName; |
||||
local MutableText message; |
||||
local ConsoleWriter console; |
||||
local Text.Formatting itemNameFormatting; |
||||
if (addedItems.length <= 0) { |
||||
return; |
||||
} |
||||
message = _.text.Empty(); |
||||
itemNameFormatting = _.text.FormattingFromColor(_.color.TextSubtle); |
||||
message.Append(F("{$TextPositive given}: ")); |
||||
for (i = 0; i < addedItems.length; i += 1) |
||||
{ |
||||
if (i > 0) |
||||
{ |
||||
if (i == addedItems.length - 1) { |
||||
message.Append(P(" and ")); |
||||
} |
||||
else { |
||||
message.Append(P(", ")); |
||||
} |
||||
} |
||||
message.Append(addedItems[i], itemNameFormatting); |
||||
} |
||||
targetName = target.GetName(); |
||||
console = _.console.ForAll().ButPlayer(caller).ButPlayer(target) |
||||
.Write(targetName).Write(P(" was ")).Say(message); |
||||
if (caller != target) { |
||||
console.ForPlayer(target).Write(P("You were ")).Say(message); |
||||
} |
||||
console.FreeSelf(); |
||||
message.FreeSelf(); |
||||
targetName.FreeSelf(); |
||||
} |
||||
|
||||
defaultproperties |
||||
{ |
||||
} |
Loading…
Reference in new issue