From 6ae5265e9f12d659505d0d00c2fa06a5b940a01a Mon Sep 17 00:00:00 2001 From: Anton Tarasenko Date: Fri, 17 Jun 2022 20:28:24 +0700 Subject: [PATCH] Change `nick` command to have more functionality Now reports changes, errors in formatting, supports "plain" flag to treat nicknames as plain strings, "fix" flag to auto fix/ignore all formatting/color issues and "color" option to specify default nickname color --- sources/Commands/ACommandNick.uc | 104 ++++++++++++++++++++++++++++++- 1 file changed, 101 insertions(+), 3 deletions(-) diff --git a/sources/Commands/ACommandNick.uc b/sources/Commands/ACommandNick.uc index 7bcd31e..5afbd52 100644 --- a/sources/Commands/ACommandNick.uc +++ b/sources/Commands/ACommandNick.uc @@ -1,6 +1,6 @@ /** * Command for changing nickname of the player. - * Copyright 2021 Anton Tarasenko + * Copyright 2021-2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * @@ -23,8 +23,19 @@ protected function BuildData(CommandDataBuilder builder) { builder.Name(P("nick")).Summary(P("Changes nickname.")); builder.RequireTarget(); - builder.ParamRemainder(P("nick")) + builder.ParamText(P("nick")) .Describe(P("Changes nickname of targeted players to .")); + builder.Option(P("plain")) + .Describe(P("Take nickname exactly as typed, without attempting to" + @ "treat it like formatted string.")); + builder.Option(P("fix"), P("F")) + .Describe(P("In case of a nickname with erroroneous formatting or" + @ "invalid default color (specified with `--color`)," + @ "try to fix/ignore it instead of simply rejecting it.")); + builder.Option(P("color")) + .Describe(P("Color to use for the nickname. In case nickname is already" + @ "colored, this flag will only affects uncolored parts.")) + .ParamText(P("default_color")); } protected function ExecutedFor( @@ -32,7 +43,94 @@ protected function ExecutedFor( CallData result, EPlayer callerPlayer) { - player.SetName(result.parameters.GetText(P("nick"))); + local bool foundErrors, selfChange; + local Text givenName, oldName, callerName; + local MutableText newName; + local array errors; + oldName = player.GetName(); + givenName = result.parameters.GetText(P("nick")); + callerName = callerPlayer.GetName(); + selfChange = callerPlayer.SameAs(player); + if (result.options.HasKey(P("plain"))) + { + player.SetName(givenName); + AnnounceNicknameChange(callerName, oldName, givenName, selfChange); + _.memory.Free(oldName); + _.memory.Free(callerName); + return; + } + newName = _.text.Empty(); + errors = class'FormattingStringParser'.static + .ParseFormatted(givenName, newName, true); + if (result.options.HasKey(P("color"))) + { + foundErrors = !TryChangeDefaultColor( + newName, result.options.GetTextBy(P("/color/default_color"))); + } + foundErrors = foundErrors || (errors.length > 0); + if (!foundErrors || result.options.HasKey(P("fix"))) + { + player.SetName(newName); + AnnounceNicknameChange(callerName, oldName, newName, selfChange); + } + class'FormattingReportTool'.static.Report(callerConsole, errors); + class'FormattingReportTool'.static.FreeErrors(errors); + _.memory.Free(newName); + _.memory.Free(oldName); + _.memory.Free(callerName); +} + +protected function bool TryChangeDefaultColor( + MutableText newName, + Text specifiedColor) +{ + local Color defaultColor; + if (newName == none) return false; + if (specifiedColor == none) return false; + + if (_.color.Parse(specifiedColor, defaultColor)) + { + newName.ChangeDefaultFormatting( + _.text.FormattingFromColor(defaultColor)); + return true; + } + callerConsole + .Write(F("Specified {$TextFailure invalid} color: ")) + .WriteLine(specifiedColor); + return false; +} + +protected function AnnounceNicknameChange( + Text callerName, + Text oldName, + Text newName, + bool selfChange) +{ + if (selfChange) + { + callerConsole + .Write(F("Your nickname was {$TextPositive changed} to ")) + .WriteLine(newName); + othersConsole + .Write(callerName) + .Write(F(" {$TextEmphasis changed} thier own nickname to ")) + .WriteLine(newName); + return; + } + callerConsole + .Write(P("Nickname for player ")).Write(oldName) + .Write(F(" was {$TextPositive changed} to ")).WriteLine(newName); + targetConsole + .Write(F("Your nickname was {$TextEmphasis changed} to ")) + .Write(newName) + .Write(P(" by ")) + .WriteLine(callerName); + othersConsole + .Write(callerName) + .Write(F(" {$TextEmphasis changed} nickname for player ")) + .Write(oldName) + .Write(P(" to ")) + .WriteLine(newName); } defaultproperties