diff --git a/config/FutilityNicknames.ini b/config/FutilityNicknames.ini index b7360f5..dc00372 100644 --- a/config/FutilityNicknames.ini +++ b/config/FutilityNicknames.ini @@ -28,11 +28,31 @@ colorPermissions=NCP_ForbidColor ; Futility replaces all whitespace characters (including tabulations, ; non-breaking spaces, etc.) instead of only ' '. replaceSpacesWithUnderscores=true +; Set this to `true` to remove single 'quotation marks' and `false` to +; leave them. Default is `false`, same as on vanilla. +removeSingleQuotationMarks=false +; Set this to `true` to remove dobule 'quotation marks' and `false` to +; leave them. Default is `true`, same as on vanilla. +removeDoubleQuotationMarks=true ; Max allowed nickname length. Negative values disable any length limits. ; -; NOTE: `0` resets all nicknames to be empty and, if `correctEmptyNicknames` -; is set to `true`, they will be replaced with one of the fallback nicknames -; (see `correctEmptyNicknames` and `fallbackNickname`). +; NOTE #1: `0` resets all nicknames to be empty and, +; if `correctEmptyNicknames` is set to `true`, they will be replaced with +; one of the fallback nicknames +; (see `correctEmptyNicknames` and `fallbackNickname`). +; NOTE #2: Because of how color swapping in vanilla Killing Floor works, +; every color swap makes text count as being about 4 characters longer. +; So if one uses too many colors in the nickname, for drawing functions +; it will appear to be longer than it actually is and it *will* mess up +; UI. Unless you are using custom HUD it is recommended to keep this value +; at default `20` and forbid colored nicknames +; (by setting `colorPermissions=NCP_ForbidColor`). Or to allow only one +; color (by setting `colorPermissions=NCP_ForceSingleColor` or +; `colorPermissions=NCP_ForceTeamColor`) and reducing `maxNicknameLength` +; to `16` (20 characters - 4 for color swap). +; If you want to increase the limit above that, you can also do your +; own research by testing nicknames of various length on +; screen resolutions you care about. maxNicknameLength=20 ; Should we replace empty player nicknames with a random fallback nickname ; (defined in `fallbackNickname` array)? @@ -48,4 +68,21 @@ fallbackNickname="Elk Meat" fallbackNickname="Crab Meat" fallbackNickname="Boar Meat" fallbackNickname="Horker Meat" -fallbackNickname="Bug Meat" \ No newline at end of file +fallbackNickname="Bug Meat" +; Guaranteed order of applying changes (only chosen ones) is as following: +; 1. Trim/simplify spaces; +; 2. Remove single and double quotation marks; +; 3. Enforce max limit of nickname's length; +; 4. Replace empty nickname with fallback nickname (no further changes +; will be applied to fallback nickname in that case); +; 5. Enforce color limitation; +; 6. Replace remaining whitespaces with underscores. +; +; NOTE #1: as follows from the instruction described above, no changes will +; ever be applied to fallback nicknames (unless player's nickname +; coincides with one by pure accident). +; NOTE #2: whitespaces inside steam nicknames are converted into underscores +; before they are passed into the game and this is a change Futility +; cannot currently abort. +; Therefore all changes relevant to whitespaces inside nicknames will only +; be applied to in-game changes. \ No newline at end of file diff --git a/sources/Features/FutileNickames/FutileNickames.uc b/sources/Features/FutileNickames/FutilityNicknames.uc similarity index 88% rename from sources/Features/FutileNickames/FutileNickames.uc rename to sources/Features/FutileNickames/FutilityNicknames.uc index a3ff4b6..119040d 100644 --- a/sources/Features/FutileNickames/FutileNickames.uc +++ b/sources/Features/FutileNickames/FutilityNicknames.uc @@ -17,7 +17,7 @@ * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ -class FutileNickames extends FeatureConfig +class FutilityNicknames extends FeatureConfig perobjectconfig config(FutilityNicknames); @@ -39,6 +39,8 @@ enum NicknameColorPermissions var public config NicknameSpacesAction spacesAction; var public config NicknameColorPermissions colorPermissions; var public config bool replaceSpacesWithUnderscores; +var public config bool removeSingleQuotationMarks; +var public config bool removeDoubleQuotationMarks; var public config bool correctEmptyNicknames; var public config int maxNicknameLength; var public config array fallbackNickname; @@ -55,6 +57,10 @@ protected function AssociativeArray ToData() _.text.FromString(string(colorPermissions)), true); data.SetBool( P("replaceSpacesWithUnderscores"), replaceSpacesWithUnderscores, true); + data.SetBool( P("removeSingleQuotationMarks"), + removeSingleQuotationMarks, true); + data.SetBool( P("removeDoubleQuotationMarks"), + removeDoubleQuotationMarks, true); data.SetBool(P("correctEmptyNicknames"), correctEmptyNicknames, true); data.SetInt(P("maxNicknameLength"), maxNicknameLength, true); fallbackNicknamesData = __().collections.EmptyDynamicArray(); @@ -80,6 +86,10 @@ protected function FromData(AssociativeArray source) source.GetText(P("colorPermissions"))); replaceSpacesWithUnderscores = source.GetBool(P("replaceSpacesWithUnderscores"), true); + removeSingleQuotationMarks = + source.GetBool(P("removeSingleQuotationMarks"), true); + removeDoubleQuotationMarks = + source.GetBool(P("removeDoubleQuotationMarks"), true); correctEmptyNicknames = source.GetBool(P("correctEmptyNicknames"), true); maxNicknameLength = source.GetInt(P("correctEmptyNicknames"), 20); fallbackNicknamesData = DynamicArray(source.GetItem(P("fallbackNickname"))); @@ -141,6 +151,8 @@ protected function DefaultIt() spacesAction = NSA_DoNothing; colorPermissions = NCP_ForbidColor; replaceSpacesWithUnderscores = true; + removeSingleQuotationMarks = false; + removeDoubleQuotationMarks = true; correctEmptyNicknames = true; maxNicknameLength = 20; if (fallbackNickname.length > 0) { @@ -164,6 +176,8 @@ defaultproperties spacesAction = NSA_DoNothing colorPermissions = NCP_ForbidColor replaceSpacesWithUnderscores = true + removeSingleQuotationMarks = false + removeDoubleQuotationMarks = true correctEmptyNicknames = true maxNicknameLength = 20 fallbackNickname(0) = "Fresh Meat" diff --git a/sources/Features/FutileNickames/FutileNickames_Feature.uc b/sources/Features/FutileNickames/FutilityNicknames_Feature.uc similarity index 82% rename from sources/Features/FutileNickames/FutileNickames_Feature.uc rename to sources/Features/FutileNickames/FutilityNicknames_Feature.uc index b189de8..8839076 100644 --- a/sources/Features/FutileNickames/FutileNickames_Feature.uc +++ b/sources/Features/FutileNickames/FutilityNicknames_Feature.uc @@ -20,8 +20,8 @@ * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ -class FutileNickames_Feature extends Feature - dependson(FutileNickames); +class FutilityNicknames_Feature extends Feature + dependson(FutilityNicknames); /** * This feature's functionality is rather simple, but we will still break up @@ -67,7 +67,7 @@ class FutileNickames_Feature extends Feature // for nicknames, also reducing a sequence of whitespaces inside // nickname to a single space, e.g. "my nick" becomes "my nick". // Default is `NSA_DoNothing`, same as on vanilla. -var private /*config*/ FutileNickames.NicknameSpacesAction spacesAction; +var private /*config*/ FutilityNicknames.NicknameSpacesAction spacesAction; // How to treat colored nicknames. // * `NCP_ForbidColor` - completely strips down any color from nicknames; @@ -78,7 +78,7 @@ var private /*config*/ FutileNickames.NicknameSpacesAction spacesAction; // * `NCP_AllowAnyColor` - allows nickname to be colored in any way player // wants. // Default is `NCP_ForbidColor`, same as on vanilla. -var private /*config*/ FutileNickames.NicknameColorPermissions colorPermissions; +var private /*config*/ FutilityNicknames.NicknameColorPermissions colorPermissions; // Set this to `true` if you wish to replace all whitespace characters with // underscores and `false` to leave them as is. @@ -86,12 +86,32 @@ var private /*config*/ FutileNickames.NicknameColorPermissions colorPermissions; // Futility replaces all whitespace characters (including tabulations, // non-breaking spaces, etc.) instead of only ' '. var private /*config*/ bool replaceSpacesWithUnderscores; +// Set this to `true` to remove single 'quotation marks' and `false` to +// leave them. Default is `false`, same as on vanilla. +var private /*config*/ bool removeSingleQuotationMarks; +// Set this to `true` to remove dobule 'quotation marks' and `false` to +// leave them. Default is `true`, same as on vanilla. +var private /*config*/ bool removeDoubleQuotationMarks; // Max allowed nickname length. Negative values disable any length limits. // -// NOTE: `0` resets all nicknames to be empty and, if `correctEmptyNicknames` -// is set to `true`, they will be replaced with one of the fallback nicknames -// (see `correctEmptyNicknames` and `fallbackNickname`). +// NOTE #1: `0` resets all nicknames to be empty and, +// if `correctEmptyNicknames` is set to `true`, they will be replaced with +// one of the fallback nicknames +// (see `correctEmptyNicknames` and `fallbackNickname`). +// NOTE #2: Because of how color swapping in vanilla Killing Floor works, +// every color swap makes text count as being about 4 characters longer. +// So if one uses too many colors in the nickname, for drawing functions +// it will appear to be longer than it actually is and it *will* mess up +// UI. Unless you are using custom HUD it is recommended to keep this value +// at default `20` and forbid colored nicknames +// (by setting `colorPermissions=NCP_ForbidColor`). Or to allow only one +// color (by setting `colorPermissions=NCP_ForceSingleColor` or +// `colorPermissions=NCP_ForceTeamColor`) and reducing `maxNicknameLength` +// to `16` (20 characters - 4 for color swap). +// If you want to increase the limit above that, you can also do your +// own research by testing nicknames of various length on +// screen resolutions you care about. var private /*config*/ int maxNicknameLength; // Should we replace empty player nicknames with a random fallback nickname @@ -103,11 +123,12 @@ var private /*config*/ array fallbackNickname; // Guaranteed order of applying changes (only chosen ones) is as following: // 1. Trim/simplify spaces; -// 2. Enforce max limit of nickname's length; -// 3. Replace empty nickname with fallback nickname (no further changes +// 2. Remove single and double quotation marks; +// 3. Enforce max limit of nickname's length; +// 4. Replace empty nickname with fallback nickname (no further changes // will be applied to fallback nickname in that case); -// 4. Enforce color limitation; -// 5. Replace remaining whitespaces with underscores. +// 5. Enforce color limitation; +// 6. Replace remaining whitespaces with underscores. // // NOTE #1: as follows from the instruction described above, no changes will // ever be applied to fallback nicknames (unless player's nickname @@ -150,12 +171,14 @@ protected function OnDisabled() protected function SwapConfig(FeatureConfig config) { local bool configRequiresCensoring; - local FutileNickames newConfig; - newConfig = FutileNickames(config); + local FutilityNicknames newConfig; + newConfig = FutilityNicknames(config); if (newConfig == none) { return; } replaceSpacesWithUnderscores = newConfig.replaceSpacesWithUnderscores; + removeSingleQuotationMarks = newConfig.removeSingleQuotationMarks; + removeDoubleQuotationMarks = newConfig.removeDoubleQuotationMarks; correctEmptyNicknames = newConfig.correctEmptyNicknames; spacesAction = newConfig.spacesAction; colorPermissions = newConfig.colorPermissions; @@ -201,7 +224,7 @@ private function Text PickNextFallback() return result; } -protected function SwapFallbackNicknames(FutileNickames newConfig) +protected function SwapFallbackNicknames(FutilityNicknames newConfig) { local int i; _.memory.FreeMany(fallbackNickname); @@ -219,6 +242,8 @@ protected function SwapFallbackNicknames(FutileNickames newConfig) private function bool IsAnyCensoringEnabled() { return ( replaceSpacesWithUnderscores + || removeSingleQuotationMarks + || removeDoubleQuotationMarks || correctEmptyNicknames || maxNicknameLength >= 0 || colorPermissions != NCP_AllowAnyColor @@ -280,6 +305,12 @@ private function CensorNickname(MutableText nickname, EPlayer affectedPlayer) if (spacesAction != NSA_DoNothing) { nickname.Simplify(spacesAction == NSA_Simplify); } + if (removeSingleQuotationMarks) { + nickname.Replace(P("'"), P("")); + } + if (removeDoubleQuotationMarks) { + nickname.Replace(P("\""), P("")); + } if (maxNicknameLength >= 0) { nickname.Remove(maxNicknameLength); } @@ -335,6 +366,6 @@ private function ReplaceSpaces(MutableText nickname) defaultproperties { - configClass = class'FutileNickames' + configClass = class'FutilityNicknames' CODEPOINT_UNDERSCORE = 95 // '_' } \ No newline at end of file diff --git a/sources/Manifest.uc b/sources/Manifest.uc index 7d1d965..e95f9d9 100644 --- a/sources/Manifest.uc +++ b/sources/Manifest.uc @@ -23,5 +23,5 @@ defaultproperties { features(0) = class'Futility_Feature' - features(1) = class'FutileNickames_Feature' + features(1) = class'FutilityNicknames_Feature' } \ No newline at end of file