From a061178ac162aadd1f0f0f88ebea49333b0710e2 Mon Sep 17 00:00:00 2001 From: Anton Tarasenko Date: Thu, 18 Nov 2021 12:27:39 +0700 Subject: [PATCH] Initial commit --- LICENSE | 674 +++++++++++++++++++++++++++++ sources/AcediaAdmin.uc | 40 ++ sources/AcediaAdmin_Feature.uc | 59 +++ sources/Commands/ACommandDB.uc | 491 +++++++++++++++++++++ sources/Commands/ACommandDosh.uc | 110 +++++ sources/Commands/ACommandNick.uc | 37 ++ sources/Commands/ACommandTrader.uc | 570 ++++++++++++++++++++++++ sources/Manifest.uc | 26 ++ 8 files changed, 2007 insertions(+) create mode 100644 LICENSE create mode 100644 sources/AcediaAdmin.uc create mode 100644 sources/AcediaAdmin_Feature.uc create mode 100644 sources/Commands/ACommandDB.uc create mode 100644 sources/Commands/ACommandDosh.uc create mode 100644 sources/Commands/ACommandNick.uc create mode 100644 sources/Commands/ACommandTrader.uc create mode 100644 sources/Manifest.uc diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/sources/AcediaAdmin.uc b/sources/AcediaAdmin.uc new file mode 100644 index 0000000..9ed71bb --- /dev/null +++ b/sources/AcediaAdmin.uc @@ -0,0 +1,40 @@ +/** + * Config object for `AcediaAdmin_Feature`. + * Copyright 2021 Anton Tarasenko + *------------------------------------------------------------------------------ + * This file is part of Acedia. + * + * Acedia is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License, or + * (at your option) any later version. + * + * Acedia is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Acedia. If not, see . + */ +class AcediaAdmin extends FeatureConfig + perobjectconfig + config(AcediaAdmin); + +protected function AssociativeArray ToData() +{ + return _.collections.EmptyAssociativeArray(); +} + +protected function FromData(AssociativeArray source) +{ +} + +protected function DefaultIt() +{ +} + +defaultproperties +{ + configName = "AcediaAdmin" +} \ No newline at end of file diff --git a/sources/AcediaAdmin_Feature.uc b/sources/AcediaAdmin_Feature.uc new file mode 100644 index 0000000..258967f --- /dev/null +++ b/sources/AcediaAdmin_Feature.uc @@ -0,0 +1,59 @@ +/** + * This is the AcediaAdmin feature, whose main purpose is to register commands + * from its package. + * Copyright 2021 Anton Tarasenko + *------------------------------------------------------------------------------ + * This file is part of Acedia. + * + * Acedia is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License, or + * (at your option) any later version. + * + * Acedia is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Acedia. If not, see . + */ +class AcediaAdmin_Feature extends Feature; + +var LoggerAPI.Definition errNoCommandsFeature; + +protected function OnEnabled() +{ + local Commands_Feature commandsFeature; + commandsFeature = + Commands_Feature(class'Commands_Feature'.static.GetInstance()); + if (commandsFeature == none) + { + _.logger.Auto(errNoCommandsFeature); + return; + } + commandsFeature.RegisterCommand(class'ACommandDosh'); + commandsFeature.RegisterCommand(class'ACommandNick'); + commandsFeature.RegisterCommand(class'ACommandTrader'); + commandsFeature.RegisterCommand(class'ACommandDB'); +} + +protected function OnDisabled() +{ + local Commands_Feature commandsFeature; + commandsFeature = + Commands_Feature(class'Commands_Feature'.static.GetInstance()); + if (commandsFeature != none) + { + commandsFeature.RemoveCommand(class'ACommandDosh'); + commandsFeature.RemoveCommand(class'ACommandNick'); + commandsFeature.RemoveCommand(class'ACommandTrader'); + commandsFeature.RemoveCommand(class'ACommandDB'); + } +} + +defaultproperties +{ + configClass = class'AcediaAdmin' + errNoCommandsFeature = (l=LOG_Error,m="`Commands_Feature` is not detected, \"AcediaAdmin\" will not be able to provide its functionality.") +} \ No newline at end of file diff --git a/sources/Commands/ACommandDB.uc b/sources/Commands/ACommandDB.uc new file mode 100644 index 0000000..b300717 --- /dev/null +++ b/sources/Commands/ACommandDB.uc @@ -0,0 +1,491 @@ +/** + * Command for working with databases. + * Copyright 2021 Anton Tarasenko + *------------------------------------------------------------------------------ + * This file is part of Acedia. + * + * Acedia is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License, or + * (at your option) any later version. + * + * Acedia is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Acedia. If not, see . + */ +class ACommandDB extends Command + dependson(Database); + +/** + * This command provides a text user interface to databases. + * It can perform two types of tasks: + * 1. Tasks that have to do with managing set of databases as a whole: + * listing them, their creation and deletion. For currently implemented + * local databases they work synchronously and are just simple bindings + * to the Acedia's API. + * 2. Tasks that edit a particular database: these require us to send + * database a query and then wait for the response. With these we + * cannot give an immediate reply, so we have to remember player that + * requested these queries to then relay him database's reply. + * Main problem with remembering a player for 2nd-type tasks is that, + * while highly unlikely, several different players may make their own requests + * while we are still waiting for the reply to the previous query. + * We could simply remember a queue of several players and then return them in + * a FIFO order (since databases guarantee orderly replies to their queries), + * but requests can also be towards different databases and, therefore, + * completed in a random order. + * To solve this we fill-in the waiting queue of pairs player-database that + * link player that made a request and database he made this request to. + * Once reply from any database arrives - we simply search and return + * the first player in our queue that made a request to this database. + * Thanks to the fact that databases reply to their queries in order of + * arrival - this will let us fetch precisely the players that were responsible + * for these requests. This logic is implemented in `PushPlayer()` and + * `PopPlayer()` methods. + * The rest of the methods are mostly straightforward callbacks that + * transform `Database`'s reply into text message for the player. + */ + +// Array of pairs is represented by two arrays of single values. +// Arrays should be kept same length, elements with the same index +// correspond to the same pair. +var protected array queueWaitingListDatabases; +var protected array queueWaitingListPlayers; + +// Auxiliary structure that corresponds to database + JSON path from resolved +// database link. +struct DBPointerPair +{ + var public Database database; + var public JSONPointer pointer; +}; + +var protected const int TCREATE, TDELETE, TLIST, TREAD, TSIZE, TKEYS, TREMOVE; +var protected const int TWRITE, TWRITE_ARRAY, TWRITE_NULL, TWRITE_BOOLEAN; +var protected const int TWRITE_INTEGER, TWRITE_FLOAT, TWRITE_STRING, TINCREMENT; +var protected const int TDATABASE_NAME, TDATABASE_LINK, TJSON_VALUE; +var protected const int TOBJECT_KEYS_ARE, TOBJECT_SIZE_IS, TQUERY_COMPLETED; +var protected const int TQUERY_INVALID_POINTER, TQUERY_INVALID_DB; +var protected const int TQUERY_INVALID_DATA, TAVAILABLE_DATABASES, TDA_DELETED; +var protected const int TDB_DOESNT_EXIST, TDB_ALREADY_EXISTS, TDB_CREATED; +var protected const int TDB_CANNOT_BE_CREATED, TNO_DEFAULT_COMMAND, TBAD_DBLINK; + +protected function BuildData(CommandDataBuilder builder) +{ + builder.Name(P("db")).Summary(P("Read and edit data in your databases." + @ "Databases' values are addressed with links:" + @ "\":\"")); + builder.SubCommand(T(TCREATE)) + .ParamText(T(TDATABASE_NAME)) + .Describe(P("Creates new database with a specified name.")); + builder.SubCommand(T(TDELETE)) + .ParamText(T(TDATABASE_NAME)) + .Describe(P("Completely deletes specified database.")); + builder.SubCommand(T(TLIST)) + .Describe(P("Lists available databases.")); + builder.SubCommand(T(TREAD)) + .ParamText(T(TDATABASE_LINK)) + .Describe(P("Reads data from location given by the `databaseLink`.")); + builder.SubCommand(T(TSIZE)) + .ParamText(T(TDATABASE_LINK)) + .Describe(P("Gets amount of elements inside JSON array or object at" + @ "location given by the `databaseLink`.")); + builder.SubCommand(T(TKEYS)) + .ParamText(T(TDATABASE_LINK)) + .Describe(P("Lists keys of JSON object at location given by" + @ "the `databaseLink`.")); + builder.SubCommand(T(TREMOVE)) + .ParamText(T(TDATABASE_LINK)) + .Describe(P("Removes data from location given by the `databaseLink`.")); + builder.SubCommand(T(TWRITE)) + .ParamText(T(TDATABASE_LINK)) + .ParamObject(T(TJSON_VALUE)) + .Describe(P("Writes specified JSON object into location given by" + @ "the `databaseLink`.")); + builder.SubCommand(T(TWRITE_ARRAY)) + .ParamText(T(TDATABASE_LINK)) + .ParamArray(T(TJSON_VALUE)) + .Describe(P("Writes specified JSON array into location given by" + @ "the `databaseLink`.")); + builder.SubCommand(T(TWRITE_NULL)) + .ParamText(T(TDATABASE_LINK)) + .Describe(P("Writes specified null value into location given by" + @ "the `databaseLink`.")); + builder.SubCommand(T(TWRITE_BOOLEAN)) + .ParamText(T(TDATABASE_LINK)) + .ParamBoolean(T(TJSON_VALUE)) + .Describe(P("Writes specified JSON boolean into location given by" + @ "the `databaseLink`.")); + builder.SubCommand(T(TWRITE_INTEGER)) + .ParamText(T(TDATABASE_LINK)) + .ParamInteger(T(TJSON_VALUE)) + .Describe(P("Writes specified integer as JSON number into location" + @ "given by the `databaseLink`.")); + builder.SubCommand(T(TWRITE_FLOAT)) + .ParamText(T(TDATABASE_LINK)) + .ParamNumber(T(TJSON_VALUE)) + .Describe(P("Writes specified float as JSON number into location" + @ "given by the `databaseLink`.")); + builder.SubCommand(T(TWRITE_STRING)) + .ParamText(T(TDATABASE_LINK)) + .ParamText(T(TJSON_VALUE)) + .Describe(P("Writes specified JSON string into location given by" + @ "the `databaseLink`.")); + builder.Option(T(TINCREMENT)) + .Describe(F("Specifying this option for any of the" + @ "{$TextEmphasis 'write'} subcommands will cause them to append" + @ "data to the old one, instead of rewriting it.")); +} + +protected function PushPlayer(APlayer nextPlayer, Database callDatabase) +{ + queueWaitingListPlayers[queueWaitingListPlayers.length] = nextPlayer; + queueWaitingListDatabases[queueWaitingListDatabases.length] = callDatabase; +} + +protected function APlayer PopPlayer(Database relevantDatabase) +{ + local int i; + local APlayer result; + if (queueWaitingListPlayers.length <= 0) return none; + if (queueWaitingListDatabases.length <= 0) return none; + + while (i < queueWaitingListDatabases.length) + { + if (queueWaitingListDatabases[i] != relevantDatabase) + { + result = queueWaitingListPlayers[i]; + queueWaitingListPlayers.Remove(i, 1); + queueWaitingListDatabases.Remove(i, 1); + break; + } + i += 1; + } + if (result != none && result.IsConnected()) { + return result; + } + return none; +} + +protected function Executed(CommandCall result) +{ + local AcediaObject valueToWrite; + local DBPointerPair pair; + local Text subCommand; + subCommand = result.GetSubCommand(); + // Try executing on of the operation that manage multiple databases + if (TryAPICallCommands(subCommand, result)) { + return; + } + // If we have failed - it has got to be one of the operations on + // a single database + pair = TryLoadingDB(result.GetParameters().GetText(T(TDATABASE_LINK))); + if (pair.database == none) + { + result.GetCallerPlayer().Console().WriteLine(T(TBAD_DBLINK)); + return; + } + // Remember the last player we are making a query to and make that query + PushPlayer(result.GetCallerPlayer(), pair.database); + if (subCommand.StartsWith(T(TWRITE))) + { + valueToWrite = result.GetParameters().GetItem(T(TJSON_VALUE)); + if (result.GetOptions().HasKey(T(TINCREMENT))) + { + pair.database.IncrementData(pair.pointer, valueToWrite) + .connect = DisplayResponse; + } + else + { + pair.database.WriteData(pair.pointer, valueToWrite) + .connect = DisplayResponse; + } + } + else if (subCommand.Compare(T(TREAD))) { + pair.database.ReadData(pair.pointer).connect = DisplayData; + } + else if (subCommand.Compare(T(TSIZE))) { + pair.database.GetDataSize(pair.pointer).connect = DisplaySize; + } + else if (subCommand.Compare(T(TKEYS))) { + pair.database.GetDataKeys(pair.pointer).connect = DisplayKeys; + } + else if (subCommand.Compare(T(TREMOVE))) { + pair.database.RemoveData(pair.pointer).connect = DisplayResponse; + } + _.memory.Free(pair.pointer); +} + +// Simple API calls +private function bool TryAPICallCommands( + Text subCommand, + CommandCall result) +{ + local APlayer callerPlayer; + local AssociativeArray commandParameters; + callerPlayer = result.GetCallerPlayer(); + commandParameters = result.GetParameters(); + if (subCommand.IsEmpty()) + { + callerPlayer.Console().WriteLine(T(TNO_DEFAULT_COMMAND)); + return true; + } + else if (subCommand.Compare(T(TLIST))) + { + ListDatabases(callerPlayer); + return true; + } + else if (subCommand.Compare(T(TCREATE))) + { + CreateDatabase( callerPlayer, + commandParameters.GetText(T(TDATABASE_NAME))); + return true; + } + else if (subCommand.Compare(T(TDELETE))) + { + DeleteDatabase( callerPlayer, + commandParameters.GetText(T(TDATABASE_NAME))); + return true; + } + return false; +} + +// json pointer as `Text` -> `DBPointerPair` representation converter method +private function DBPointerPair TryLoadingDB(Text databaseLink) +{ + local DBPointerPair result; + if (databaseLink == none) { + return result; + } + result.database = _.db.Load(databaseLink); + if (result.database == none) { + return result; + } + result.pointer = _.db.GetPointer(databaseLink); + return result; +} + +protected function CreateDatabase(APlayer callerPlayer, Text databaseName) +{ + if (callerPlayer == none) { + return; + } + if (_.db.ExistsLocal(databaseName)) + { + callerPlayer.Console().WriteLine(T(TDB_ALREADY_EXISTS)); + return; + } + if (_.db.NewLocal(databaseName) != none) { + callerPlayer.Console().WriteLine(T(TDB_CREATED)); + } + else { + callerPlayer.Console().WriteLine(T(TDB_CANNOT_BE_CREATED)); + } +} + +protected function DeleteDatabase(APlayer callerPlayer, Text databaseName) +{ + if (callerPlayer == none) { + return; + } + if (_.db.DeleteLocal(databaseName)) { + callerPlayer.Console().WriteLine(T(TDA_DELETED)); + } + else { + callerPlayer.Console().WriteLine(T(TDB_DOESNT_EXIST)); + } +} + +protected function ListDatabases(APlayer callerPlayer) +{ + local int i; + local array availableDatabases; + local ConsoleWriter console; + if (callerPlayer == none) { + return; + } + availableDatabases = _.db.ListLocal(); + console = callerPlayer.Console(); + console.Write(T(TAVAILABLE_DATABASES)); + for (i = 0; i < availableDatabases.length; i += 1) + { + if (i > 0) { + console.ResetColor().Write(P(", ")); + } + console.UseColor(_.color.TextSubtle).Write(availableDatabases[i]); + } + console.ResetColor().Flush(); + _.memory.FreeMany(availableDatabases); +} + +protected function OutputStatus( + APlayer callerPlayer, + Database.DBQueryResult error) +{ + if (callerPlayer == none) { + return; + } + if (error == DBR_Success) { + callerPlayer.Console().WriteLine(T(TQUERY_COMPLETED)); + } + if (error == DBR_InvalidPointer) { + callerPlayer.Console().WriteLine(T(TQUERY_INVALID_POINTER)); + } + if (error == DBR_InvalidDatabase) { + callerPlayer.Console().WriteLine(T(TQUERY_INVALID_DB)); + } + if (error == DBR_InvalidData) { + callerPlayer.Console().WriteLine(T(TQUERY_INVALID_DATA)); + } +} + +protected function DisplayData( + Database.DBQueryResult result, + AcediaObject data, + Database source) +{ + local Text printedJSON; + local APlayer callerPlayer; + local Collection dataAsCollection; + callerPlayer = PopPlayer(source); + OutputStatus(callerPlayer, result); + if (callerPlayer != none && result == DBR_Success) + { + printedJSON = _.json.PrettyPrint(data); + callerPlayer.Console().Write(printedJSON).Flush(); + _.memory.Free(printedJSON); + } + dataAsCollection = Collection(data); + if (dataAsCollection != none) { + dataAsCollection.Empty(true); + } + _.memory.Free(data); +} + +protected function DisplaySize( + Database.DBQueryResult result, + int size, + Database source) +{ + local Text sizeAsText; + local APlayer callerPlayer; + callerPlayer = PopPlayer(source); + OutputStatus(callerPlayer, result); + if (callerPlayer != none && result == DBR_Success) + { + sizeAsText = _.text.FromInt(size); + callerPlayer.Console() + .Write(T(TOBJECT_SIZE_IS)) + .Write(sizeAsText) + .Flush(); + _.memory.Free(sizeAsText); + } +} + +protected function DisplayKeys( + Database.DBQueryResult result, + DynamicArray keys, + Database source) +{ + local int i; + local APlayer callerPlayer; + local ConsoleWriter console; + callerPlayer = PopPlayer(source); + OutputStatus(callerPlayer, result); + if (keys == none) { + return; + } + if (callerPlayer != none && result == DBR_Success) + { + console = callerPlayer.Console(); + console.Write(T(TOBJECT_KEYS_ARE)); + for (i = 0; i < keys.GetLength(); i += 1) + { + if (i > 0) { + console.ResetColor().Write(P(", ")); + } + console.UseColor(_.color.jPropertyName).Write(keys.GetText(i)); + } + console.Flush(); + } + _.memory.Free(keys); +} + +protected function DisplayResponse( + Database.DBQueryResult result, + Database source) +{ + OutputStatus(PopPlayer(source), result); +} + +defaultproperties +{ + TCREATE = 0 + stringConstants(0) = "create" + TDELETE = 1 + stringConstants(1) = "delete" + TLIST = 2 + stringConstants(2) = "list" + TREAD = 3 + stringConstants(3) = "read" + TSIZE = 4 + stringConstants(4) = "size" + TKEYS = 5 + stringConstants(5) = "keys" + TREMOVE = 6 + stringConstants(6) = "remove" + TWRITE = 7 + stringConstants(7) = "write" + TWRITE_ARRAY = 8 + stringConstants(8) = "write_array" + TWRITE_NULL = 9 + stringConstants(9) = "write_null" + TWRITE_BOOLEAN = 10 + stringConstants(10) = "write_boolean" + TWRITE_INTEGER = 11 + stringConstants(11) = "write_integer" + TWRITE_FLOAT = 12 + stringConstants(12) = "write_float" + TWRITE_STRING = 13 + stringConstants(13) = "write_string" + TINCREMENT = 14 + stringConstants(14) = "increment" + TDATABASE_NAME = 15 + stringConstants(15) = "databaseName" + TDATABASE_LINK = 16 + stringConstants(16) = "databaseLink" + TJSON_VALUE = 17 + stringConstants(17) = "jsonValue" + TOBJECT_KEYS_ARE = 18 + stringConstants(18) = "{$TextEmphasis Object keys are:} " + TOBJECT_SIZE_IS = 19 + stringConstants(19) = "{$TextEmphasis Object size is:} " + TQUERY_COMPLETED = 20 + stringConstants(20) = "{$TextPositive Database query was completed!}" + TQUERY_INVALID_POINTER = 21 + stringConstants(21) = "{$TextNegative Query was provided with an invalid JSON pointer.}" + TQUERY_INVALID_DB = 22 + stringConstants(22) = "{$TextNegative Operation could not finish because database is damaged and unusable.}" + TQUERY_INVALID_DATA = 23 + stringConstants(23) = "{$TextNegative Query data is invalid.}" + TAVAILABLE_DATABASES = 24 + stringConstants(24) = "{$TextEmphasis Available databases:} " + TDA_DELETED = 25 + stringConstants(25) = "{$TextPositive Database was deleted.}" + TDB_DOESNT_EXIST = 26 + stringConstants(26) = "{$TextNegative Database with specified name does not exist.}" + TDB_ALREADY_EXISTS = 27 + stringConstants(27) = "{$TextNegative Database with specified name already exists.}" + TDB_CREATED = 28 + stringConstants(28) = "{$TextPositive Database was created.}" + TDB_CANNOT_BE_CREATED = 29 + stringConstants(29) = "{$TextNegative Database cannot be created.}" + TNO_DEFAULT_COMMAND = 30 + stringConstants(30) = "{$TextNegative Default command does nothing. Use on of the sub-commands.}" + TBAD_DBLINK = 31 + stringConstants(31) = "{$TextNegative Database could not be read for the specified link.}" +} \ No newline at end of file diff --git a/sources/Commands/ACommandDosh.uc b/sources/Commands/ACommandDosh.uc new file mode 100644 index 0000000..8c0fb8f --- /dev/null +++ b/sources/Commands/ACommandDosh.uc @@ -0,0 +1,110 @@ +/** + * Command for changing amount of money players have. + * Copyright 2021 Anton Tarasenko + *------------------------------------------------------------------------------ + * This file is part of Acedia. + * + * Acedia is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License, or + * (at your option) any later version. + * + * Acedia is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Acedia. If not, see . + */ +class ACommandDosh extends Command; + +var protected const int TGOTTEN, TLOST, TDOSH; + +protected function BuildData(CommandDataBuilder builder) +{ + builder.Name(P("dosh")).Summary(P("Changes amount of money.")); + builder.RequireTarget(); + builder.ParamInteger(P("amount")) + .Describe(P("Gives (or takes if negative) players a specified " + @ "of money.")); + builder.SubCommand(P("set")) + .ParamInteger(P("amount")) + .Describe(P("Sets player's money to a specified .")); + builder.Option(P("silent")) + .Describe(P("If specified - players won't receive a notification about" + @ "obtaining/losing dosh.")); + builder.Option(P("min")) + .ParamInteger(P("minValue")) + .Describe(F("Players will retain at least this amount of dosh after" + @ "the command's execution. In case of conflict, overrides" + @ "'{$TextEmphasis --max}' option. `0` is assumed by default.")); + builder.Option(P("max"), P("M")) + .ParamInteger(P("maxValue")) + .Describe(F("Players will have at most this amount of dosh after" + @ "the command's execution. In case of conflict, it is overridden" + @ "by '{$TextEmphasis --min}' option.")); +} + +protected function ExecutedFor(APlayer player, CommandCall result) +{ + local int oldAmount, newAmount; + local int amount, minValue, maxValue; + local AssociativeArray commandOptions; + // Find min and max value boundaries + commandOptions = result.GetOptions(); + minValue = commandOptions.GetIntBy(P("/min/minValue"), 0); + maxValue = commandOptions.GetIntBy(P("/max/maxValue"), MaxInt); + if (minValue > maxValue) { + maxValue = minValue; + } + // Change dosh + oldAmount = player.GetDosh(); + amount = result.GetParameters().GetInt(P("amount")); + if (result.GetSubCommand().IsEmpty()) { + newAmount = oldAmount + amount; + } + else { + // This has to be "dosh set" + newAmount = amount; + } + newAmount = Clamp(newAmount, minValue, maxValue); + // Announce dosh change, if necessary + if (!commandOptions.HasKey(P("silent"))) { + AnnounceDoshChange(player.Console(), oldAmount, newAmount); + } + player.SetDosh(newAmount); +} + +protected function AnnounceDoshChange( + ConsoleWriter console, + int oldAmount, + int newAmount) +{ + local Text amountDeltaAsText; + if (newAmount > oldAmount) + { + amountDeltaAsText = _.text.FromInt(newAmount - oldAmount); + console.Write(T(TGOTTEN)) + .Write(amountDeltaAsText) + .WriteLine(T(TDOSH)); + } + if (newAmount < oldAmount) + { + amountDeltaAsText = _.text.FromInt(oldAmount - newAmount); + console.Write(T(TLOST)) + .Write(amountDeltaAsText) + .WriteLine(T(TDOSH)); + } + _.memory.Free(amountDeltaAsText); +} + +defaultproperties +{ + TGOTTEN = 0 + stringConstants(0) = "You've {$TextPositive gotten} " + TLOST = 1 + stringConstants(1) = "You've {$TextNegative lost} " + TDOSH = 2 + stringConstants(2) = " dosh!" +} \ No newline at end of file diff --git a/sources/Commands/ACommandNick.uc b/sources/Commands/ACommandNick.uc new file mode 100644 index 0000000..7ddf8d4 --- /dev/null +++ b/sources/Commands/ACommandNick.uc @@ -0,0 +1,37 @@ +/** + * Command for changing nickname of the player. + * Copyright 2021 Anton Tarasenko + *------------------------------------------------------------------------------ + * This file is part of Acedia. + * + * Acedia is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License, or + * (at your option) any later version. + * + * Acedia is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Acedia. If not, see . + */ +class ACommandNick extends Command; + +protected function BuildData(CommandDataBuilder builder) +{ + builder.Name(P("nick")).Summary(P("Changes nickname.")); + builder.RequireTarget(); + builder.ParamRemainder(P("nick")) + .Describe(P("Changes nickname of targeted players to .")); +} + +protected function ExecutedFor(APlayer player, CommandCall result) +{ + player.SetName(result.GetParameters().GetText(P("nick"))); +} + +defaultproperties +{ +} \ No newline at end of file diff --git a/sources/Commands/ACommandTrader.uc b/sources/Commands/ACommandTrader.uc new file mode 100644 index 0000000..2604dfb --- /dev/null +++ b/sources/Commands/ACommandTrader.uc @@ -0,0 +1,570 @@ +/** + * Command for managing trader time and traders. + * Copyright 2021 Anton Tarasenko + *------------------------------------------------------------------------------ + * This file is part of Acedia. + * + * Acedia is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License, or + * (at your option) any later version. + * + * Acedia is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Acedia. If not, see . + */ +class ACommandTrader extends Command; + +var protected const int TLIST, TOPEN, TCLOSE, TENABLE, TDISABLE, TAUTO_OPEN; +var protected const int TTRADER, TTRADERS, TALL, TAUTO_OPEN_QUESTION, TQUOTE; +var protected const int TAUTO_OPEN_FLAG, TDISABLED_FLAG, TUNKNOWN_TRADERS; +var protected const int TLIST_TRADERS, TCOMMA_SPACE, TSELECTED_FLAG; +var protected const int TPARENTHESIS_OPEN, TPARENTHESIS_CLOSE; +var protected const int TSELECT, TIGNORE_DOORS, TBOOT, TTRADER_TIME, TTIME; +var protected const int TIGNORE_PLAYERS, TPAUSE, TUNPAUSE, TCANNOT_PARSE_PARAM; +var protected const int TCLOSEST, TSPACE; + +protected function BuildData(CommandDataBuilder builder) +{ + builder.Name(T(TTRADER)) + .Summary(P("Manages trader time and available traders.")) + .Describe(P("Enables of disables trading.")) + .ParamBoolean(T(TENABLE)); + builder.SubCommand(T(TTIME)) + .Describe(F("Changes current trader time if numeric value is specified." + @ "You can also pause trader countdown by specifying" + @ "{$TextEmphasis pause} or turn it back on with" + @ "{$TextEmphasis unpause}.")) + .ParamText(T(TTRADER_TIME)); + builder.SubCommand(T(TLIST)) + .Describe(P("Lists names of all available traders and" + @ "marks closest one to the caller.")); + builder.SubCommand(T(TOPEN)) + .Describe(P("Opens specified traders.")) + .OptionalParams() + .ParamTextList(T(TTRADERS)); + builder.SubCommand(T(TCLOSE)) + .Describe(P("Closes specified traders.")) + .OptionalParams() + .ParamTextList(T(TTRADERS)); + builder.SubCommand(T(TAUTO_OPEN)) + .Describe(P("Sets whether specified traders are open automatically.")) + .ParamBoolean(T(TAUTO_OPEN_QUESTION)) + .OptionalParams() + .ParamTextList(T(TTRADERS)); + builder.SubCommand(T(TSELECT)) + .Describe(P("Selects specified trader.")) + .OptionalParams() + .ParamText(T(TTRADER)); + builder.SubCommand(T(TBOOT)) + .Describe(P("Boots all players from specified traders. If no traders" + @ "were specified - assumes that all of them should be affected.")) + .OptionalParams() + .ParamTextList(T(TTRADERS)); + builder.SubCommand(T(TENABLE)) + .Describe(P("Enables specified traders.")) + .OptionalParams() + .ParamTextList(T(TTRADERS)); + builder.SubCommand(T(TDISABLE)) + .Describe(P("Disables specified traders.")) + .OptionalParams() + .ParamTextList(T(TTRADERS)); + builder.Option(T(TALL)) + .Describe(P("If sub-command targets shops, this flag will make it" + @ "target all the available shops.")); + builder.Option(T(TCLOSEST)) + .Describe(P("If sub-command targets shops, this flag will make it also" + @ "target closest shop to the caller.")); + builder.Option(T(TIGNORE_DOORS)) + .Describe(F("When used with {$TextEmphasis select} sub-command, it will" + @ "neither open or close doors.")); + builder.Option(T(TIGNORE_PLAYERS), P("I")) + .Describe(P("Normally commands that close doors will automatically boot" + @ "players from inside to prevent locking them in. This flag forces" + @ "this command to leave players inside. However they can still be" + @ "booted out at the end of trading time. Also it is impossible to" + @ "disable the trader and not boot players inside it.")); +} + +protected function Executed(CommandCall result) +{ + local Text subCommand; + local AssociativeArray commandParameters, commandOptions; + subCommand = result.GetSubCommand(); + commandParameters = result.GetParameters(); + commandOptions = result.GetOptions(); + if (subCommand.IsEmpty()) { + _.kf.trading.SetTradingStatus(commandParameters.GetBool(T(TENABLE))); + } + else if (subCommand.Compare(T(TLIST))) { + ListTradersFor(result.GetCallerPlayer()); + } + else if (subCommand.Compare(T(TTIME), SCASE_INSENSITIVE)) { + HandleTraderTime(result); + } + else if (subCommand.Compare(T(TOPEN), SCASE_INSENSITIVE)) { + SetTradersOpen(true, result); + } + else if (subCommand.Compare(T(TCLOSE), SCASE_INSENSITIVE)) { + SetTradersOpen(false, result); + } + else if (subCommand.Compare(T(TSELECT), SCASE_INSENSITIVE)) { + SelectTrader(result); + } + else if (subCommand.Compare(T(TBOOT), SCASE_INSENSITIVE)) { + BootFromTraders(result); + } + else if (subCommand.Compare(T(TENABLE), SCASE_INSENSITIVE)) { + SetTradersEnabled(true, result); + } + else if (subCommand.Compare(T(TDISABLE), SCASE_INSENSITIVE)) { + SetTradersEnabled(false, result); + } + else if (subCommand.Compare(T(TAUTO_OPEN), SCASE_INSENSITIVE)) { + SetTradersAutoOpen(result); + } + subCommand.FreeSelf(); +} + +protected function ListTradersFor(APlayer target) +{ + local int i; + local ATrader closestTrader; + local ConsoleWriter console; + local array availableTraders; + if (target == none) { + return; + } + availableTraders = _.kf.trading.GetTraders(); + console = target.Console(); + console.Flush() + .UseColor(_.color.TextEmphasis) + .Write(T(TLIST_TRADERS)) + .ResetColor(); + closestTrader = FindClosestTrader(target); + for (i = 0; i < availableTraders.length; i += 1) + { + WriteTrader(availableTraders[i], availableTraders[i] == closestTrader, + console); + if (i != availableTraders.length - 1) { + console.Write(T(TCOMMA_SPACE)); + } + } + console.Flush(); +} + +protected function HandleTraderTime(CommandCall result) +{ + local int countDownValue; + local Text parameter; + local Parser parser; + local APlayer callerPlayer; + parameter = result.GetParameters().GetText(T(TTRADER_TIME)); + if (parameter.Compare(T(TPAUSE), SCASE_INSENSITIVE)) + { + _.kf.trading.SetCountDownPause(true); + return; + } + else if (parameter.Compare(T(TUNPAUSE), SCASE_INSENSITIVE)) + { + _.kf.trading.SetCountDownPause(false); + return; + } + parser = _.text.Parse(parameter); + if (parser.MInteger(countDownValue).Ok()) { + _.kf.trading.SetCountDown(countDownValue); + } + else + { + callerPlayer = result.GetCallerPlayer(); + if (callerPlayer != none) + { + callerPlayer.Console() + .UseColor(_.color.TextFailure) + .Write(T(TCANNOT_PARSE_PARAM)) + .WriteLine(parameter) + .ResetColor(); + } + } + parser.FreeSelf(); + +} + +protected function SetTradersOpen(bool doOpen, CommandCall result) +{ + local int i; + local bool needToBootPlayers; + local array selectedTraders; + selectedTraders = GetTradersArray(result); + needToBootPlayers = !doOpen + && !result.GetOptions().HasKey(T(TIGNORE_PLAYERS)); + for (i = 0; i < selectedTraders.length; i += 1) + { + selectedTraders[i].SetOpen(doOpen); + if (needToBootPlayers) { + selectedTraders[i].BootPlayers(); + } + } +} + +protected function SelectTrader(CommandCall result) +{ + local int i; + local APlayer callerPlayer; + local ConsoleWriter console; + local Text selectedTraderName, nextTraderName; + local ATrader previouslySelectedTrader; + local array availableTraders; + selectedTraderName = result.GetParameters().GetText(T(TTRADER)); + previouslySelectedTrader = _.kf.trading.GetSelectedTrader(); + // Corner case: no new trader + if (selectedTraderName == none) + { + _.kf.trading.SelectTrader(none); + HandleTraderSwap(result, none, availableTraders[i]); + return; + } + // Find new trader among available ones + availableTraders = _.kf.trading.GetTraders(); + for (i = 0; i < availableTraders.length; i += 1) + { + nextTraderName = availableTraders[i].GetName(); + if (selectedTraderName.Compare(nextTraderName)) + { + availableTraders[i].Select(); + HandleTraderSwap( result, previouslySelectedTrader, + availableTraders[i]); + nextTraderName.FreeSelf(); + return; + } + nextTraderName.FreeSelf(); + } + // If we have reached here: given trader name was invalid. + callerPlayer = result.GetCallerPlayer(); + if (callerPlayer != none) { + console = callerPlayer.Console(); + } + if (console != none) + { + console.Flush() + .UseColor(_.color.TextNegative).Write(T(TUNKNOWN_TRADERS)) + .ResetColor().WriteLine(selectedTraderName); + } +} + +// Boot players from the old trader iff +// 1. It's different from the new one (otherwise swapping means nothing); +// 2. Option "ignore-players" was not specified. +protected function HandleTraderSwap( + CommandCall result, + ATrader oldTrader, + ATrader newTrader) +{ + if (oldTrader == none) return; + if (oldTrader == newTrader) return; + if (result.GetOptions().HasKey(T(TIGNORE_DOORS))) return; + if (result.GetOptions().HasKey(T(TIGNORE_PLAYERS))) return; + + oldTrader.Close().BootPlayers(); + if (newTrader != none) { + newTrader.Open(); + } +} + +protected function BootFromTraders(CommandCall result) +{ + local int i; + local array selectedTraders; + selectedTraders = GetTradersArray(result); + if (selectedTraders.length <= 0) { + selectedTraders = _.kf.trading.GetTraders(); + } + for (i = 0; i < selectedTraders.length; i += 1) { + selectedTraders[i].BootPlayers(); + } +} + +protected function SetTradersEnabled(bool doEnable, CommandCall result) +{ + local int i; + local array selectedTraders; + selectedTraders = GetTradersArray(result); + for (i = 0; i < selectedTraders.length; i += 1) { + selectedTraders[i].SetEnabled(doEnable); + } +} + +protected function SetTradersAutoOpen(CommandCall result) +{ + local int i; + local bool doAutoOpen; + local array selectedTraders; + doAutoOpen = result.GetParameters().GetBool(T(TAUTO_OPEN_QUESTION)); + selectedTraders = GetTradersArray(result); + for (i = 0; i < selectedTraders.length; i += 1) { + selectedTraders[i].SetAutoOpen(doAutoOpen); + } +} + +// Reads traders specified for the command (if any). +// Assumes `result != none`. +protected function array GetTradersArray(CommandCall result) +{ + local int i, j; + local APLayer callerPlayer; + local Text nextTraderName; + local DynamicArray specifiedTrades; + local array resultTraders; + local array availableTraders; + // Boundary cases: all traders and no traders at all + availableTraders = _.kf.trading.GetTraders(); + if (result.GetOptions().HasKey(T(TALL))) { + return availableTraders; + } + // Add closest one, if flag tells us to + callerPlayer = result.GetCallerPlayer(); + if (result.GetOptions().HasKey(T(TCLOSEST))) + { + resultTraders = + InsertTrader(resultTraders, FindClosestTrader(callerPlayer)); + } + specifiedTrades = result.GetParameters().GetDynamicArray(T(TTRADERS)); + if (specifiedTrades == none) { + return resultTraders; + } + // We iterate over `availableTraders` in the outer loop because: + // 1. Each `ATrader` from `availableTraders` will be matched only once, + // ensuring that result will not contain duplicate instances; + // 2. `availableTraders.GetName()` creates a new `Text` copy and + // `specifiedTrades.GetText()` does not. + for (i = 0; i < availableTraders.length; i += 1) + { + nextTraderName = availableTraders[i].GetName(); + for (j = 0; j < specifiedTrades.GetLength(); j += 1) + { + if (nextTraderName.Compare(specifiedTrades.GetText(j))) + { + resultTraders = + InsertTrader(resultTraders, availableTraders[i]); + specifiedTrades.Remove(j, 1); + break; + } + } + nextTraderName.FreeSelf(); + if (specifiedTrades.GetLength() <= 0) { + break; + } + } + // Some of the remaining trader names inside `specifiedTrades` do not + // match any actual traders. Report it. + if (callerPlayer != none && specifiedTrades.GetLength() > 0) { + ReportUnknowTraders(specifiedTrades, callerPlayer.Console()); + } + return resultTraders; +} + +// Auxiliary method that adds `newTrader` into existing array of traders +// if it is still missing. +protected function array InsertTrader( + array traders, + ATrader newTrader) +{ + local int i; + if (newTrader == none) { + return traders; + } + for (i = 0; i < traders.length; i += 1) + { + if (traders[i] == newTrader) { + return traders; + } + } + traders[traders.length] = newTrader; + return traders; +} + +protected function ReportUnknowTraders( + DynamicArray specifiedTrades, + ConsoleWriter console) +{ + local int i; + if (console == none) return; + if (specifiedTrades == none) return; + + console.Flush() + .UseColor(_.color.TextNegative) + .Write(T(TUNKNOWN_TRADERS)) + .ResetColor(); + for (i = 0; i < specifiedTrades.GetLength(); i += 1) + { + console.Write(specifiedTrades.GetText(i)); + if (i != specifiedTrades.GetLength() - 1) { + console.Write(T(TCOMMA_SPACE)); + } + } + console.Flush(); +} + +// Find closest trader to the `target` player +protected function ATrader FindClosestTrader(APlayer target) +{ + local int i; + local float newDistance, bestDistance; + local ATrader bestTrader; + local array availableTraders; + local Vector targetLocation; + if (target == none) { + return none; + } + targetLocation = target.GetLocation(); + availableTraders = _.kf.trading.GetTraders(); + for (i = 0; i < availableTraders.length; i += 1) + { + newDistance = + VSizeSquared(availableTraders[i].GetLocation() - targetLocation); + if (bestTrader == none || newDistance < bestDistance) + { + bestTrader = availableTraders[i]; + bestDistance = newDistance; + } + } + return bestTrader; +} + +// Writes a trader name along with information on whether it's +// disabled / auto-open +protected function WriteTrader( + ATrader traderToWrite, + bool isClosestTrader, + ConsoleWriter console) +{ + local Text traderName; + if (traderToWrite == none) return; + if (console == none) return; + + console.Write(T(TQUOTE)); + if (traderToWrite.IsOpen()) { + console.UseColor(_.color.TextPositive); + } + else { + console.UseColor(_.color.TextNegative); + } + traderName = traderToWrite.GetName(); + console.Write(traderName) + .ResetColor() + .Write(T(TQUOTE)); + traderName.FreeSelf(); + WriteTraderTags(traderToWrite, isClosestTrader, console); +} + +protected function WriteTraderTags( + ATrader traderToWrite, + bool isClosest, + ConsoleWriter console) +{ + local bool hasTagsInFront; + local bool isAutoOpen, isSelected; + if (traderToWrite == none) { + return; + } + if (!traderToWrite.IsEnabled()) + { + console.Write(T(TDISABLED_FLAG)); + return; + } + isAutoOpen = traderToWrite.IsAutoOpen(); + isSelected = traderToWrite.IsSelected(); + if (!isAutoOpen && !isSelected && !isClosest) { + return; + } + console.Write(T(TSPACE)).Write(T(TPARENTHESIS_OPEN)); + if (isClosest) + { + console.Write(T(TCLOSEST)); + hasTagsInFront = true; + } + if (isAutoOpen) + { + if (hasTagsInFront) { + console.Write(T(TCOMMA_SPACE)); + } + console.Write(T(TAUTO_OPEN_FLAG)); + hasTagsInFront = true; + } + if (isSelected) + { + if (hasTagsInFront) { + console.Write(T(TCOMMA_SPACE)); + } + console.Write(T(TSELECTED_FLAG)); + } + console.Write(T(TPARENTHESIS_CLOSE)); +} + +defaultproperties +{ + TLIST = 0 + stringConstants(0) = "list" + TOPEN = 1 + stringConstants(1) = "open" + TCLOSE = 2 + stringConstants(2) = "close" + TENABLE = 3 + stringConstants(3) = "enable" + TDISABLE = 4 + stringConstants(4) = "disable" + TAUTO_OPEN = 5 + stringConstants(5) = "autoopen" + TTRADER = 6 + stringConstants(6) = "trader" + TTRADERS = 7 + stringConstants(7) = "traders" + TALL = 8 + stringConstants(8) = "all" + TAUTO_OPEN_QUESTION = 9 + stringConstants(9) = "autoOpen?" + TQUOTE = 10 + stringConstants(10) = "\"" + TAUTO_OPEN_FLAG = 11 + stringConstants(11) = "auto-open" + TDISABLED_FLAG = 12 + stringConstants(12) = " (disabled)" + TUNKNOWN_TRADERS = 13 + stringConstants(13) = "Could not find some of the traders: " + TLIST_TRADERS = 14 + stringConstants(14) = "List of available traders: " + TCOMMA_SPACE = 15 + stringConstants(15) = ", " + TPARENTHESIS_OPEN = 16 + stringConstants(16) = "(" + TPARENTHESIS_CLOSE = 17 + stringConstants(17) = ")" + TSELECTED_FLAG = 18 + stringConstants(18) = "selected" + TSELECT = 19 + stringConstants(19) = "select" + TIGNORE_DOORS = 20 + stringConstants(20) = "ignore-doors" + TBOOT = 21 + stringConstants(21) = "boot" + TTIME = 22 + stringConstants(22) = "time" + TTRADER_TIME = 23 + stringConstants(23) = "traderTime" + TIGNORE_PLAYERS = 24 + stringConstants(24) = "ignore-players" + TPAUSE = 25 + stringConstants(25) = "pause" + TUNPAUSE = 26 + stringConstants(26) = "unpause" + TCANNOT_PARSE_PARAM = 27 + stringConstants(27) = "Cannot parse parameter: " + TCLOSEST = 28 + stringConstants(28) = "closest" + TSPACE = 29 + stringConstants(29) = " " +} \ No newline at end of file diff --git a/sources/Manifest.uc b/sources/Manifest.uc new file mode 100644 index 0000000..2c1ce67 --- /dev/null +++ b/sources/Manifest.uc @@ -0,0 +1,26 @@ +/** + * Manifest is meant to describe contents of the Acedia's package. + * Copyright 2021 Anton Tarasenko + *------------------------------------------------------------------------------ + * This file is part of Acedia. + * + * Acedia is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License, or + * (at your option) any later version. + * + * Acedia is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Acedia. If not, see . + */ + class Manifest extends _manifest + abstract; + +defaultproperties +{ + features(0) = class'AcediaAdmin_Feature' +} \ No newline at end of file