Anton Tarasenko
2 years ago
2 changed files with 296 additions and 0 deletions
@ -0,0 +1,294 @@
|
||||
/** |
||||
* Command for managing features. |
||||
* Copyright 2022 Anton Tarasenko |
||||
*------------------------------------------------------------------------------ |
||||
* This file is part of Acedia. |
||||
* |
||||
* Acedia is free software: you can redistribute it and/or modify |
||||
* it under the terms of the GNU General Public License as published by |
||||
* the Free Software Foundation, version 3 of the License, or |
||||
* (at your option) any later version. |
||||
* |
||||
* Acedia is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
* GNU General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU General Public License |
||||
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
||||
*/ |
||||
class ACommandFeature extends Command; |
||||
|
||||
// TODO: autoconf, newconf, deleteconf, setconf |
||||
// TODO: when displaying features - display which one is enabled |
||||
|
||||
protected function BuildData(CommandDataBuilder builder) |
||||
{ |
||||
builder.Name(P("feature")).Summary(P("Managing features.")) |
||||
.Describe(P("Command for displaying and enabling/disabling features.")); |
||||
builder.SubCommand(P("enable")) |
||||
.ParamText(P("feature")) |
||||
.OptionalParams() |
||||
.ParamText(P("config")) |
||||
.Describe(P("Enables specified <feature>.")); |
||||
builder.SubCommand(P("disable")) |
||||
.ParamText(P("feature")) |
||||
.Describe(P("Disables specified <feature>.")); |
||||
} |
||||
|
||||
protected function Executed(CallData result, EPlayer callerPlayer) |
||||
{ |
||||
if (result.subCommandName.IsEmpty()) { |
||||
ShowAllFeatures(); |
||||
} |
||||
else if (result.subCommandName.Compare(P("enable"))) |
||||
{ |
||||
TryEnableFeature( |
||||
callerPlayer, |
||||
result.parameters.GetText(P("feature")), |
||||
result.parameters.GetText(P("config"))); |
||||
} |
||||
else if (result.subCommandName.Compare(P("disable"))) { |
||||
DisableFeature(callerPlayer, result.parameters.GetText(P("feature"))); |
||||
} |
||||
} |
||||
|
||||
protected function TryEnableFeature( |
||||
EPlayer callerPlayer, |
||||
Text featureName, |
||||
Text chosenConfig) |
||||
{ |
||||
local Text oldConfig, newConfig; |
||||
local class<Feature> featureClass; |
||||
local class<FeatureConfig> configClass; |
||||
featureClass = LoadFeatureClass(featureName); |
||||
if (featureClass == none) return; |
||||
configClass = featureClass.default.configClass; |
||||
if (configClass == none) return; |
||||
|
||||
if (chosenConfig == none) { |
||||
newConfig = configClass.static.GetAutoEnabledConfig(); |
||||
} |
||||
else if (!configClass.static.Exists(chosenConfig)) |
||||
{ |
||||
callerConsole |
||||
.Write(P("Specified config \"")) |
||||
.Write(chosenConfig) |
||||
.WriteLine(F("\" {$TextFailure doesn't exist}")); |
||||
return; |
||||
} |
||||
else { |
||||
newConfig = chosenConfig.Copy(); |
||||
} |
||||
if (newConfig == none) |
||||
{ |
||||
callerConsole |
||||
.Write(F("{$TextFailue No config specified} and" |
||||
@ "{$TextFailure no auto-enabled config} exists for feature ")) |
||||
.UseColorOnce(_.color.TextEmphasis) |
||||
.WriteLine(newConfig); |
||||
_.memory.Free(newConfig); |
||||
return; |
||||
} |
||||
oldConfig = featureClass.static.GetCurrentConfig(); |
||||
if (oldConfig != none && oldConfig.Compare(chosenConfig, SCASE_INSENSITIVE)) |
||||
{ |
||||
callerConsole |
||||
.Write(P("Config ")) |
||||
.Write(chosenConfig) |
||||
.WriteLine(P(" is already enabled")); |
||||
_.memory.Free(oldConfig); |
||||
_.memory.Free(newConfig); |
||||
return; |
||||
} |
||||
EnableFeature( |
||||
callerPlayer, |
||||
featureClass, |
||||
configClass, |
||||
newConfig, |
||||
chosenConfig == none); |
||||
_.memory.Free(newConfig); |
||||
_.memory.Free(oldConfig); |
||||
} |
||||
|
||||
protected function EnableFeature( |
||||
EPlayer callerPlayer, |
||||
class<Feature> featureClass, |
||||
class<FeatureConfig> configClass, |
||||
Text chosenConfig, |
||||
bool autoConfig) |
||||
{ |
||||
local bool wasEnabled; |
||||
local Feature instance; |
||||
local Text featureName, callerName; |
||||
if (callerPlayer == none) return; |
||||
if (featureClass == none) return; |
||||
if (configClass == none) return; |
||||
|
||||
callerName = callerPlayer.GetName(); |
||||
featureName = _.text.FromClass(featureClass); |
||||
wasEnabled = featureClass.static.IsEnabled(); |
||||
instance = featureClass.static.EnableMe(chosenConfig); |
||||
if (instance == none) |
||||
{ |
||||
callerConsole.Write(F("Something went {$TextFailure wrong}," |
||||
@ "{$TextFailure failed} to enabled feature")) |
||||
.UseColorOnce(_.color.TextEmphasis).WriteLine(featureName); |
||||
} |
||||
else if (wasEnabled) |
||||
{ |
||||
callerConsole |
||||
.Write(P("Swapping config for the feature ")) |
||||
.UseColorOnce(_.color.TextEmphasis).Write(featureName) |
||||
.Write(P(" to \"")).Write(chosenConfig).WriteLine(P("\"")); |
||||
othersConsole |
||||
.Write(callerName) |
||||
.Write(P(" swapped config for the feature ")) |
||||
.UseColorOnce(_.color.TextEmphasis).Write(featureName) |
||||
.Write(P(" to \"")).Write(chosenConfig).WriteLine(P("\"")); |
||||
} |
||||
else |
||||
{ |
||||
callerConsole |
||||
.Write(P("Enabling feature ")) |
||||
.UseColorOnce(_.color.TextEmphasis).Write(featureName) |
||||
.Write(P(" with config \"")).Write(chosenConfig).WriteLine(P("\"")); |
||||
othersConsole |
||||
.Write(callerName) |
||||
.Write(P(" enabled feature ")) |
||||
.UseColorOnce(_.color.TextEmphasis).Write(featureName) |
||||
.Write(P(" with config \"")).Write(chosenConfig).WriteLine(P("\"")); |
||||
} |
||||
_.memory.Free(callerName); |
||||
_.memory.Free(featureName); |
||||
} |
||||
|
||||
protected function DisableFeature(EPlayer callerPlayer, Text featureName) |
||||
{ |
||||
local Text playerName; |
||||
local Text featureRealName; |
||||
local class<Feature> featureClass; |
||||
featureClass = LoadFeatureClass(featureName); |
||||
if (featureClass == none) return; |
||||
if (callerPlayer == none) return; |
||||
|
||||
featureRealName = _.text.FromClass(featureClass); |
||||
playerName = callerPlayer.GetName(); |
||||
if (!featureClass.static.IsEnabled()) |
||||
{ |
||||
callerConsole |
||||
.Write(P("Feature ")) |
||||
.UseColorOnce(_.color.TextEmphasis).Write(featureRealName) |
||||
.WriteLine(F(" is already {$TextNegative disabled}")); |
||||
_.memory.Free(featureRealName); |
||||
_.memory.Free(playerName); |
||||
return; |
||||
} |
||||
featureClass.static.DisableMe(); |
||||
callerConsole |
||||
.Write(P("Feature ")) |
||||
.UseColorOnce(_.color.TextEmphasis).Write(featureRealName) |
||||
.WriteLine(F(" is {$TextNegative disabled}")); |
||||
othersConsole |
||||
.Write(playerName).Write(F(" {$TextNegative disabled} feature ")) |
||||
.UseColorOnce(_.color.TextEmphasis).WriteLine(featureRealName); |
||||
_.memory.Free(featureRealName); |
||||
_.memory.Free(playerName); |
||||
} |
||||
|
||||
protected function class<Feature> LoadFeatureClass(Text featureName) |
||||
{ |
||||
local Text featureClassName; |
||||
local class<Feature> featureClass; |
||||
if (featureName == none) { |
||||
return none; |
||||
} |
||||
if (featureName.StartsWith(P("$"))) { |
||||
featureClassName = _.alias.ResolveFeature(featureName, true); |
||||
} |
||||
else { |
||||
featureClassName = featureName.Copy(); |
||||
} |
||||
featureClass = class<Feature>(_.memory.LoadClass(featureClassName)); |
||||
if (featureClass == none) |
||||
{ |
||||
callerConsole |
||||
.Write(F("{$TextFailure Failed} to load feature `")) |
||||
.Write(featureName) |
||||
.WriteLine(P("`")); |
||||
} |
||||
_.memory.Free(featureClassName); |
||||
return featureClass; |
||||
} |
||||
|
||||
protected function ShowAllFeatures() |
||||
{ |
||||
local int i; |
||||
local CoreService service; |
||||
local array< class<Feature> > availableFeatures; |
||||
service = CoreService(class'CoreService'.static.Require()); |
||||
availableFeatures = service.GetAvailableFeatures(); |
||||
for (i = 0; i < availableFeatures.length; i ++) { |
||||
ShowFeature(availableFeatures[i]); |
||||
} |
||||
} |
||||
|
||||
protected function ShowFeature(class<Feature> feature) |
||||
{ |
||||
local int i; |
||||
local Text autoConfig; |
||||
local MutableText featureName, builder; |
||||
local ReportTool reportTool; |
||||
local array<Text> availableConfigs; |
||||
local class<FeatureConfig> configClass; |
||||
if (feature == none) { |
||||
return; |
||||
} |
||||
configClass = feature.default.configClass; |
||||
if (configClass != none) { |
||||
availableConfigs = configClass.static.AvailableConfigs(); |
||||
} |
||||
featureName = _.text |
||||
.FromClassM(feature) |
||||
.ChangeDefaultFormatting( |
||||
_.text.FormattingFromColor(_.color.TextEmphasis)); |
||||
builder = _.text.Empty(); |
||||
if (feature.static.IsEnabled()) { |
||||
builder.Append(F("[ {$TextPositive enabled} ] ")); |
||||
} |
||||
else { |
||||
builder.Append(F("[ {$TextNegative disabled} ] ")); |
||||
} |
||||
builder.Append(featureName); |
||||
_.memory.Free(featureName); |
||||
if (availableConfigs.length == 1) { |
||||
builder.Append(P(" with config:")); |
||||
} |
||||
else if (availableConfigs.length > 1) { |
||||
builder.Append(P(" with configs:")); |
||||
} |
||||
reportTool = ReportTool(_.memory.Allocate(class'ReportTool')); |
||||
reportTool.Initialize(builder); |
||||
_.memory.Free(builder); |
||||
autoConfig = configClass.static.GetAutoEnabledConfig(); |
||||
for (i = 0; i < availableConfigs.length; i += 1) |
||||
{ |
||||
builder = _.text.Empty().Append(availableConfigs[i]); |
||||
reportTool.Item(builder); |
||||
if ( autoConfig != none |
||||
&& autoConfig.Compare(availableConfigs[i], SCASE_INSENSITIVE)) |
||||
{ |
||||
reportTool.Detail(F("{$TextPositive auto enabled}")); |
||||
} |
||||
_.memory.Free(builder); |
||||
builder = none; |
||||
} |
||||
reportTool.Report(callerConsole); |
||||
_.memory.FreeMany(availableConfigs); |
||||
_.memory.Free(reportTool); |
||||
_.memory.Free(autoConfig); |
||||
} |
||||
|
||||
defaultproperties |
||||
{ |
||||
} |
Loading…
Reference in new issue