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10 Commits
feature_im
...
master
Author | SHA1 | Date |
---|---|---|
Anton Tarasenko | 0c928a5a33 | 1 year ago |
Anton Tarasenko | b4cde8c458 | 1 year ago |
Anton Tarasenko | 6ca93f0ade | 1 year ago |
Anton Tarasenko | 759d1d3840 | 2 years ago |
Anton Tarasenko | 739376fbc4 | 2 years ago |
Anton Tarasenko | fad8994111 | 2 years ago |
Anton Tarasenko | 65ece4757b | 2 years ago |
Anton Tarasenko | 171a2a8d26 | 2 years ago |
Anton Tarasenko | 076c9eae79 | 2 years ago |
Anton Tarasenko | e40883134f | 2 years ago |
19 changed files with 2040 additions and 1070 deletions
@ -1,31 +1,34 @@ |
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[default FutilityChat] |
[default FutilityChat] |
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; This feature allows to configure color of text chat messages. |
|
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autoEnable=true |
autoEnable=true |
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; How to color text chat messages? |
;= How to color text chat messages? |
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; 1. `CCS_DoNothing` - do not change color in any way; |
;= |
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; 2. `CCS_TeamColorForced` - force players' team colors for |
;= 1. `CCS_DoNothing` - do not change color in any way; |
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; their messages; |
;= 2. `CCS_TeamColorForced` - force players' team colors for |
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; 3. `CCS_ConfigColorForced` - force `configuredColor` value for |
;= their messages; |
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; players' messages; |
;= 3. `CCS_ConfigColorForced` - force `configuredColor` value for |
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; 4. `CCS_TeamColorCustom` - use players' team colors for |
;= players' messages; |
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; their messages by default, but allow to change color with formatted |
;= 4. `CCS_TeamColorCustom` - use players' team colors for |
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; tags (e.g. "Stop right there, {$crimson criminal} scum!"); |
;= their messages by default, but allow to change color with formatted tags |
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; 5. `CCS_ConfigColorCustom` - use `configuredColor` value for |
;= (e.g. "Stop right there, {$crimson criminal} scum!"); |
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; messages by default, but allow to change color with formatted |
;= 5. `CCS_ConfigColorCustom` - use `configuredColor` value for |
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; tags (e.g. "Stop right there, {$crimson criminal} scum!"); |
;= messages by default, but allow to change color with formatted |
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; Default is `CCS_DoNothing`, corresponding to vanilla behaviour. |
;= tags (e.g. "Stop right there, {$crimson criminal} scum!"); |
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;= |
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;= Default is `CCS_DoNothing`, corresponding to vanilla behaviour. |
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colorSetting=CCS_DoNothing |
colorSetting=CCS_DoNothing |
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; Color that will be used if either of `CCS_ConfigColorForced` or |
;= Color that will be used if either of `CCS_ConfigColorForced` or |
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; `CCS_ConfigColorCustom` options were used in `colorSetting`. |
;= `CCS_ConfigColorCustom` options were used in `colorSetting`. |
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; Default value is white: (R=255,G=255,B=255,A=255), |
;= Default value is white: (R=255,G=255,B=255,A=255), has no vanilla |
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; has no vanilla equivalent. |
;= equivalent. |
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configuredColor=(R=255,G=255,B=255,A=255) |
configuredColor=(R=255,G=255,B=255,A=255) |
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; Allows to modify team color's value for the chat messages |
;= Allows to modify team color's value for the chat messages |
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; (if either of `CCS_TeamColorForced` or `CCS_TeamColorCustom` options |
;= (if either of `CCS_TeamColorForced` or `CCS_TeamColorCustom` options |
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; were used) to be lighter or darker. |
;= were used) to be lighter or darker. |
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; This value is clamped between -1 and 1. |
;= This value is clamped between -1 and 1: |
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; * `0` means using the same color; |
;= |
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; * range (0; 1) - gives you lighter colors (`1` being white); |
;= * `0` means using the same color; |
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; * range (-1; 0) - gives you darker colors (`-1` being black); |
;= * range (0; 1) - gives you lighter colors (`1` being white); |
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; Default value is `0.6`, has no vanilla equivalent. |
;= * range (-1; 0) - gives you darker colors (`-1` being black); |
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;= |
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;= Default value is `0.6`, has no vanilla equivalent. |
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teamColorModifier=0.6 |
teamColorModifier=0.6 |
@ -0,0 +1,345 @@ |
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/** |
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* Auxiliary object for `ACommandFeature` to help with managing pending |
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* configs for `Feature`s. Pending configs are `HashTable`s with config data |
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* that are yet to be applied to configs and `Feature`s. They allow users to |
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* make several changes to the data before actually applying changes to |
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* the gameplay. |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class PendingConfigsTool extends AcediaObject; |
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/** |
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* This tool works by selecting feature (by class) and config (by `Text` |
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* name) on which it will operate with `SelectConfig()` method and then |
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* invoking the rest of its methods on these selections. |
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* There are some expections (`HasPendingConfigFor()` method) that |
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* explicitly take these values as parameters. |
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* This tool is supposed to be created once for the "feature" command and |
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* have its `SelectConfig()` called each execution with user-specified |
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* parameters. |
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*/ |
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var private class<Feature> selectedFeatureClass; |
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var private Text selectedConfigName; |
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// Possible errors that might occur when working with pending configs |
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enum PendingConfigToolResult |
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{ |
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// No error |
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PCTE_None, |
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// Pending version of specified config does not exist |
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PCTE_ConfigMissing, |
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// JSON object (`HashTable`) was expected as a parameter for the operation, |
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// but something else was given |
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PCTE_ExpectedObject, |
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// Specified JSON pointer points an non-existent location |
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PCTE_BadPointer |
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}; |
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struct PendingConfigs |
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{ |
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var class<Feature> featureClass; |
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var HashTable pendingSaves; |
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}; |
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var private array<PendingConfigs> featurePendingEdits; |
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protected function Finalizer() |
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{ |
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local int i; |
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for (i = 0; i < featurePendingEdits.length; i ++) { |
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_.memory.Free(featurePendingEdits[i].pendingSaves); |
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} |
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featurePendingEdits.length = 0; |
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} |
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/** |
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* Selects feature and config to perform all future operations on. |
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* |
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* @param featureClass Class of the feature for which to edit pending |
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* configs. |
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* @param configName Name of the pending config that caller tool will |
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* work with. |
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*/ |
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public final function SelectConfig( |
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class<Feature> featureClass, |
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BaseText configName) |
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{ |
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_.memory.Free(selectedConfigName); |
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selectedFeatureClass = featureClass; |
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selectedConfigName = none; |
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if (configName != none) { |
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selectedConfigName = configName.LowerCopy(); |
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} |
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} |
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/** |
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* Checks wither caller tool has recorded pending config named `configName` |
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* for `Feature` defined by class `featureClass`. |
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* This method does no checks regarding existence of an actual config for |
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* the specified `Feature` - it only checks whether caller tool has pending |
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* version. |
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* |
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* @param featureClass Class of the `Feature` to check for pending config. |
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* @param configName Name of the config to check for existence of its |
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* pending version. |
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* @return `true` if specified pending config exists and `false` otherwise. |
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*/ |
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public function bool HasPendingConfigFor( |
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class<Feature> featureClass, |
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BaseText configName) |
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{ |
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local int i; |
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local bool result; |
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local Text lowerCaseConfigName; |
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if (featureClass == none) return false; |
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if (configName == none) return false; |
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for (i = 0; i < featurePendingEdits.length; i ++) |
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{ |
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if (featurePendingEdits[i].featureClass == featureClass) |
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{ |
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lowerCaseConfigName = configName.LowerCopy(); |
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result = featurePendingEdits[i].pendingSaves |
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.HasKey(lowerCaseConfigName); |
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lowerCaseConfigName.FreeSelf(); |
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return result; |
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} |
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} |
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return false; |
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} |
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/** |
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* Returns data recorded for the selected pending config inside caller tool. |
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* |
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* @param createIfMissing Method only returns data of the pending version of |
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* the config and if selected config does not yet have a pending version, |
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* it will, by default, return `none`. This parameter allows this method to |
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* create a pending config, based on current config with selected name |
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* (if it exists). |
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* @return Data recorded for the selected pending config. If selected config |
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* does not have a pending version, `createIfMissing` is set to `false` |
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* or not even current config with selected name exists - method returns |
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* `none`. |
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*/ |
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public function HashTable GetPendingConfigData(optional bool createIfMissing) |
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{ |
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local int editsIndex; |
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local HashTable result; |
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local PendingConfigs newRecord; |
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if (selectedConfigName == none) { |
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return none; |
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} |
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editsIndex = GetPendingConfigDataIndex(); |
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if (editsIndex >= 0) |
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{ |
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result = featurePendingEdits[editsIndex] |
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.pendingSaves |
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.GetHashTable(selectedConfigName); |
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if (result != none) { |
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return result; |
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} |
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} |
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if (createIfMissing) |
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{ |
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if (editsIndex < 0) |
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{ |
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editsIndex = featurePendingEdits.length; |
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newRecord.featureClass = selectedFeatureClass; |
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newRecord.pendingSaves = _.collections.EmptyHashTable(); |
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featurePendingEdits[editsIndex] = newRecord; |
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} |
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result = GetCurrentConfigData(); |
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if (result != none) |
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{ |
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featurePendingEdits[editsIndex] |
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.pendingSaves |
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.SetItem(selectedConfigName, result); |
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} |
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} |
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return result; |
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} |
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/** |
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* Makes and edit to the config. |
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* |
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* @param pathToValue JSON path at which to make a change. |
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* @param newValue Value to record at the specified path. |
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* @return Result of the operation that reports any errors that have occured. |
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* Any changes are made iff result is `PCTE_None`. |
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*/ |
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public function PendingConfigToolResult EditConfig( |
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BaseText pathToValue, |
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AcediaObject newValue) |
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{ |
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local HashTable pendingData; |
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local MutableJsonPointer pointer; |
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local PendingConfigToolResult result; |
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if (pathToValue == none) { |
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return PCTE_BadPointer; |
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} |
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pendingData = GetPendingConfigData(true); |
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if (pendingData == none) { |
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return PCTE_ConfigMissing; |
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} |
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// Set new data |
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pointer = _.json.MutablePointer(pathToValue); |
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result = SetItemByJSON(pendingData, pointer, newValue); |
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pointer.FreeSelf(); |
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pendingData.FreeSelf(); |
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return result; |
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} |
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private function PendingConfigToolResult SetItemByJSON( |
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HashTable data, |
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MutableJsonPointer pointer, |
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AcediaObject jsonValue) |
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{ |
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local Text containerIndex; |
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local AcediaObject container; |
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local PendingConfigToolResult result; |
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if (pointer.IsEmpty()) |
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{ |
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if (HashTable(jsonValue) != none) |
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{ |
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result = ChangePendingConfigData(HashTable(jsonValue)); |
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_.memory.Free(jsonValue); |
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return result; |
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} |
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_.memory.Free(jsonValue); |
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return PCTE_ExpectedObject; |
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} |
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// Since `!pointer.IsEmpty()`, we are guaranteed to pop a valid value |
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containerIndex = pointer.Pop(); |
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container = data.GetItemByJSON(pointer); |
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if (container == none) |
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{ |
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containerIndex.FreeSelf(); |
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return PCTE_BadPointer; |
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} |
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result = SetContainerItemByText(container, containerIndex, jsonValue); |
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containerIndex.FreeSelf(); |
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container.FreeSelf(); |
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return result; |
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} |
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/*EditFeatureConfig #1: true |
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SetItemByJSON: true |
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SetContainerItemByText: true |
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EditFeatureConfig #2: true */ |
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private function PendingConfigToolResult SetContainerItemByText( |
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AcediaObject container, |
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BaseText containerIndex, |
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AcediaObject jsonValue) |
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{ |
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local int arrayIndex; |
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local Parser parser; |
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local ArrayList arrayListContainer; |
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local HashTable hashTableContainer; |
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hashTableContainer = HashTable(container); |
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arrayListContainer = ArrayList(container); |
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if (hashTableContainer != none) { |
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hashTableContainer.SetItem(containerIndex, jsonValue); |
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} |
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if (arrayListContainer != none) |
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{ |
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parser = containerIndex.Parse(); |
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if (parser.MInteger(arrayIndex, 10).Ok()) |
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{ |
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arrayListContainer.SetItem(arrayIndex, jsonValue); |
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parser.FreeSelf(); |
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return PCTE_None; |
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} |
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parser.FreeSelf(); |
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if (containerIndex.Compare(P("-"))) { |
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arrayListContainer.AddItem(jsonValue); |
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} |
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else { |
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return PCTE_BadPointer; |
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} |
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} |
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return PCTE_None; |
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} |
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/** |
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* Removes selected pending config. |
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* |
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* @return Result of the operation that reports any errors that have occured. |
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* Any changes are made iff result is `PCTE_None`. |
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*/ |
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public final function PendingConfigToolResult RemoveConfig() |
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{ |
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local int editIndex; |
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local HashTable pendingSaves; |
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editIndex = GetPendingConfigDataIndex(); |
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if (editIndex < 0) return PCTE_ConfigMissing; |
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pendingSaves = featurePendingEdits[editIndex].pendingSaves; |
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if (!pendingSaves.HasKey(selectedConfigName)) return PCTE_ConfigMissing; |
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pendingSaves.RemoveItem(selectedConfigName); |
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if (pendingSaves.GetLength() <= 0) |
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{ |
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pendingSaves.FreeSelf(); |
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featurePendingEdits.Remove(editIndex, 1); |
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} |
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return PCTE_None; |
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} |
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private function int GetPendingConfigDataIndex() |
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{ |
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local int i; |
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for (i = 0; i < featurePendingEdits.length; i ++) |
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{ |
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if (featurePendingEdits[i].featureClass == selectedFeatureClass) { |
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return i; |
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} |
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} |
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return -1; |
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} |
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private function PendingConfigToolResult ChangePendingConfigData( |
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HashTable newData) |
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{ |
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local int editsIndex; |
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|
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if (selectedConfigName == none) { |
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return PCTE_None; |
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} |
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editsIndex = GetPendingConfigDataIndex(); |
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if (editsIndex < 0) { |
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return PCTE_ConfigMissing; |
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} |
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featurePendingEdits[editsIndex].pendingSaves |
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.SetItem(selectedConfigName, newData); |
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return PCTE_None; |
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} |
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private function HashTable GetCurrentConfigData() |
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{ |
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return selectedFeatureClass.default.configClass.static |
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.LoadData(selectedConfigName); |
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} |
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defaultproperties |
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{ |
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} |
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