/** * Announcer for `ACommandNick`. * Copyright 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class ACommandNick_Announcer extends CommandAnnouncer; var private AnnouncementVariations changedNickname, changedAlteredNickname; protected function Finalizer() { FreeVariations(changedNickname); FreeVariations(changedAlteredNickname); super.Finalizer(); } public final function AnnounceChangedNickname(BaseText newNickname) { local int i; local array templates; if (!changedNickname.initialized) { changedNickname.initialized = true; changedNickname.toSelfReport = _.text.MakeTemplate_S( "Your nickname {$TextNeutral changed} to \"%1\""); changedNickname.toSelfPublic = _.text.MakeTemplate_S( "%%instigator {$TextNeutral changed} their own nickname to" @ "\"%1\""); changedNickname.toOtherReport = _.text.MakeTemplate_S( "Nickname for %%instigator%% {$TextNeutral changed} to" @ "\"%1\""); changedNickname.toOtherPrivate = _.text.MakeTemplate_S( "%%instigator%% {$TextNeutral changed} your nickname to \"%1\""); changedNickname.toOtherPublic = _.text.MakeTemplate_S( "%%instigator%% {$TextNeutral changed} nickname for player" @ "%%target%% to \"%1\""); } templates = MakeArray(changedNickname); for (i = 0; i < templates.length; i += 1) { templates[i].Reset().Arg(newNickname); } MakeAnnouncement(changedNickname); } public final function AnnounceChangedAlteredNickname( BaseText newNickname, BaseText alteredVersion) { local int i; local array templates; if (!changedAlteredNickname.initialized) { changedAlteredNickname.initialized = true; changedAlteredNickname.toSelfReport = _.text.MakeTemplate_S( "Your nickname was {$TextNeutral changed} to \"%1\", but then" @ "got altered by the game into \"%2\""); changedAlteredNickname.toSelfPublic = _.text.MakeTemplate_S( "%%instigator has {$TextNeutral changed} their own nickname to" @ "\"%1\", but it was altered by the game into \"%2\""); changedAlteredNickname.toOtherReport = _.text.MakeTemplate_S( "Nickname for %%instigator%% was {$TextNeutral changed} to" @ "\"%1\", but then got altered by the game into \"%2\""); changedAlteredNickname.toOtherPrivate = _.text.MakeTemplate_S( "%%instigator%% has {$TextNeutral changed} your nickname to \"%1\"," @ "but then it got altered by the game into \"%2\""); changedAlteredNickname.toOtherPublic = _.text.MakeTemplate_S( "%%instigator%% has {$TextNeutral changed} nickname for player" @ "%%target%% to \"%1\", but then it got altered by the game" @ "into \"%2\""); } templates = MakeArray(changedAlteredNickname); for (i = 0; i < templates.length; i += 1) { templates[i].Reset().Arg(newNickname).Arg(alteredVersion); } MakeAnnouncement(changedAlteredNickname); } defaultproperties { }