/** * Command for changing amount of money players have. * Copyright 2022 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class ACommandUserData extends Command; var private array playerQueue; // TODO: Finish this command after JSON parameters are added protected function BuildData(CommandDataBuilder builder) { builder.Name(P("userdata")).Group(P("admin")) .Summary(P("Allows to read and write custom user data for players.")); builder.RequireTarget(); builder.ParamText(P("groupName")) .OptionalParams() .ParamText(P("dataName")) .Describe(P("Reads user data stored for targeted user under group" @ "{$TextEmphasis `groupName`} and name" @ "{$TextEmphasis `dataName`}. If {$TextEmphasis `dataName`} is" @ "omitted, the data inside the whjole group will be read.")); builder.SubCommand(P("write")) .ParamText(P("groupName")) .ParamText(P("dataName")) .ParamObject(P("newData")) .Describe(P("Stores new user data {$TextEmphasis `newData`} for" @ "targeted user under group {$TextEmphasis `groupName`} and name" @ "{$TextEmphasis `dataName`}.")); } protected function ExecutedFor( EPlayer target, CallData arguments, EPlayer instigator) { local AcediaObject userData; if (arguments.subCommandName.IsEmpty()) { target .GetIdentity() .ReadPersistentData( arguments.parameters.GetText(P("groupName")), arguments.parameters.GetText(P("dataName"))) .connect = UserDataRead; } else { userData = arguments.parameters.GetHashTable(P("newData")); target .GetIdentity() .WritePersistentData( arguments.parameters.GetText(P("groupName")), arguments.parameters.GetText(P("dataName")), userData); } playerQueue[playerQueue.length] = target; target.NewRef(); } private final function UserDataRead( Database.DBQueryResult result, AcediaObject userData, Database source) { local Text targetPlayerName; local EPlayer targetPlayer; local MutableText asJSON; if (playerQueue.length <= 0) { targetPlayer .BorrowConsole() .UseColorOnce(_.color.TextFailure) .Write(F("There was an internal error with `userdata` command. ")) .Write(P("Please report it!")); return; } targetPlayer = playerQueue[0]; playerQueue.Remove(0, 1); if (result != DBR_Success) { targetPlayer .BorrowConsole() .UseColorOnce(_.color.TextFailure) .Write(F("There was an error reading user data, error code: ")) .WriteLine(_.text.FromInt(int(result))); return; } targetPlayerName = targetPlayer.GetName(); asJSON = _.json.PrettyPrint(userData); targetPlayer.BorrowConsole() .Write(F("{$TextPositive User data for player}")) .Write(targetPlayerName) .Write(P(":")) .WriteLine(asJSON); _.memory.Free(targetPlayer); _.memory.Free(asJSON); _.memory.Free(targetPlayerName); } defaultproperties { }