[default FutilityNicknames] ; This feature allows to configure nickname limitations for the server. ; It allows you to customize vanilla limitations for nickname length and ; color with those of your own design. Enabling this feature overwrites ; default behaviour. autoEnable=true ; How to treat whitespace characters inside players' nicknames. ; * `NSA_DoNothing` - does nothing, leaving whitespaces as they are; ; * `NSA_Trim` - removes leading and trailing whitespaces for nicknames; ; * `NSA_Simplify` - removes leading and trailing whitespaces ; for nicknames, also reducing a sequence of whitespaces inside ; nickname to a single space, e.g. "my nick" becomes "my nick". ; Default is `NSA_DoNothing`, same as on vanilla. spacesAction=NSA_DoNothing ; How to treat colored nicknames. ; * `NCP_ForbidColor` - completely strips down any color from nicknames; ; * `NCP_ForceTeamColor` - forces all nicknames to have player's current ; team's color; ; * `NCP_ForceSingleColor` - allows nickname to be painted with a single ; color (sets nickname's color to that of the first character); ; * `NCP_AllowAnyColor` - allows nickname to be colored in any way player ; wants. ; Default is `NCP_ForbidColor`, same as on vanilla. colorPermissions=NCP_ForbidColor ; Set this to `true` if you wish to replace all whitespace characters with ; underscores and `false` to leave them as is. ; Default is `true`, same as on vanilla. However there is one difference: ; Futility replaces all whitespace characters (including tabulations, ; non-breaking spaces, etc.) instead of only ' '. replaceSpacesWithUnderscores=true ; Set this to `true` to remove single 'quotation marks' and `false` to ; leave them. Default is `false`, same as on vanilla. removeSingleQuotationMarks=false ; Set this to `true` to remove dobule 'quotation marks' and `false` to ; leave them. Default is `true`, same as on vanilla. removeDoubleQuotationMarks=true ; Max allowed nickname length. Negative values disable any length limits. ; ; NOTE #1: `0` resets all nicknames to be empty and, ; if `correctEmptyNicknames` is set to `true`, they will be replaced with ; one of the fallback nicknames ; (see `correctEmptyNicknames` and `fallbackNickname`). ; NOTE #2: Because of how color swapping in vanilla Killing Floor works, ; every color swap makes text count as being about 4 characters longer. ; So if one uses too many colors in the nickname, for drawing functions ; it will appear to be longer than it actually is and it *will* mess up ; UI. Unless you are using custom HUD it is recommended to keep this value ; at default `20` and forbid colored nicknames ; (by setting `colorPermissions=NCP_ForbidColor`). Or to allow only one ; color (by setting `colorPermissions=NCP_ForceSingleColor` or ; `colorPermissions=NCP_ForceTeamColor`) and reducing `maxNicknameLength` ; to `16` (20 characters - 4 for color swap). ; If you want to increase the limit above that, you can also do your ; own research by testing nicknames of various length on ; screen resolutions you care about. maxNicknameLength=20 ; Should we replace empty player nicknames with a random fallback nickname ; (defined in `fallbackNickname` array)? correctEmptyNicknames=true ; Array of fallback nicknames that will be used to replace any empty nicknames ; if `correctEmptyNicknames` is set to `true`. fallbackNickname="Fresh Meat" fallbackNickname="Rotten Meat" fallbackNickname="Troll Meat" fallbackNickname="Rat Meat" fallbackNickname="Dog Meat" fallbackNickname="Elk Meat" fallbackNickname="Crab Meat" fallbackNickname="Boar Meat" fallbackNickname="Walrus Meat" fallbackNickname="Bug Meat" fallbackNickname="Horse Meat" ; Guaranteed order of applying changes (only chosen ones) is as following: ; 1. Trim/simplify spaces; ; 2. Remove single and double quotation marks; ; 3. Enforce max limit of nickname's length; ; 4. Replace empty nickname with fallback nickname (no further changes ; will be applied to fallback nickname in that case); ; 5. Enforce color limitation; ; 6. Replace remaining whitespaces with underscores. ; ; NOTE #1: as follows from the instruction described above, no changes will ; ever be applied to fallback nicknames (unless player's nickname ; coincides with one by pure accident). ; NOTE #2: whitespaces inside steam nicknames are converted into underscores ; before they are passed into the game and this is a change Futility ; cannot currently abort. ; Therefore all changes relevant to whitespaces inside nicknames will only ; be applied to in-game changes.