Administration tools: commands and non gameplay server configuration
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

579 lines
21 KiB

/**
* Command for managing features.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandFeature extends Command
dependson(PendingConfigsTool);
var private class<Feature> selectedFeatureClass;
var private Text selectedFeatureName;
var private Text selectedConfigName;
var private PendingConfigsTool pendingConfigs;
var private ACommandFeature_Announcer announcer;
protected function Constructor() {
pendingConfigs = PendingConfigsTool(_.memory.Allocate(class'PendingConfigsTool'));
super.Constructor();
}
protected function Finalizer() {
_.memory.Free(announcer);
_.memory.Free(pendingConfigs);
super.Finalizer();
}
protected function BuildData(CommandDataBuilder builder) {
builder.Group(P("admin"));
builder.Summary(P("Managing features."));
builder.Describe(P("Command for managing features and their configs."));
builder.SubCommand(P("enable"));
builder.ParamText(P("feature"),, P("feature"));
builder.OptionalParams();
builder.ParamText(P("config"));
builder.Describe(P("Enables specified <feature>. If <config> isn't specified -"
@ "choses the \"default\" one, making new config with default"
@ "settings if it doesn't exist."));
builder.SubCommand(P("disable"));
builder.ParamText(P("feature"),, P("feature"));
builder.Describe(P("Disables specified <feature>."));
builder.SubCommand(P("showconf"));
builder.ParamText(P("feature"),, P("feature"));
builder.OptionalParams();
builder.ParamText(P("config"));
builder.Describe(P("Show given <config> for the given <feature>."));
builder.SubCommand(P("editconf"));
builder.ParamText(P("feature"),, P("feature"));
builder.ParamText(P("config"));
builder.ParamText(P("variable_path"));
builder.ParamJSON(P("value"));
builder.Describe(P("Changes a value inside given <config> of the given"
@ "<feature> by setting value at JSON path <variable_path> to"
@ "the JSON value <value>. Changes won't be immediately applied to"
@ "the game and kept as pending."));
builder.SubCommand(P("saveconf"));
builder.ParamText(P("feature"),, P("feature"));
builder.ParamText(P("config"));
builder.Describe(P("Saves pending changes for the given <config> of the given"
@ "<feature>."));
builder.SubCommand(P("newconf"));
builder.ParamText(P("feature"),, P("feature"));
builder.ParamText(P("config"));
builder.Describe(P("Creates new config for the given <feature>."));
builder.SubCommand(P("removeconf"));
builder.ParamText(P("feature"),, P("feature"));
builder.ParamText(P("config"));
builder.Describe(P("Removes specified <config> of the specified <feature>."));
builder.SubCommand(P("autoconf"));
builder.ParamText(P("feature"),, P("feature"));
builder.OptionalParams();
builder.ParamText(P("config"));
builder.Describe(P("Changes current auto config config of the specified"
@ "<feature>. Auto config is a config that is supposed to be"
@ "automatically enabled at the start of the Acedia, unless"
@ "otherwise specified for the loader."));
builder.Option(P("all"));
builder.Describe(F("Affects subcommand {$TextEmphasis showconf} by making it"
@ "show all available configs."));
builder.Option(P("save"));
builder.Describe(F("Affects subcommand {$TextEmphasis editconf} by making it"
@ "also save all pending changes."));
announcer = ACommandFeature_Announcer(
_.memory.Allocate(class'ACommandFeature_Announcer'));
}
protected function Executed(
CallData arguments,
EPlayer instigator,
CommandPermissions permissions
) {
local bool saveFlag, allFlag;
announcer.Setup(none, instigator, othersConsole);
saveFlag = arguments.options.HasKey(P("save"));
allFlag = arguments.options.HasKey(P("all"));
SelectFeatureAndConfig(arguments);
if (arguments.subCommandName.IsEmpty()) {
ShowAllFeatures();
} else if (arguments.subCommandName.Compare(P("enable"))) {
EnableFeature();
} else if (arguments.subCommandName.Compare(P("disable"))) {
DisableFeature();
} else if (arguments.subCommandName.Compare(P("showconf"))) {
ShowSelectedConfigs(allFlag);
} else if (arguments.subCommandName.Compare(P("editconf"))) {
EditFeatureConfig(
arguments.parameters.GetText(P("variable_path")),
arguments.parameters.GetItem(P("value")),
saveFlag);
} else if (arguments.subCommandName.Compare(P("saveconf"))) {
SaveFeatureConfig();
} else if (arguments.subCommandName.Compare(P("newconf"))) {
NewFeatureConfig();
} else if (arguments.subCommandName.Compare(P("removeconf"))) {
RemoveFeatureConfig();
} else if (arguments.subCommandName.Compare(P("autoconf"))) {
SetAutoFeatureConfig();
}
_.memory.Free2(selectedConfigName, selectedFeatureName);
selectedConfigName = none;
selectedFeatureName = none;
}
protected function SelectFeatureAndConfig(CallData arguments) {
local Text featureClassName, userGivenConfigName;
selectedFeatureName = arguments.parameters.GetTextBy(P("/feature/alias"));
featureClassName = arguments.parameters.GetTextBy(P("/feature/value"));
selectedFeatureClass = LoadFeatureClass(featureClassName);
if (selectedFeatureClass == none && !arguments.subCommandName.IsEmpty()) {
_.memory.Free(selectedFeatureName);
selectedFeatureName = none;
return;
}
_.memory.Free(featureClassName);
userGivenConfigName = arguments.parameters.GetText(P("config"));
if (userGivenConfigName != none) {
selectedConfigName = userGivenConfigName.LowerCopy();
userGivenConfigName.FreeSelf();
}
pendingConfigs.SelectConfig(selectedFeatureClass, selectedConfigName);
}
protected function EnableFeature() {
local bool wasEnabled;
local Text oldConfig, newConfig;
local Feature instance;
wasEnabled = selectedFeatureClass.static.IsEnabled();
oldConfig = selectedFeatureClass.static.GetCurrentConfig();
newConfig = PickConfigBasedOnParameter();
// Already enabled with the same config!
if (oldConfig != none && oldConfig.Compare(newConfig, SCASE_INSENSITIVE)) {
announcer.AnnounceFailedAlreadyEnabled(selectedFeatureName, newConfig);
_.memory.Free(newConfig);
_.memory.Free(oldConfig);
return;
}
// Try enabling and report the result
instance = selectedFeatureClass.static.EnableMe(newConfig);
if (instance == none) {
announcer.AnnounceFailedCannotEnableFeature(
selectedFeatureName,
newConfig);
} else if (wasEnabled) {
announcer.AnnounceSwappedConfig(
selectedFeatureName,
oldConfig,
newConfig);
} else {
announcer.AnnounceEnabledFeature(selectedFeatureName, newConfig);
}
_.memory.Free(newConfig);
_.memory.Free(oldConfig);
}
protected function DisableFeature() {
if (!selectedFeatureClass.static.IsEnabled()) {
announcer.AnnounceFailedAlreadyDisabled(selectedFeatureName);
return;
}
selectedFeatureClass.static.DisableMe();
// It is possible that this command itself is destroyed after above command
// so do the check just in case
if (IsAllocated()) {
announcer.AnnounceDisabledFeature(selectedFeatureName);
}
}
protected function ShowSelectedConfigs(bool showAllFeatures) {
local int i;
local array<Text> availableConfigs;
local MutableText configList;
local class<FeatureConfig> configClass;
if (showAllFeatures) {
configClass = selectedFeatureClass.default.configClass;
if (configClass != none) {
availableConfigs = configClass.static.AvailableConfigs();
}
for (i = 0; i < availableConfigs.length; i += 1) {
ShowFeatureConfig(availableConfigs[i]);
}
_.memory.FreeMany(availableConfigs);
return;
}
if (selectedConfigName != none) {
ShowFeatureConfig(selectedConfigName);
return;
}
configList = PrintConfigList(selectedFeatureClass);
callerConsole
.Flush()
.Write(P("Available configs: "))
.WriteLine(configList);
_.memory.Free(configList);
}
protected function ShowFeatureConfig(BaseText configName) {
local MutableText dataAsJSON;
local HashTable currentData, pendingData;
if (configName == none) {
return;
}
currentData = GetCurrentConfigData(configName);
if (currentData == none) {
announcer.AnnounceFailedNoDataForConfig(
selectedFeatureName,
configName);
return;
}
// Display current data
dataAsJSON = _.json.PrettyPrint(currentData);
announcer.AnnounceCurrentConfig(selectedFeatureName, configName);
callerConsole.Flush().WriteLine(dataAsJSON);
_.memory.Free(dataAsJSON);
// Display pending data
pendingConfigs.SelectConfig(selectedFeatureClass, configName);
pendingData = pendingConfigs.GetPendingConfigData();
if (pendingData != none) {
dataAsJSON = _.json.PrettyPrint(pendingData);
announcer.AnnouncePendingConfig(
selectedFeatureName,
configName);
callerConsole.Flush().WriteLine(dataAsJSON);
_.memory.Free(dataAsJSON);
}
_.memory.Free(pendingData);
_.memory.Free(currentData);
}
protected function Text PickConfigBasedOnParameter() {
local Text resolvedConfig;
local class<FeatureConfig> configClass;
configClass = selectedFeatureClass.default.configClass;
if (configClass == none) {
announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
return none;
}
// If config was specified - simply check that it exists
if (selectedConfigName != none) {
if (configClass.static.Exists(selectedConfigName)) {
return selectedConfigName.Copy();
}
announcer.AnnounceFailedConfigMissing(selectedConfigName);
return none;
}
// If it wasn't specified - try auto config instead
resolvedConfig = configClass.static.GetAutoEnabledConfig();
if (resolvedConfig == none) {
announcer.AnnounceFailedNoConfigProvided(selectedFeatureName);
}
return resolvedConfig;
}
protected function class<Feature> LoadFeatureClass(BaseText featureClassName) {
local class<Feature> featureClass;
if (featureClassName == none) {
return none;
}
featureClass = class<Feature>(_.memory.LoadClass(featureClassName));
if (featureClass == none) {
announcer.AnnounceFailedToLoadFeatureClass(featureClassName);
}
return featureClass;
}
protected function ShowAllFeatures() {
local int i;
local array< class<Feature> > availableFeatures;
availableFeatures = _.environment.GetAvailableFeatures();
for (i = 0; i < availableFeatures.length; i ++) {
ShowFeature(availableFeatures[i]);
}
}
protected function ShowFeature(class<Feature> featureClass)
{
local MutableText featureName;
local MutableText configList;
if (featureClass == none) {
return;
}
featureName = _.text
.FromClassM(featureClass)
.ChangeDefaultColor(_.color.TextEmphasis);
configList = PrintConfigList(featureClass);
callerConsole.Flush();
if (featureClass.static.IsEnabled()) {
callerConsole.Write(F("[ {$TextPositive enabled} ] "));
}
else {
callerConsole.Write(F("[ {$TextNegative disabled} ] "));
}
callerConsole.Write(featureName)
.Write(P(" with configs: "))
.WriteLine(configList);
_.memory.Free(featureName);
_.memory.Free(configList);
}
protected function MutableText PrintConfigList(class<Feature> featureClass) {
local int i;
local Text autoConfig, enabledConfig;
local ListBuilder configList;
local MutableText result, nextConfig;
local array<Text> availableConfigs;
local class<FeatureConfig> configClass;
if (featureClass == none) return none;
configClass = featureClass.default.configClass;
if (configClass == none) return none;
availableConfigs = configClass.static.AvailableConfigs();
enabledConfig = featureClass.static.GetCurrentConfig();
autoConfig = configClass.static.GetAutoEnabledConfig();
configList = ListBuilder(_.memory.Allocate(class'ListBuilder'));
for (i = 0; i < availableConfigs.length; i += 1) {
nextConfig = availableConfigs[i].MutableCopy();
if (enabledConfig != none && enabledConfig.Compare(nextConfig, SCASE_INSENSITIVE)) {
nextConfig.ChangeDefaultColor(_.color.TextPositive);
}
if (pendingConfigs.HasPendingConfigFor(featureClass, nextConfig)) {
nextConfig.Append(F("{$TextEmphasis *}"));
}
configList.Item(nextConfig);
_.memory.Free(nextConfig);
if (autoConfig != none && autoConfig.Compare(availableConfigs[i], SCASE_INSENSITIVE)) {
if (autoConfig.Compare(enabledConfig, SCASE_INSENSITIVE)) {
configList.Comment(F("{$TextPositive auto enabled}"));
} else {
configList.Comment(F("{$TextNegative auto enabled}"));
}
}
}
result = configList.GetMutable();
_.memory.Free3(configList, autoConfig, enabledConfig);
_.memory.FreeMany(availableConfigs);
return result;
}
protected function MutableText PrettyPrintValueAt(BaseText pathToValue) {
local MutableText printedValue;
local AcediaObject value;
local HashTable relevantData;
relevantData = pendingConfigs.GetPendingConfigData();
if (relevantData == none) {
relevantData = GetCurrentSelectedConfigData();
}
if (relevantData != none) {
value = relevantData.GetItemBy(pathToValue);
}
if (value != none) {
printedValue = _.json.PrettyPrint(value);
_.memory.Free(value);
}
_.memory.Free(relevantData);
return printedValue;
}
protected function EditFeatureConfig(BaseText pathToValue, AcediaObject newValue, bool saveConfig) {
local MutableText printedOldValue;
local MutableText printedNewValue;
local PendingConfigsTool.PendingConfigToolResult error;
if (selectedFeatureClass == none) {
return;
}
printedOldValue = PrettyPrintValueAt(pathToValue);
error = pendingConfigs.EditConfig(pathToValue, newValue);
if (error == PCTE_None) {
printedNewValue = PrettyPrintValueAt(pathToValue);
}
if (error == PCTE_ConfigMissing) {
announcer.AnnounceFailedConfigMissing(selectedConfigName);
}
else if (error == PCTE_ExpectedObject) {
announcer.AnnounceFailedExpectedObject();
} else if (error == PCTE_BadPointer) {
announcer.AnnounceFailedBadPointer(
selectedFeatureName,
selectedConfigName,
pathToValue);
} else if (printedOldValue == none) {
announcer.AnnounceConfigNewValue(
selectedFeatureName,
selectedConfigName,
pathToValue,
printedNewValue);
} else {
announcer.AnnounceConfigEdited(
selectedFeatureName,
selectedConfigName,
pathToValue,
printedOldValue,
printedNewValue);
}
if (saveConfig && error == PCTE_None) {
SaveFeatureConfig();
}
_.memory.Free(printedOldValue);
_.memory.Free(printedNewValue);
_.memory.Free(pathToValue);
_.memory.Free(newValue);
}
protected function SaveFeatureConfig() {
local BaseText enabledConfigName;
local HashTable pendingData;
local class<FeatureConfig> configClass;
configClass = selectedFeatureClass.default.configClass;
if (configClass == none) {
announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
return;
}
pendingData = pendingConfigs.GetPendingConfigData();
if (pendingData == none) {
announcer.AnnounceFailedPendingConfigMissing(selectedConfigName);
return;
}
// Make sure config exists
configClass.static.NewConfig(selectedConfigName);
configClass.static.SaveData(selectedConfigName, pendingData);
// Re-apply config if it is active?
enabledConfigName = selectedFeatureClass.static.GetCurrentConfig();
if (selectedConfigName.Compare(enabledConfigName, SCASE_INSENSITIVE)) {
selectedFeatureClass.static.EnableMe(selectedConfigName);
announcer.AnnouncePublicPendingConfigSaved(selectedFeatureName);
} else {
announcer.AnnouncePrivatePendingConfigSaved(selectedFeatureName, selectedConfigName);
}
_.memory.Free(enabledConfigName);
pendingData.FreeSelf();
pendingConfigs.RemoveConfig();
return;
}
protected function NewFeatureConfig() {
local BaseText enabledConfigName;
local class<FeatureConfig> configClass;
configClass = selectedFeatureClass.default.configClass;
if (configClass == none) {
announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
return;
}
if (configClass.static.Exists(selectedConfigName)) {
announcer.AnnounceFailedConfigAlreadyExists(selectedFeatureName, selectedConfigName);
return;
}
if (!configClass.static.NewConfig(selectedConfigName)) {
announcer.AnnounceFailedBadConfigName(selectedConfigName);
return;
}
enabledConfigName = selectedFeatureClass.static.GetCurrentConfig();
if (selectedConfigName.Compare(enabledConfigName, SCASE_INSENSITIVE)) {
selectedFeatureClass.static.EnableMe(selectedConfigName);
announcer.AnnouncePublicPendingConfigSaved(selectedFeatureName);
}
_.memory.Free(enabledConfigName);
announcer.AnnounceConfigCreated(selectedFeatureName, selectedConfigName);
}
protected function RemoveFeatureConfig() {
local class<FeatureConfig> configClass;
configClass = selectedFeatureClass.default.configClass;
if (configClass == none) {
announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
return;
}
if (!configClass.static.Exists(selectedConfigName)) {
announcer.AnnounceFailedConfigDoesNotExist(
selectedFeatureName,
selectedConfigName);
return;
}
pendingConfigs.RemoveConfig();
configClass.static.DeleteConfig(selectedConfigName);
announcer.AnnounceConfigRemoved(selectedFeatureName, selectedConfigName);
}
protected function SetAutoFeatureConfig() {
local Text currentAutoEnabledConfig;
local class<FeatureConfig> configClass;
configClass = selectedFeatureClass.default.configClass;
if (configClass == none) {
announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
return;
}
if (selectedConfigName != none && !configClass.static.Exists(selectedConfigName)) {
announcer.AnnounceFailedConfigDoesNotExist(selectedFeatureName, selectedConfigName);
return;
}
currentAutoEnabledConfig = configClass.static.GetAutoEnabledConfig();
if (selectedConfigName == none && currentAutoEnabledConfig == none) {
announcer.AnnounceFailedAlreadyNoAutoEnabled(selectedFeatureName);
}
else if (selectedConfigName != none &&
selectedConfigName.Compare(currentAutoEnabledConfig, SCASE_INSENSITIVE)) {
announcer.AnnounceFailedAlreadySameAutoEnabled(
selectedFeatureName,
selectedConfigName);
} else {
configClass.static.SetAutoEnabledConfig(selectedConfigName);
if (selectedConfigName != none) {
announcer.AnnounceAutoEnabledConfig(
selectedFeatureName,
selectedConfigName);
} else {
announcer.AnnounceRemovedAutoEnabledConfig(selectedFeatureName);
}
}
_.memory.Free(currentAutoEnabledConfig);
}
private function HashTable GetCurrentConfigData(BaseText configName) {
local class<FeatureConfig> configClass;
if (configName == none) {
return none;
}
configClass = selectedFeatureClass.default.configClass;
if (configClass == none) {
announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
return none;
}
return configClass.static.LoadData(configName);
}
private function HashTable GetCurrentSelectedConfigData() {
return GetCurrentConfigData(selectedConfigName);
}
defaultproperties {
preferredName = "feature"
}