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319 lines
12 KiB
319 lines
12 KiB
/** |
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* Command for managing (displaying + adding and removing to/items from it) |
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* player's inventory. |
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* Copyright 2021 - 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class ACommandInventory extends Command; |
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// Load user-specified options into the boolean flags during' |
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// `ExecutedFor()` and use them in auxiliary methods. |
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// This is might be a questionable way of doing things, but it allows to |
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// avoid passing flags in copious amounts to auxiliary methods and |
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// does not overcomplicate logic |
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var private bool flagAll, flagForce, flagAmmo, flagKeep; |
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var private bool flagEquip, flagHidden, flagGroups; |
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var protected const int TINVENTORY, TADD, TREMOVE, TITEMS, TEQUIP, TALL, TKEEP; |
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var protected const int THIDDEN, TFORCE, TAMMO, TLIST, TLISTS_NAMES, TSET; |
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var protected const int TLISTS_SKIPPED; |
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protected function BuildData(CommandDataBuilder builder) |
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{ |
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builder.Group(P("gameplay")); |
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builder.Summary(P("Manages player's inventory.")); |
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builder.Describe(P("Command for displaying and editing players' inventories." |
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@ "If called without specifying subcommand - simply displays" |
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@ "targeted player's inventory.")); |
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builder.RequireTarget(); |
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builder.SubCommand(T(TADD)); |
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builder.OptionalParams(); |
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builder.ParamTextList(T(TITEMS)); |
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builder.Describe(P("This command adds items (based on listed templates) to" |
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@ "the targeted player's inventory." |
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@ "Instead of templates item aliases can be specified.")); |
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builder.SubCommand(T(TREMOVE)); |
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builder.OptionalParams(); |
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builder.ParamTextList(T(TITEMS)); |
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builder.Describe(P("This command removes items (based on listed templates)" |
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@ "from the targeted player's inventory." |
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@ "Instead of templates item aliases can be specified.")); |
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builder.SubCommand(T(TSET)); |
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builder.OptionalParams(); |
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builder.ParamTextList(T(TITEMS)); |
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builder.Describe(P("This command acts like combination of two commands -" |
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@ "first removing all items from the player's current inventory and" |
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@ "then adding specified items. first clears inventory" |
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@ "(based on specified options) and then ")); |
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builder.Option(T(TEQUIP)); |
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builder.Describe(F("Affect items currently equipped by the targeted player." |
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@ "Releveant for a {$TextEmphasis remove} subcommand.")); |
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builder.Option(T(TLIST)); |
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builder.Describe(P("Include weapons from specified group into the list.")); |
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builder.ParamTextList(T(TLISTS_NAMES)); |
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builder.Option(T(TAMMO)); |
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builder.Describe(P("When adding weapons - signals that their" |
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@ "ammo / charge / whatever has to be filled after addition.")); |
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builder.Option(T(TKEEP)); |
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builder.Describe(F("Removing items by default means simply destroying them." |
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@ "This flag makes command to try and keep them in some form." |
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@ "Success for all items is not guaranteed.")); |
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builder.Option(T(THIDDEN)); |
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builder.Describe(F("Some of the items in the inventory are" |
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@ "{$TextEmphasis hidden} and are not supposed to be seem by" |
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@ "the player. To avoid weird behavior, {$TextEmphasis inventory}" |
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@ "command by default ignores them when affecting groups of items" |
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@ "(like when removing all items) unless they're directly" |
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@ "specified. This flag tells it to also affect hidden items.")); |
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builder.Option(T(TFORCE)); |
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builder.Describe(P("Sometimes adding and removing items is impossible due to" |
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@ "the limitations imposed by the game. This option allows to" |
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@ "ignore some of those limitation.")); |
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builder.Option(T(TALL), P("A")); |
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builder.Describe(F("This flag is used when removing items. If user has" |
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@ "specified any weapon templates - it means" |
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@ "\"remove all items with these tempaltes from inventory\"," |
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@ "but if user has not specified any templated it simply means" |
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@ "\"remove all items from the inventory\".")); |
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} |
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protected function ExecutedFor( |
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EPlayer target, |
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CallData arguments, |
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EPlayer instigator, |
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CommandPermissions permissions |
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) { |
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local InventoryTool tool; |
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local ArrayList itemsArray, specifiedLists; |
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LoadUserFlags(arguments.options); |
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tool = class'InventoryTool'.static.CreateFor(target); |
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if (tool == none) { |
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return; |
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} |
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itemsArray = arguments.parameters.GetArrayList(T(TITEMS)); |
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specifiedLists = arguments.options.GetArrayListBy(P("/list/lists names")); |
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if (arguments.subCommandName.IsEmpty()) { |
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tool.ReportInventory(callerConsole, flagHidden); |
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} |
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else if (arguments.subCommandName.Compare(T(TADD))) { |
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SubCommandAdd(tool, itemsArray, specifiedLists); |
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} |
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else if (arguments.subCommandName.Compare(T(TREMOVE))) { |
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SubCommandRemove(tool, itemsArray, specifiedLists); |
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} |
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else if (arguments.subCommandName.Compare(T(TSET))) |
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{ |
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tool.RemoveAllItems(flagKeep, flagForce, flagHidden); |
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SubCommandAdd(tool, itemsArray, specifiedLists); |
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} |
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tool.SetupReportInstigator(instigator); |
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if (!instigator.SameAs(target)) { |
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tool.ReportChanges(instigator, targetConsole, IRT_Target); |
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} |
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tool.ReportChanges(instigator, callerConsole, IRT_Instigator); |
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tool.ReportChanges(instigator, othersConsole, IRT_Others); |
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_.memory.Free(tool); |
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_.memory.Free(itemsArray); |
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_.memory.Free(specifiedLists); |
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} |
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protected function SubCommandAdd( |
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InventoryTool tool, |
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ArrayList itemsArray, |
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ArrayList specifiedLists) |
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{ |
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local int i; |
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local int itemsAmount; |
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local Text nextItem; |
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local array<Text> itemsFromLists; |
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if (tool == none) { |
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return; |
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} |
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if (itemsArray != none) { |
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itemsAmount = itemsArray.GetLength(); |
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} |
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// Add items user listed manually |
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// Use `itemsAmount` because `itemsArray` can be `none` |
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for (i = 0; i < itemsAmount; i += 1) |
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{ |
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nextItem = itemsArray.GetText(i); |
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tool.AddItem(nextItem, flagForce, flagAmmo); |
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_.memory.Free(nextItem); |
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} |
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// Add items from specified lists |
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itemsFromLists = LoadAllItemsLists(specifiedLists); |
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for (i = 0; i < itemsFromLists.length; i += 1) { |
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tool.AddItem(itemsFromLists[i], flagForce, flagAmmo); |
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} |
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_.memory.FreeMany(itemsFromLists); |
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} |
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protected function SubCommandRemove( |
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InventoryTool tool, |
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ArrayList itemsArray, |
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ArrayList specifiedLists) |
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{ |
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local int i; |
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local int itemsAmount; |
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local Text nextItem; |
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local array<Text> itemsFromLists; |
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if (tool == none) { |
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return; |
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} |
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if (itemsArray != none) { |
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itemsAmount = itemsArray.GetLength(); |
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} |
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// Remove due to "--all" option |
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if (flagAll && itemsAmount <= 0) |
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{ |
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tool.RemoveAllItems(flagKeep, flagForce, flagHidden); |
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return; |
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} |
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// Remove due to "--equip" option |
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if (flagEquip) { |
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tool.RemoveEquippedItems(flagKeep, flagForce, flagHidden); |
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} |
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// Remove items user listed manually |
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// Use `itemsAmount` because `itemsArray` can be `none` |
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for (i = 0; i < itemsAmount; i += 1) |
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{ |
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nextItem = itemsArray.GetText(i); |
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tool.RemoveItem(nextItem, flagKeep, flagForce, flagAll); |
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_.memory.Free(nextItem); |
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} |
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// Remove items from specified lists |
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itemsFromLists = LoadAllItemsLists(specifiedLists); |
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for (i = 0; i < itemsFromLists.length; i += 1) { |
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tool.RemoveItem(itemsFromLists[i], flagKeep, flagForce, flagAll); |
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} |
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_.memory.FreeMany(itemsFromLists); |
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} |
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protected function LoadUserFlags(HashTable options) |
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{ |
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if (options == none) |
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{ |
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flagAll = false; |
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flagForce = false; |
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flagAmmo = false; |
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flagKeep = false; |
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flagEquip = false; |
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flagHidden = false; |
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flagGroups = false; |
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return; |
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} |
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flagAll = options.HasKey(T(TALL)); |
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flagForce = options.HasKey(T(TFORCE)); |
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flagAmmo = options.HasKey(T(TAMMO)); |
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flagKeep = options.HasKey(T(TKEEP)); |
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flagEquip = options.HasKey(T(TEQUIP)); |
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flagHidden = options.HasKey(T(THIDDEN)); |
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flagGroups = options.HasKey(T(TLIST)); |
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} |
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protected function array<Text> LoadAllItemsLists(ArrayList specifiedLists) |
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{ |
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local int i, j; |
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local Text nextList; |
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local array<Text> result; |
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local array<Text> nextItemBatch; |
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local array<Text> availableLists; |
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local ListBuilder badLists; |
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local MutableText badListsAsText; |
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if (specifiedLists == none) { |
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return result; |
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} |
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badLists = ListBuilder(_.memory.Allocate(class'ListBuilder')); |
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callerConsole.Write(T(TLISTS_SKIPPED)); |
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availableLists = _server.kf.templates.GetAvailableLists(); |
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for (i = 0; i < specifiedLists.GetLength(); i += 1) |
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{ |
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nextList = specifiedLists.GetText(i); |
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nextItemBatch = LoadItemsList(nextList, availableLists, badLists); |
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_.memory.Free(nextList); |
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for (j = 0; j < nextItemBatch.length; j += 1) { |
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result[result.length] = nextItemBatch[j]; |
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} |
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} |
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badListsAsText = badLists.IntoMutableText(); |
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callerConsole.WriteLine(badListsAsText); |
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_.memory.Free(badListsAsText); |
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_.memory.FreeMany(availableLists); |
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return result; |
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} |
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protected function array<Text> LoadItemsList( |
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BaseText listName, |
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array<BaseText> availableLists, |
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ListBuilder badLists) |
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{ |
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local int i; |
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local array<Text> emptyArray; |
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if (listName == none) { |
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return emptyArray; |
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} |
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// Try exact matching first |
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for (i = 0; i < availableLists.length; i += 1) |
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{ |
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if (availableLists[i].Compare(listName, SCASE_INSENSITIVE)) { |
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return _server.kf.templates.GetItemList(availableLists[i]); |
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} |
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} |
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// Prefix matching otherwise |
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for (i = 0; i < availableLists.length; i += 1) |
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{ |
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if (availableLists[i].StartsWith(listName, SCASE_INSENSITIVE)) { |
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return _server.kf.templates.GetItemList(availableLists[i]); |
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} |
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} |
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badLists.Item(listName); |
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return emptyArray; |
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} |
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defaultproperties |
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{ |
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preferredName = "inventory" |
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TINVENTORY = 0 |
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stringConstants(0) = "inventory" |
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TADD = 1 |
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stringConstants(1) = "add" |
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TREMOVE = 2 |
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stringConstants(2) = "remove" |
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TITEMS = 3 |
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stringConstants(3) = "items" |
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TEQUIP = 4 |
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stringConstants(4) = "equip" |
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TALL = 5 |
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stringConstants(5) = "all" |
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TKEEP = 6 |
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stringConstants(6) = "keep" |
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THIDDEN = 7 |
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stringConstants(7) = "hidden" |
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TFORCE = 8 |
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stringConstants(8) = "force" |
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TAMMO = 9 |
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stringConstants(9) = "ammo" |
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TLIST = 10 |
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stringConstants(10) = "list" |
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TLISTS_NAMES = 11 |
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stringConstants(11) = "lists names" |
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TSET = 12 |
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stringConstants(12) = "set" |
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TLISTS_SKIPPED = 13 |
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stringConstants(13) = "Following lists could not have been found and will be {$TextFailure skipped}:" |
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} |