You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
124 lines
4.1 KiB
124 lines
4.1 KiB
/** |
|
* Command for spawning new entities into the world. |
|
* Copyright 2022 Anton Tarasenko |
|
*------------------------------------------------------------------------------ |
|
* This file is part of Acedia. |
|
* |
|
* Acedia is free software: you can redistribute it and/or modify |
|
* it under the terms of the GNU General Public License as published by |
|
* the Free Software Foundation, version 3 of the License, or |
|
* (at your option) any later version. |
|
* |
|
* Acedia is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* GNU General Public License for more details. |
|
* |
|
* You should have received a copy of the GNU General Public License |
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
|
*/ |
|
class ACommandSpawn extends Command; |
|
|
|
// TODO: use spawned name for errors output? |
|
var private ACommandSpawn_Announcer announcer; |
|
|
|
protected function Finalizer() |
|
{ |
|
_.memory.Free(announcer); |
|
super.Finalizer(); |
|
} |
|
|
|
protected function BuildData(CommandDataBuilder builder) |
|
{ |
|
builder.Group(P("debug")); |
|
builder.Summary(P("Spawns new entity on the map.")); |
|
builder.ParamText(P("template"),, P("entity")); |
|
builder.Describe(P("Spawns new entity based on the given template at the point" |
|
@ "player is currently looking at.")); |
|
builder.SubCommand(P("at")); |
|
builder.ParamText(P("template"),, P("entity")); |
|
builder.ParamNumber(P("x")); |
|
builder.ParamNumber(P("y")); |
|
builder.ParamNumber(P("z")); |
|
builder.Describe(P("Spawns new entity based on the given template at" |
|
@ "the point, given by the coordinates")); |
|
announcer = ACommandSpawn_Announcer( |
|
_.memory.Allocate(class'ACommandSpawn_Announcer')); |
|
} |
|
|
|
protected function Executed( |
|
CallData arguments, |
|
EPlayer instigator, |
|
CommandPermissions permissions |
|
) { |
|
local HashTable value; |
|
local Vector spawnLocation; |
|
|
|
announcer.Setup(none, instigator, othersConsole); |
|
value = arguments.parameters.GetHashTable(P("template")); |
|
if (arguments.subCommandName.IsEmpty()) { |
|
SpawnInInstigatorSight(instigator, value); |
|
} else if (arguments.subCommandName.Compare(P("at"), SCASE_INSENSITIVE)) { |
|
spawnLocation.x = arguments.parameters.GetFloat(P("x")); |
|
spawnLocation.y = arguments.parameters.GetFloat(P("y")); |
|
spawnLocation.z = arguments.parameters.GetFloat(P("z")); |
|
SpawnAt(instigator, value, spawnLocation); |
|
} |
|
_.memory.Free(value); |
|
} |
|
|
|
private final function SpawnAt( |
|
EPlayer instigator, |
|
HashTable value, |
|
Vector spawnLocation |
|
) { |
|
local Text humanReadable, template; |
|
local EPlaceable result; |
|
|
|
humanReadable = value.GetText(P("alias")); |
|
template = value.GetText(P("value")); |
|
result = _server.kf.world.Spawn(template, spawnLocation); |
|
if (result != none) { |
|
announcer.AnnounceSpawned(humanReadable); |
|
} else { |
|
announcer.AnnounceSpawningFailed(humanReadable); |
|
} |
|
_.memory.Free2(humanReadable, result); |
|
} |
|
|
|
private final function SpawnInInstigatorSight( |
|
EPlayer instigator, |
|
HashTable value |
|
) { |
|
local EPlaceable result; |
|
local Vector spawnLocation; |
|
local TracingIterator iter; |
|
local Text humanReadable, template; |
|
|
|
humanReadable = value.GetText(P("alias")); |
|
template = value.GetText(P("value")); |
|
iter = _server.kf.world.TracePlayerSight(instigator); |
|
iter.LeaveOnlyVisible(); |
|
if (iter.HasFinished()) { |
|
announcer.AnnounceFailedTrace(); |
|
return; |
|
} |
|
spawnLocation = iter.GetHitLocation(); |
|
result = _server.kf.world.Spawn(template, spawnLocation); |
|
// Shift position back a little and try again; |
|
// this should fix a ton of spawning failures |
|
if (result == none) { |
|
spawnLocation = spawnLocation + Normal(iter.GetTracingStart() - spawnLocation) * 100; |
|
result = _server.kf.world.Spawn(template, spawnLocation); |
|
} |
|
if (result != none) { |
|
announcer.AnnounceSpawned(humanReadable); |
|
} else { |
|
announcer.AnnounceSpawningFailed(humanReadable); |
|
} |
|
_.memory.Free4(result, iter, humanReadable, result); |
|
} |
|
|
|
defaultproperties { |
|
preferredName = "spawn" |
|
} |