Administration tools: commands and non gameplay server configuration
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/**
* Announcer for `ACommandTrader`.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandTrader_Announcer extends CommandAnnouncer;
var private AnnouncementVariations tradingNoChange;
var private AnnouncementVariations activatedTrading, deactivatedTrading;
var private AnnouncementVariations pausedTime, unpausedTime, changedCountdown;
var private AnnouncementVariations tradersOpened, tradersClosed;
var private AnnouncementVariations selectedNoTrader, selectedSameTrader;
var private AnnouncementVariations selectedTrader, bootedPlayers;
var private AnnouncementVariations enabledTraders, disabledTraders;
var private AnnouncementVariations autoOpenTraders, doNotAutoOpenTraders;
protected function Finalizer()
{
FreeVariations(tradingNoChange);
FreeVariations(activatedTrading);
FreeVariations(deactivatedTrading);
FreeVariations(pausedTime);
FreeVariations(unpausedTime);
FreeVariations(changedCountdown);
FreeVariations(tradersOpened);
FreeVariations(tradersClosed);
FreeVariations(selectedNoTrader);
FreeVariations(selectedSameTrader);
FreeVariations(selectedTrader);
FreeVariations(bootedPlayers);
FreeVariations(enabledTraders);
FreeVariations(disabledTraders);
FreeVariations(autoOpenTraders);
FreeVariations(doNotAutoOpenTraders);
super.Finalizer();
}
public final function AnnounceTradingNoChange()
{
local int i;
local array<TextTemplate> templates;
if (!tradingNoChange.initialized)
{
tradingNoChange.initialized = true;
tradingNoChange.toSelfReport = _.text.MakeTemplate_S(
"There was {$TextNegative no change} in trading time status");
}
templates = MakeArray(tradingNoChange);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset();
}
MakeAnnouncement(tradingNoChange);
}
public final function AnnounceActivatedTrading()
{
local int i;
local array<TextTemplate> templates;
if (!activatedTrading.initialized)
{
activatedTrading.initialized = true;
activatedTrading.toSelfReport = _.text.MakeTemplate_S(
"Trader time {$TextPositive started}");
activatedTrading.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextPositive started} trader time");
}
templates = MakeArray(activatedTrading);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset();
}
MakeAnnouncement(activatedTrading);
}
public final function AnnounceDeactivatedTrading()
{
local int i;
local array<TextTemplate> templates;
if (!deactivatedTrading.initialized)
{
deactivatedTrading.initialized = true;
deactivatedTrading.toSelfReport = _.text.MakeTemplate_S(
"Trader time {$TextNegative ended}");
deactivatedTrading.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNegative ended} trader time");
}
templates = MakeArray(pausedTime);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset();
}
MakeAnnouncement(deactivatedTrading);
}
public final function AnnouncePausedTime()
{
local int i;
local array<TextTemplate> templates;
if (!pausedTime.initialized)
{
pausedTime.initialized = true;
pausedTime.toSelfReport = _.text.MakeTemplate_S(
"Trader time {$TextNeutral paused}");
pausedTime.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNeutral paused} trader time");
}
templates = MakeArray(pausedTime);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset();
}
MakeAnnouncement(pausedTime);
}
public final function AnnounceUnpausedTime()
{
local int i;
local array<TextTemplate> templates;
if (!unpausedTime.initialized)
{
unpausedTime.initialized = true;
unpausedTime.toSelfReport = _.text.MakeTemplate_S(
"Trader time {$TextNeutral unpaused}");
unpausedTime.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNeutral unpaused} trader time");
}
templates = MakeArray(unpausedTime);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset();
}
MakeAnnouncement(unpausedTime);
}
public final function AnnounceChangedCountdown(int userTimerValue)
{
local int i;
local array<TextTemplate> templates;
if (!changedCountdown.initialized)
{
changedCountdown.initialized = true;
changedCountdown.toSelfReport = _.text.MakeTemplate_S(
"Trader time {$TextNeutral changed} to %1");
changedCountdown.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNeutral changed} trader time to %1");
}
templates = MakeArray(changedCountdown);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().ArgInt(userTimerValue);
}
MakeAnnouncement(changedCountdown);
}
public final function AnnounceTradersOpened(ListBuilder traderList)
{
local int i;
local MutableText traderListAsText;
local array<TextTemplate> templates;
if (!tradersOpened.initialized)
{
tradersOpened.initialized = true;
tradersOpened.toSelfReport = _.text.MakeTemplate_S(
"{$TextPositive Opened} following traders: %1");
tradersOpened.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextPositive opened} following traders: %1");
}
if (traderList.IsEmpty()) {
return;
}
traderListAsText = traderList.GetMutable();
templates = MakeArray(tradersOpened);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(traderListAsText);
}
MakeAnnouncement(tradersOpened);
_.memory.Free(traderListAsText);
}
public final function AnnounceTradersClosed(ListBuilder traderList)
{
local int i;
local MutableText traderListAsText;
local array<TextTemplate> templates;
if (!tradersClosed.initialized)
{
tradersClosed.initialized = true;
tradersClosed.toSelfReport = _.text.MakeTemplate_S(
"{$TextNegative Closed} following traders: %1");
tradersClosed.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNegative closed} following traders: %1");
}
if (traderList.IsEmpty()) {
return;
}
traderListAsText = traderList.GetMutable();
templates = MakeArray(tradersClosed);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(traderListAsText);
}
MakeAnnouncement(tradersClosed);
_.memory.Free(traderListAsText);
}
public final function AnnounceSelectedNoTrader()
{
local int i;
local array<TextTemplate> templates;
if (!selectedNoTrader.initialized)
{
selectedNoTrader.initialized = true;
selectedNoTrader.toSelfReport = _.text.MakeTemplate_S(
"All traders were {$TextNegative deselected}");
selectedNoTrader.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNegative deselected} all traders");
}
templates = MakeArray(selectedNoTrader);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset();
}
MakeAnnouncement(selectedNoTrader);
}
public final function AnnounceSelectedSameTrader()
{
local int i;
local array<TextTemplate> templates;
if (!selectedSameTrader.initialized)
{
selectedSameTrader.initialized = true;
selectedSameTrader.toSelfReport = _.text.MakeTemplate_S(
"{$TestNeutral No changes} made as a result of"
@ "{$TextEmphasis select} command");
}
templates = MakeArray(selectedSameTrader);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset();
}
MakeAnnouncement(selectedSameTrader);
}
public final function AnnounceSelectedTrader(ETrader trader)
{
local int i;
local Text traderName;
local array<TextTemplate> templates;
if (!selectedTrader.initialized)
{
selectedTrader.initialized = true;
selectedTrader.toSelfReport = _.text.MakeTemplate_S(
"{$TextNeutral Selected} trader \"%1\"");
selectedTrader.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNeutral selected} trader \"%1\"");
}
traderName = trader.GetName();
templates = MakeArray(selectedTrader);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(traderName);
}
MakeAnnouncement(selectedTrader);
_.memory.Free(traderName);
}
public final function AnnounceBootedPlayers(ListBuilder traderList)
{
local int i;
local MutableText traderListAsText;
local array<TextTemplate> templates;
if (!bootedPlayers.initialized)
{
bootedPlayers.initialized = true;
bootedPlayers.toSelfReport = _.text.MakeTemplate_S(
"{$TextNegative Booted} players from following traders: %1");
bootedPlayers.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNegative booted} players from following"
@ "traders: %1");
}
if (traderList.IsEmpty()) {
return;
}
traderListAsText = traderList.GetMutable();
templates = MakeArray(bootedPlayers);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(traderListAsText);
}
MakeAnnouncement(bootedPlayers);
_.memory.Free(traderListAsText);
}
public final function AnnounceEnabledTraders(ListBuilder traderList)
{
local int i;
local MutableText traderListAsText;
local array<TextTemplate> templates;
if (!enabledTraders.initialized)
{
enabledTraders.initialized = true;
enabledTraders.toSelfReport = _.text.MakeTemplate_S(
"{$TextPositive Enabled} following traders: %1");
enabledTraders.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextPositive enabled} following traders: %1");
}
if (traderList.IsEmpty()) {
return;
}
traderListAsText = traderList.GetMutable();
templates = MakeArray(enabledTraders);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(traderListAsText);
}
MakeAnnouncement(enabledTraders);
_.memory.Free(traderListAsText);
}
public final function AnnounceDisabledTraders(ListBuilder traderList)
{
local int i;
local MutableText traderListAsText;
local array<TextTemplate> templates;
if (!disabledTraders.initialized)
{
disabledTraders.initialized = true;
disabledTraders.toSelfReport = _.text.MakeTemplate_S(
"{$TextNegative Disabled} following traders: %1");
disabledTraders.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% {$TextNegative disabled} following traders: %1");
}
if (traderList.IsEmpty()) {
return;
}
traderListAsText = traderList.GetMutable();
templates = MakeArray(disabledTraders);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(traderListAsText);
}
MakeAnnouncement(disabledTraders);
_.memory.Free(traderListAsText);
}
public final function AnnounceAutoOpenTraders(ListBuilder traderList)
{
local int i;
local MutableText traderListAsText;
local array<TextTemplate> templates;
if (!autoOpenTraders.initialized)
{
autoOpenTraders.initialized = true;
autoOpenTraders.toSelfReport = _.text.MakeTemplate_S(
"Following traders will be {$TextPositive auto-opened}: %1");
autoOpenTraders.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% made following traders {$TextPositive automatically"
@ "openable}: %1");
}
if (traderList.IsEmpty()) {
return;
}
traderListAsText = traderList.GetMutable();
templates = MakeArray(autoOpenTraders);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(traderListAsText);
}
MakeAnnouncement(autoOpenTraders);
_.memory.Free(traderListAsText);
}
public final function AnnounceDoNotAutoOpenTraders(ListBuilder traderList)
{
local int i;
local MutableText traderListAsText;
local array<TextTemplate> templates;
if (!doNotAutoOpenTraders.initialized)
{
doNotAutoOpenTraders.initialized = true;
doNotAutoOpenTraders.toSelfReport = _.text.MakeTemplate_S(
"Following traders will {$TextNegative no longer} be auto-opened:"
@ "%1");
doNotAutoOpenTraders.toSelfPublic = _.text.MakeTemplate_S(
"%%instigator%% made following traders {$TextNegative no longer}"
@ "automatically openable: %1");
}
if (traderList.IsEmpty()) {
return;
}
traderListAsText = traderList.GetMutable();
templates = MakeArray(doNotAutoOpenTraders);
for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().Arg(traderListAsText);
}
MakeAnnouncement(doNotAutoOpenTraders);
_.memory.Free(traderListAsText);
}
defaultproperties
{
}