Administration tools: commands and non gameplay server configuration
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/**
* This is the Futility feature, whose main purpose is to register commands
* from its package.
* Copyright 2021-2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Futility.
*
* Futility is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Futility is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Futility. If not, see <https://www.gnu.org/licenses/>.
*/
class Futility_Feature extends Feature;
var private array< class<Command> > allCommandClasses;
var private LoggerAPI.Definition errNoCommandsFeature;
protected function OnEnabled()
{
local int i;
local Commands_Feature commandsFeature;
commandsFeature =
Commands_Feature(class'Commands_Feature'.static.GetEnabledInstance());
if (commandsFeature == none)
{
_.logger.Auto(errNoCommandsFeature);
return;
}
for (i = 0; i < allCommandClasses.length; i += 1) {
//commandsFeature.RegisterCommand(allCommandClasses[i]);
}
_.environment.OnFeatureEnabled(self).connect = RegisterAllCommandClasses;
}
protected function OnDisabled()
{
local int i;
local Commands_Feature commandsFeature;
_.environment.OnFeatureEnabled(self).Disconnect();
commandsFeature =
Commands_Feature(class'Commands_Feature'.static.GetEnabledInstance());
if (commandsFeature == none) {
return;
}
for (i = 0; i < allCommandClasses.length; i += 1) {
//ommandsFeature.RegisterCommand(allCommandClasses[i]);
}
}
private final function RegisterAllCommandClasses(Feature enabledFeature)
{
local int i;
local Commands_Feature commandsFeature;
commandsFeature = Commands_Feature(enabledFeature);
if (commandsFeature == none) {
return;
}
for (i = 0; i < allCommandClasses.length; i += 1) {
//commandsFeature.RegisterCommand(allCommandClasses[i]);
}
}
defaultproperties
{
configClass = class'Futility'
allCommandClasses(0) = class'ACommandDosh'
allCommandClasses(1) = class'ACommandNick'
allCommandClasses(2) = class'ACommandTrader'
allCommandClasses(3) = class'ACommandDB'
allCommandClasses(4) = class'ACommandInventory'
allCommandClasses(5) = class'ACommandFeature'
allCommandClasses(6) = class'ACommandGod'
allCommandClasses(7) = class'ACommandSpawn'
allCommandClasses(8) = class'ACommandUserData'
errNoCommandsFeature = (l=LOG_Error,m="`Commands_Feature` is not detected, \"Futility\" will not be able to provide its functionality.")
}